12 October 2019, 00:59 | #201 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Here is my road for level 38 :
two levels left... |
12 October 2019, 01:36 | #202 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Fantastic!
How did you find 38? Tough huh? |
12 October 2019, 12:47 | #203 |
Registered User
Join Date: Jul 2008
Location: UK
Age: 42
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Personally I found level 33 harder.
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12 October 2019, 22:56 | #204 |
Ex nihilo nihil
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I found it after the 37
Yes and no. As there is no wall, so no place to hide, there were a lot of thinkings about the possible routes that came to my mind. So I observed and tested different ways to start the level to check which red blobs could be sedated by the green blobs. I found really quickly how to get all the diamonds on the right of the screen. Needed more time for the second half . Funnily, to find the full route, I needed bit less testing than for level 36 or for level 37 (especially because, on level 37, I had to restart my thinking to find another route when I finished it and saw that you had to kill 2 reds and 2 blues to get a perfect. Grrrr..... ). Finding a road for levels 33 & 38 was of similar difficulty for me. I spent more time finding a road for the level 35 for example. @capehorn & @Tsak : feel free to post your routes as well if they differ from mine. Last edited by malko; 12 October 2019 at 23:08. Reason: typo |
13 October 2019, 14:08 | #205 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
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By the way Tsak, is it on purpose that no spikes are coming out of the grids ?
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13 October 2019, 19:08 | #206 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Yes, of course. Other levels also have grids with no spikes, f.e. level 33. One funny detail is that if a blob is killed on a grid tile it leaves no blood stain.
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13 October 2019, 21:13 | #207 | |
Ex nihilo nihil
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Quote:
Were there any spikes coming out of the grids initially ? Maybe during the test phase it was decided not to use the spikes anymore because the level was becoming too difficult ? Surely because the blood flows through the holes Last edited by malko; 13 October 2019 at 21:43. Reason: question detailed |
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13 October 2019, 21:54 | #208 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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No, there was no plan for spikes in those levels in the first place. The grids are there just as a floor tile variation.
>Surely because the blood flows through the holes Yup |
13 October 2019, 21:56 | #209 |
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Ok, thanks for the answer
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31 October 2019, 01:44 | #210 |
Ex nihilo nihil
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No mood for Celtic Heart or Minskies Furballs tonight so gave a go to Worthy
Here is my level 39 : I have to say that contrary to my first impression, I found it as not being so hard. Now all I have to do is to go and pull the big bad guy's ears |
31 October 2019, 14:17 | #211 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
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Sweet!
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31 October 2019, 15:40 | #212 |
Ex nihilo nihil
Join Date: Oct 2017
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Thanks
Same question as for others levels Tsak : Is your road the same ? different ? |
31 October 2019, 17:59 | #213 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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It's similar in principle. But it's been aeons since I last tried that level though. I might post a few alternative takes at some point here
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31 October 2019, 21:07 | #214 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
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13 January 2020, 02:03 | #215 |
Ex nihilo nihil
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Whaou.... 2.5 months have passed since I posted level 39... didn't saw them...
I finally took the time to pull the big bad guy's ears . Final level 40 : 5 lives left, no so bad considering the 2.5 months break Who's next to post ? |
13 January 2020, 02:15 | #216 | |
Registered User
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Location: Australia
Posts: 881
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Quote:
I only know of one other person that has done it. |
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13 January 2020, 09:19 | #217 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
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Quote:
Ah, ah, ah, ah ... No, after such break, I got slapped quite good in my first(s) go(s) (shhht, don't tell anyone ). In fact, I have re-trained myself since I got knocked out of the "2019 Knockout". On some levels, I also used my old posts to help me remember some "paths" . Many 1-2 seconds perfect (was far better during the round). Also thanks to the integrated level selector, I was able to train level 40 and get the bad guy's pattern. The key factor was to understand "when" you can begin to hit him to hit twice. Also, few exceptions excepted, you can see that I don't kill the blobs and that I let the bad guy doing it. Bref, as we say in FR, it hasn't been "fingers in the nose" and I was really stressed while recording the last level (I took my time to avoid dying ). I maintain what I said before, Worthy is a excellent & cool game and I still have pleasure returning to it . Thanks for having created this game guys !!! |
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13 January 2020, 16:23 | #218 |
Competition Moderator
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Location: Germany
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Well done malko, it's a mammoth task to play this through from beginning to end!
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13 January 2020, 19:42 | #219 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Congratulations Malko!! Epic indeed!
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13 January 2020, 20:49 | #220 |
Ex nihilo nihil
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Thank you guys
but compared to hipoonios' long-play, I think I can go take a class His long-play is impressive ! [ Show youtube player ] |
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