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Old 09 May 2017, 09:09   #41
BSzili
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Thanks. To be honest Corridor 7 wasn't all that bad (except that annoying jumpscare face), it's definitely the best among the Capstone FPS games.

Back to Blake Stone, I found that some file systems (at least PFS3) don't like having more than one write locks on the same file. This breaks the saving after the level transition. If you get the error
Code:
Unit: $81 Error: $03
then don't worry, I will add a workaround.
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Old 10 May 2017, 20:07   #42
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Just had a go of Corridor 7 ---
Where's the Blue Key ?
Or are you to rush past
when the first beastie
opens the door ?

Not as attractive as BS but playable.
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Old 11 May 2017, 22:33   #43
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Beats me, I haven't played that game in ages. It has some interesting effects on its own, like masked walls.
I updated both executables, fixed the save game bug and made some small improvements to the sprite drawing.
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Old 12 May 2017, 12:28   #44
Aladin
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Tested under happiga with raspberry3, work fine
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Old 21 May 2017, 09:44   #45
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Seeing that a lot of people had trouble finding or patching Aliens of Gold to the correct version (2.10R), I wrote a patch tool. It currently supports 2.00R and 3.00R. If anybody has the 1.00R version from the Apogee Throwback Pack, just send it to me, and I'll create the diffs. Since it calculates the checksum, it can also be used to verify the data integrity.
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Old 27 May 2017, 20:11   #46
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I released the source code for the Amiga port. It's a bit messy (hey, it was a 16-bit real mode DOS game), but I did my best to clean things up. The game archives will soon go to aminet as well. There won't be any functional changes, just some readme files.
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