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Old 04 September 2013, 05:22   #21
switchblade
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Some instructions you need to know to run Gods with MT-32/CM-32L support in this tweaked version of DOSBox:

1. Make sure you have all of the aforementioned roms extracted to the main DOSBox directory.

2. In the dosbox.conf file, change this command to the following: mididevice=mt32.

3. In the Gods INSTALL.EXE, set sound device to Roland LAPC-I.

4. Make sure that your cycles count is set around 5000 or so before launching the game. Otherwise, if you try launching with anything higher than 5000 cycles, the MIDI sound would PROBABLY not be able to play back. Core configuration is irrelevant. Either normal or dynamic will work fine.

I know I'm repeating myself, but I wanted to clear up some things.
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Old 04 September 2013, 14:42   #22
PortuguesePilot
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personally, i think the Amiga version sounds better all the way through.
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Old 04 September 2013, 17:23   #23
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Quote:
Originally Posted by PortuguesePilot View Post
personally, i think the Amiga version sounds better all the way through.
It does. Though no ingame music, but it's fine. The Amiga sound fx are better too. Anyway, the Roland music is better than the default 1990 PC music stuff.
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Old 04 September 2013, 18:36   #24
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Well the ingame music is a welcome addition, but the title music blows. You just can't replace the samples with a GM card
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Old 04 September 2013, 21:06   #25
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Quote:
Originally Posted by PortuguesePilot View Post
personally, i think the Amiga version sounds better all the way through.
the MT32 soundFX are idem to the amiga except it lacks the whimper when the hero is climbing stairs
but if you select soundblaster you will have the complete Amiga 'soundFX
idem with the MT32 intro... it lacks digitalized voices, but again the soundblaster' intro is idem to Amiga


it happens the Roland MT32 can't play long digitalized voices or samples it was done only for music and simple and short soundFX

The adventage of MT32 VS paula is it have 8 sound channels VS paula only 4
this allow excelent music+ some descent SFX (without distortion/interruptions)
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Old 04 September 2013, 21:09   #26
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Another video, the sound is clearer on this one, bit loud in places, jump to 2:40 for game - [ Show youtube player ]

I recall there was an upload to gods country once of the roland music files provided by RJ or something, so you could listen to the music offline - it's the same music score used in the snes/gen versions. I wonder if there is a way of extracting the music cleanly from this game, perhaps a virtual midi adapter or somin...

Q;
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Old 04 September 2013, 21:17   #27
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I'm afraid the conf won't help you. I've set nothing special. Anyway, attached.
thanks again, in fact we're hearing idem thing because the MT32 emulator convert all to wavetables

in my point of view the music in game menu yet not sound good at all,seems the MT32 emulation is not yet complete not 100% accurate
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Old 04 September 2013, 21:23   #28
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Quote:
the MT32 soundFX are idem to the amiga except it lacks the whimper when the hero is climbing stairs
The dying sound of the flying enemies sounds better on the Amiga. And the dying sound of "Hercules" is missing completely in MT-32. Well, the ingame music is kinda boring and sounds somehow unfitly for a Fantasy game imo.
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Old 04 September 2013, 21:36   #29
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Originally Posted by Qube View Post
Another video, the sound is clearer on this one, bit loud in places, jump to 2:40 for game - [ Show youtube player ]

I recall there was an upload to gods country once of the roland music files provided by RJ or something, so you could listen to the music offline - it's the same music score used in the snes/gen versions. I wonder if there is a way of extracting the music cleanly from this game, perhaps a virtual midi adapter or somin...

Q;
this guy in this video is using the first MT32 rev 0 - 512k romset (MT32 roms)
the game gods lacks some SFX or SFX sound bad
that's was the problem I had when I done this thread
seems Gods is a special case where only sound fine with later versions of MT32 (1mb romset CM32 roms)
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Old 05 September 2013, 17:07   #30
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Quote:
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The dying sound of the flying enemies sounds better on the Amiga.
That was something that struck me too. But then I thought a bit more about it and I remembered that the screech sample started to get on my nerve after a while because it repeats QUITE a bit
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Old 09 September 2013, 13:50   #31
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Sandro i dont know if this works for you or GODS generates different codes for different computers but here is a pic from my dosbox and a cheat site i found (the level codes on cheat site dont work for me)

http://www.the-spoiler.com/ACTION/Bi...rs/gods.1.html

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Old 10 September 2013, 16:49   #32
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Sandro i dont know if this works for you or GODS generates different codes for different computers but here is a pic from my dosbox and a cheat site i found (the level codes on cheat site dont work for me)

http://www.the-spoiler.com/ACTION/Bi...rs/gods.1.html

thanks m8
the codes in the pic works....I didn't see them
seems the cracked version uses different codes
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Old 10 September 2013, 17:01   #33
turrican3
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instead of crying in front of the pc dos version...
somebody should try a way to make a gods version with support of cdda.
And we could then add music ingame and even music remixes or whatever you want.
Please somebody should work on it and we could have new amiga cd32 games with better musics.
who could do this ? how difficult it could be ?????
ps : a cdda version the cd32 or amiga + cd version should be the best version ever. Think about it and try to support this idea.
if many of you ask for this support perhaps somebody will hear the idea and will try to do it, if nobody try louder it will never happen.
I tried for time to time to ask about the possibility but alone i can accomplish this, please support the idea and ask for this support and certainly if you have a cd32.
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Old 05 December 2013, 16:08   #34
Jgames
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The PC version is a little bit slower than the amiga or ST or JOTD.
Going from left to right in the opening screen takes 3.8 seconds on the Amiga/ST and JOTD version. On the PC it takes 4.3 seconds.
So they run 7% faster than the PC.

I like the feeling of the PC version, it's a game to be played on all these platforms. Each one have something different to experience while waiting for Gods 2 one day.

Dear Bitmap brothers, especially Mike Montgomery if you read this thread, please make Gods2
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Old 06 December 2013, 16:30   #35
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Would it sell nowadays? Even the good old Amiga version gets stomped on quite a bit in this forum
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Old 06 December 2013, 17:19   #36
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From what i gathered in forums all over the internet, Gods is the kind of game that polarise people between haters and die hard fans.

Mike puts it on top of the sequels he wants to make from what i read in interviews he made, and he is considering maybe even working now now on an Iphone version first and other platforms to follow.
I hope it's made in hand drawn 2D and that we get a Steam version.

Who here in EAB would like to play Gods 2 ? I am sure gimbal if the game is good you'll be the first to buy it even if it is just for Amiga 's sake.
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Old 07 December 2013, 01:58   #37
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And how difficult would be to add Roland MT32 support for the Amiga version?
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Old 09 December 2013, 16:27   #38
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Who here in EAB would like to play Gods 2 ? I am sure gimbal if the game is good you'll be the first to buy it even if it is just for Amiga 's sake.
I'd buy it in a heartbeat! But I'm one of those weird guys that loves Gods on any platform
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