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Old 14 April 2017, 23:58   #21
happymondays
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IMO it looks brilliant and I think the playfield is just as big as it should be, but of course it is just me.
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Old 23 April 2017, 21:07   #22
Anakirob
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I have some questions about what this game might be like to play.

So are all the different characters from all the different sporting disciplines all playing something like 1v1 Ice Hockey in different arenas? Or will there be significantly different mechanics for each character and/or arena and possibly the ball/puck/disc.

One good thing about remaking an existing game is the ability to address any gameplay issues that you feel were present in the first, and the second good thing is the ability to expand upon the original concept. It looks like this is something that you are very much planning to do

And as has been mentioned generally high-resolution rendered sprites do not make the translation to low-resolution very well, but that does not mean that it cannot be done. But one method that could work well is to render the sprites and then use these rendered frames as a base for pixel-art style player graphics.

Please do not be discouraged from developing a AAA Amiga game. I personally have purchased two in the last 6 months.
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Old 23 April 2017, 23:02   #23
TheFoxSoft
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Quote:
Originally Posted by Anakirob View Post
I have some questions about what this game might be like to play.

So are all the different characters from all the different sporting disciplines all playing something like 1v1 Ice Hockey in different arenas? Or will there be significantly different mechanics for each character and/or arena and possibly the ball/puck/disc.

One good thing about remaking an existing game is the ability to address any gameplay issues that you feel were present in the first, and the second good thing is the ability to expand upon the original concept. It looks like this is something that you are very much planning to do

And as has been mentioned generally high-resolution rendered sprites do not make the translation to low-resolution very well, but that does not mean that it cannot be done. But one method that could work well is to render the sprites and then use these rendered frames as a base for pixel-art style player graphics.

Please do not be discouraged from developing a AAA Amiga game. I personally have purchased two in the last 6 months.
The game would have basically the WindJammers gameplay, a pong like game with power ups and etc...

Yes the gameplay should be adapted to work well with joysticks, I can take advantage from quick and accurate movements that can be performed with a classic joystick.

I agree with you, maybe the GFX can be edited manually to have a better pixel-art style :-)
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Old 24 April 2017, 03:49   #24
Anakirob
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I am glad to see that you have not lost interest in developing this because of our misunderstanding, I think the classy thing to do now is to not draw too much attention to it. But I will just add that I have the utmost respect for anyone who embarks on a project of this nature. And I will say on the public record that I am very sorry for any misunderstandings that arose.

I am like a HUGE Neo Geo fan so a remake of a Neo Geo game is definitely something I am interested in. I have purchased a number of emulation based hand-helds in the past just so I could play Neo Geo (and CPS:) games.

I did actually have to look for some gameplay footage on YouTube before I could comment further as though I have played Wind Jammers it always seemed like the kind of game which is most fun when played against a human opponent and as such I'm not real familiar with this particular title.

So anyway a Pong-like game with powerups seems like a pretty good idea to me, but it is a game from 1994 and I think modern Amiga games which do things common in games from this century is a good idea also.

Things like achievements, upgradeable stats, unlockable players, skins and abilities, multiple game modes and so forth. And maybe even online multiplayer/tournament, we used to use null-modem for this, but modern PCMCIA adaptors and connectivity of the host machine in UAE also give us other options so now we do not have to be physically close to the other machine.

I am all for the idea of commercial Amiga titles, I assume this is what you meant when you said "AAA" game. The more you can improve upon the original concept the more value your product has.

For example I might only be willing to spend a couple of bucks on a straight port, but add some additional playability and longevity by introducing new features and this sum that I might be willing to pay becomes multiplied by 10 or more.
=edit=
Also if you're too humble to mention in this thread that you are in fact a serious games developer then I will just politely point people to this site http://www.thefoxsoftware.com/ and mention that Power Disc is available on the Android Store. Why didn't you say so?

It's pretty good, but I don't play games on my phone much.

I see that it does in fact have all the things I would like. If you can get a 200-256 colour version of that somehow using pre-rendered data then it seems like it's a game for two mice to me :) And CD seems like the obvious medium rather than floppy. Don't bother with a floppy version in my opinion just go for as accurate reproduction of the Android game with pre rendered graphics galore. CD-TV and CD32 never had any real killer titles. Don't you think it would be cool to fix that? I do!

Power Disc on the Amiga is absolutely a AAA title, the first for a long time. I like R3D and PixelGlass but this is another league. Look>
[ Show youtube player ]
But I searched YouTube for it again and again and it did not come up!
I followed the link on your site to get this link. I blame YouTube and their bloody "Suggested Content" algorithms!

And finally for all of you who are wondering about the brief tornado of shit which was here last night I was completely unaware that this title existed even after extensively googling, yahooing and YouTubing did not see this game was actually availabe now on Andriod. (as FireFox has gone and switched:) then all I can say is "boy is my face red" the response from FoxSoft of (quote0WTF?(/quote) is quite obvious in this context and I would have approached this completely differently if his google ranking fot this game were better as it never appeared on any permutation of those words on the first two or three pages of any google search. While I did not add "android" or "Mobile" or anything to my search terms I definitely had "game""gaming""indie" and so on!-Hopefully linking to both the site and the video on the first post will greatly boost your Google and YouTube ranks.

Last edited by Anakirob; 24 April 2017 at 17:17. Reason: If I were talking to an Aussie demoscene coder I would say "pre render the fuck out of that son of a bitch!"
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