29 July 2018, 16:13 | #141 |
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Now that I've discovered / had the chance to try out the at least 8 month old demo; here's my feedback for what it's worth...
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29 July 2018, 16:55 | #142 |
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...and after playing some more.
The way in which your ship's weapon spreads makes it very difficult to hit targets accurately; especially in regards to the small rockets that are fired from the eye / Salamander type emenies Also, a possible suggestion... maybe it would be cool to have a system like the arcade Slap Fight, Gradius series, or Project-X on the Amiga where you collect numerous tokens, this then moves along the bar at the bottom of the screen with various functions / weapon options, and gives the player the choice of which upgrade to select / utilise. |
29 July 2018, 17:52 | #143 |
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...and even with full weapons given at the time; this enemy takes far too long to kill:
A little unfair and unbalanced IMHO... it's definitely not about having skill but "hit points" required to kill enemies... Last edited by DamienD; 31 July 2018 at 16:45. |
29 July 2018, 18:43 | #144 |
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i agree with you, if you compare the second picture from the world premiere in march 2017, the same ennemies looked easiest to kill than in the Gamescom
vidéo in december 2017 ! , the salamender are very strong to fight, i have to do again & again, it's a challenge but without save-state, it's Huge but it's far from the final game............ anyway i still found it's a great game. at 2'39 [ Show youtube player ] at 2'45 [ Show youtube player ] But the most interesting is about the worms projectiles who follow us but can be destroy, very challeging gameplay !! Last edited by thairacerjp; 29 July 2018 at 18:50. |
29 July 2018, 23:13 | #145 |
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Did not know a demo was out. Will try it tomorrow.
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29 July 2018, 23:32 | #146 |
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29 July 2018, 23:41 | #147 |
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Not sure why but after the title screen I press fire and all I get is a purple screen with the music playing.
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30 July 2018, 00:23 | #148 |
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@thairacerjp: Thanks for the video, great to see the RESHOOT R demo running on modern PSP hardware :-) The emulation seems to have a couple of issues though. The objects should not flicker at all, and also the collision detection does not seem to work correctly. Looks like the blitter-timing does not run synchronized perfectly. Never seen that before, would hope that the emulation is the cause for this behaviour ...
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30 July 2018, 00:25 | #149 | |
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Quote:
...uae4all is nowhere near as advanced. |
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30 July 2018, 17:45 | #150 |
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30 July 2018, 18:36 | #151 |
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on CD 32 with this demo, most of time it run perfectly but sometimes the spaceship disappear but I quit the game and launch and it's ok, but I never had purple screen with music.
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30 July 2018, 22:09 | #152 | |
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Quote:
Very strange indeed As you probably read, I took the files off earok's CD32 XMAS DISC 2017... I then added an icon + script to launch the game, tested and then made the ReshootR_demo.lha file that you find in The Zone! Afterwards, I tested the above .lha file by extracting to fresh "Classic WB Lite" + "Workbench 3.1" installs and then playing the game; no issues what-so-ever... Finally, I also used the same files (minus the icon + script) to create a bare-bones / self booting .HDF for my collection; see here. This work 100% of the time via WinUAE with a standard A1200 Quickstart. Anyway, I've uploaded this .HDF to The Zone! in case you want to try it |
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30 July 2018, 23:36 | #153 |
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Hmmm, thought I'd take a look at the files on earok's CD32 XMAS DISC 2017 again...
The "GAMES\RESHOOTR" directory contains the following: Not really sure why "reshoot.iso" is contained within... Anyway, if you look in the "DATA" folder it contains:
Does that make any difference for you guys? ...looks like I'll need to create another bare-bones / self booting .HDF for my collection |
30 July 2018, 23:49 | #154 |
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Ok, I had completed the demo using the files from inside "reshoot.iso"...
...just quickly completed the demo using the new extra files Exactly the same in terms of the game, graphics, sounds, enemies, patterns, weapons etc... Anyway, hopefully this makes a difference for people having issues? |
31 July 2018, 00:05 | #155 |
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Bah, just did some further comparisons between the old versus new files.
...the extra 36 files are ".uaem" files which are basically nothing: ...old "ReshootR_demo.lha" archive put back in The Zone! Over to you Sting; I'm sure you'll figure out what the issue is @Richard; sorry for the off topic in your thread but it's probably beneficial to know why this issue occurs on some people's Amiga models... Last edited by DamienD; 31 July 2018 at 08:55. |
14 August 2018, 06:00 | #156 |
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The demo which is out right now is based on some old code from october 2017. I recently did a lot of optimisations to make sure the game runs fine on any classic hardware. The current internal build runs fine on a CD32 console – in fact I showed the game on a small public retro show here in Germany on such a configuration.
Still, if anyone finds out what the problem is, please keep me informed! Onto another subject: Thought you guys want to read about what is going on with RESHOOT R and why it delivers japanese moments. Here is new screenshot. Feel free to visit my Patreon website for further details. https://www.patreon.com/posts/beauty-of-chaos-20747249 |
14 August 2018, 12:11 | #157 | ||
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Quote:
Quote:
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14 August 2018, 12:18 | #158 |
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Indeed, looks very promising and i can see care and attention and not rushing it out have really made it shine.
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14 August 2018, 12:26 | #159 |
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Thanks for your comments. Indeed, when comparing the latest build with what I had shown in August 2017 at gamescom show in Germany, the current build does look just a little bit better - but it feels totally different due to enhanced controls, collision detection and many more enhancements.
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14 August 2018, 20:55 | #160 |
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I like what I see and I would love to play it
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