16 September 2016, 10:48 | #21 |
WinUAE developer
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Location: Hämeenlinna/Finland
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I think I finally understood
This is different situation, I thought you meant loading some config (manually or automatically), not having default.uae set to non-existing controller. |
16 September 2016, 11:10 | #22 | |
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Jesus !
Maybe my explanations were not clear enough, not being that fluent in English... No, actually what I meant was : what you did with 3.2.2 is not present in 3.3.0 anymore... Quote:
So, basically, just put back what you had done in 3.2.2 please |
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16 September 2016, 11:52 | #23 |
WinUAE developer
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It still isn't the same thing
default.uae being loaded automatically is handled differently than some other (or default.uae) loaded manually (or via command line). It will be fixed but it still has nothing to do with the changelog update EDIT: Thats why it is always important to explain the problem step by step because similar looking feature/problem may not be so similar under the hood. Last edited by Toni Wilen; 16 September 2016 at 12:09. |
16 September 2016, 13:11 | #24 |
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Or to put it even simpler :
Install 3.2.2 from scratch : <none> is shown as port 2 (great) --> choose USB gamepad, and save as default: <none> will be shown as fallback if gamepad is not plugged (great) Install 3.3.0 from scratch : "keyboard layout A" is shown as port 2 (not great, should be <none>) --> choose USB gamepad, and save as default: "keyboard layout A" will be shown as fallback if gamepad is not plugged (not great, should be <none>) --> choose <none> as port 2, save as default : <none> will be shown no matter if a gamepad is detected or not (correct, you will have to choose it from the list) Conclusion: the 3.2.2 "port 2" handling was great ;-) |
16 September 2016, 17:16 | #25 |
WinUAE developer
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Location: Hämeenlinna/Finland
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It should be fixed in next beta.
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16 September 2016, 17:25 | #26 |
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Great ! Thank you !
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17 September 2016, 20:31 | #27 |
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Tested with beta 7, works great ! Thank you Toni !
(don't remove it pleeeease ) |
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