06 August 2003, 14:36 | #61 |
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Well, any new software is a bonus. Although I have to say that, if somebody wanted Sonic, they would already have bought it on another platform, so why should they bother with an Amiga version ten years later... even if it was a free download?
Most game ideas have been thought of, and once it's been made there are always a hundred clones or derivatives follow it. Any new game really needs to stand out from the crowd by virtue of being different. Oh and Wolf... maybe you don't want Quake XXXX, Doom 3 or Half Life 2, but there are millions of people out there who can't wait for it. You seem to forget that the games industry is led squarely by the consumers. If we all wanted 2D racing games and platformers, why aren't they being made? People don't spend good money on games they don't want. Anyway, good luck to you all on the project, whatever it may be! |
06 August 2003, 14:56 | #62 |
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Perhaps we should complete Putty Squad using the demo files and the SNES version
Who knows? Might get the real thing to be published |
06 August 2003, 15:17 | #63 | |
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Quote:
But here we're no talking about industry, we're talking about a passion... And then... you really expect to make a great Amiga game to publish and sell? Well, why not, but it's a bit presumptuous, don't you think? I guess there aren't thousand of guys out there running for a new Amiga game (although I'll be one of them! ) However, personally, I prefer much more 2D games than the usually boring and repetitive 3D shooter... You talked about creativity? Then you should reconsider old-gaming... |
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06 August 2003, 19:06 | #64 | |
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06 August 2003, 19:09 | #65 | |
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You know what would be cool? A port of Codename: Gordon, the freeware Half-Life 2-inspired platform fan game! It's made in Flash but if you could get the graphics from them it should be possible to port to atleast the A1200. |
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06 August 2003, 21:28 | #66 |
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Hey, seems to be cool!
Thanks for the link, bookmarked! Very similar to "Metal Slug" series, however... Or "Ruff'n'Tumble on Amiga! With an optimized palette and no parallax scrolling, you can fit this even on a vanilla A500, trust me... |
06 August 2003, 23:19 | #67 | |
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Ports are not cool!! What would be the point of porting that game to an inferior, old shit machine? |
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07 August 2003, 00:06 | #68 | |
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07 August 2003, 00:18 | #69 |
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So Akira, what WOULD you like to create then boi???
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07 August 2003, 00:27 | #70 |
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Akira, what you have just said is blasphemous! How dare you.... my gosh... I call for his banishment from this forum for a whole week!
I mean, the game is programmed in Flash of all things! While it may be a good game, how can you call the Amiga inferior to that? Bah! |
07 August 2003, 02:19 | #71 |
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Have you seen an Amiga Flash player?
Obviously my post was being sarcastic. I think I will create a first person shooter for the seXBox. That's where the money's at and in the end, money is all that matters, right? I'm starting work on the game NOW |
07 August 2003, 02:43 | #72 |
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Burn Akira's keyboard so he cannot type such filth ever again!
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07 August 2003, 08:30 | #73 |
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HEY I'd like to do that
*looks suspiciously at keyboard loaned from a friend* nyehehehehahahahahahahAHAHHhahHA Anyway, I'll post my progress on the game as soon as there's any progress :P |
25 June 2004, 18:39 | #74 |
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Interesting thread. Whatever Akira has in mind, I'm in after August 2004. But make a solid proposal first.
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25 June 2004, 19:10 | #75 |
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Are you three years too late? What happened to this?
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25 June 2004, 19:43 | #76 |
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I still have my cut-down startup project in mind. I know Codetapper offered me help butI fisrt have to get into it doing some gfx and concepts. Burseg might help with gfx if he wishes so.
The startup cut-down project is NOT Sonic. |
25 June 2004, 20:04 | #77 |
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What's a "startup cut-down project" ?
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25 June 2004, 20:31 | #78 |
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I'm in
I'll write the APoV review |
25 June 2004, 21:28 | #79 |
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I'm in.
I'll be teaboy for Akira |
25 June 2004, 21:56 | #80 | |
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Hey you DO know 68k asembler, you could of help me. Let;s talk today. In Lost |
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