09 August 2018, 11:24 | #21 |
son of 68k
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Wouldn't an ordinary GPU be more efficient and cheaper ?
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09 August 2018, 13:38 | #22 |
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meynaf, it would in some ways, a full GPU with OpenGL/ES2 acceleration perhaps.
However you'd also need much more complex drivers, and it would do nothing to speed up CPU side floating point calculations. I put the alternative DSP out there just as an idea/example. |
09 August 2018, 13:55 | #23 |
son of 68k
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09 August 2018, 17:18 | #24 |
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I mean like the Atari Falcon demos from earlier in the thread.
It's much easier to put a chunk of data at a memory location, tell the dsp to do something with it and use the results than it is to do the same via a GPU. Obviously on PC with an API like OGL/DX/etc it's not that hard. |
11 September 2018, 01:48 | #25 |
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A much better solution might be something like the dsPIC33EV256GM102T-I/SO, which you can get for less than $4 (3 GBP) in single quantities, is available in an SOIC-28 form factor, is 5 volt tolerant (runs directly on 5V), has 256KB ECC Flash, and 16KB RAM on-die, and runs at up to 70MHz.
In theory, this could be connected to a clockport. Further details on practical applications at https://hackaday.com/tag/dspic33/ Last edited by aperez; 11 September 2018 at 02:01. |
21 September 2018, 08:33 | #26 |
move.w #$4489,$dff07e
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