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Old 15 April 2012, 09:21   #61
s2325
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I saw today demo which I thought was not possible on Amiga 500 - Siesta by Axis: http://bitworld.bitfellas.org/demo.php?id=10983 So even after all these years you can not be sure.
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Old 23 March 2014, 14:17   #62
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video of Siesta [ Show youtube player ]
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Old 23 March 2014, 15:04   #63
Hewitson
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Why did you think it's not possible? Not many colours are used.
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Old 23 March 2014, 15:08   #64
s2325
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I never saw similar demo for A500. Maybe some effects are just some color cycling tricks.
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Old 23 March 2014, 15:43   #65
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This is heavily inspired by Darkroom which was coded by Dweezil. The effects are quite cool for 68000/A500, there sure as hell is no color cycling used here! Good intro by Stelios (RIP!) as usual.
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Old 01 February 2017, 00:09   #66
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Quote:
Originally Posted by Akira View Post
Quote:
Originally Posted by Mrs Beanbag View Post
the real purpose of the code is for people to look at the code

...
*looks at code real hard*

...
LOL, i was reading through this old thread and this comment cracked me up, thanks Akira.
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Old 06 February 2017, 19:56   #67
heavy
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Quote:
Originally Posted by Galahad/FLT View Post
The shadowed sine scroller has been done to death on Amiga.
by now, I found 3 or 4 intros on bitworld with that kind of sine scroller.
blue velvet pack menu/tech
another intro/the gang
Xion Intro/Cycron

edit:
1989 collection intro/Cryptoburners
New Stuff/Abnormal
Dolly Mixture #9 Pack intro / Anarchy - Dizzy Dream 14 intro/anarchy
eddie's return/laser dance
Malzbier Trinker/Paranoid
New Import/sector 4


(no sinescroll : space harrier/traitor, silents acid syndrome)

the rasterbars effect has been done to death on Amiga
but not really with this kind of gradients ? I don't remember ever seen it.
some examples ?

the starfield could be done precalc bob smaller to larger
with a copper mirror effect for the second middle of screen (dual playfield ?). do you know intros with this kind of starfield (perhaps less stars) ?

Last edited by heavy; 10 February 2017 at 10:40.
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Old 06 July 2023, 12:06   #68
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Well.. it was done...

[ Show youtube player ]
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Old 06 July 2023, 12:12   #69
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Thats cool. I wonder if the inspiration really was this thread?
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Old 06 July 2023, 13:11   #70
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Well.. it was done...
Unsurprisingly it's perfectly possible (except for the super smooth horizontal gradients).
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Old 06 July 2023, 13:21   #71
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edit: Lol I spoke too soon, didn't see Dan's post.

Nice work.
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Old 06 July 2023, 13:53   #72
jizmo
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Unsurprisingly it's perfectly possible (except for the super smooth horizontal gradients).
I would not say unsurprisingly so – a lot of really clever programming going on here.
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Old 06 July 2023, 22:33   #73
Torti-the-Smurf
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Just Curious.

What Specs needed the PC to run this Demo ?


Quote:
Originally Posted by s2325 View Post
I never saw similar demo for A500. Maybe some effects are just some color cycling tricks.
This had similar effects imo and all was full frame 50fps. (the youtube video can´t do it justice)

[ Show youtube player ]

(the Soundtrack is so yummy i love this OCS Demo )

Greetings

Last edited by Torti-the-Smurf; 06 July 2023 at 22:45. Reason: adding YT Link
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Old 09 July 2023, 12:24   #74
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Very interesting and decent piece of code by Mrs Beanbag (catchword: sine scroll). I definitely learned something; I tried to comprehend the minterm but was unable to make head or tail of it until I noticed that chA and not chC is set to destination address. Stupid me!

Pseudo 3D stars could be used to get a high number of moving stars per frame since they don't need costy 'divs z' or 'muls 1/z' operations.

And copper jumps could be used for the color gradient bars and their cycling, couldn't they?
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Old 15 July 2023, 00:53   #75
arpz
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I just came to update you all but of course it's already been done! I too wondered if this thread was the inspiration since the original thing seemed pretty obscure. Anyway, love this new one!
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Old 16 July 2023, 02:00   #76
Photon
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Quote:
Originally Posted by DanScott View Post
Well.. it was done...

[ Show youtube player ]
It is similar to original "not possible" post. If you pre-render and just switch buffer pointers, all is possible, and platform doesn't really matter.

I.e. stars are anim and this frees up the rest of the machine to do a standard sine scroll. Sine scroll record = Blu Sky, still.

Smooth horizontal copper bars are certainly possible on OCS if they are continuously moving in one direction. The blending effect was shown in Atomix cracktro 1990, where the blend appears as a twist even. And the rest of it takes half a scanline by bitplane interference!

This is no criticism, new ideas are good. The first time and maybe the second. Then it's expected and the coder with the idea is in the dog house again. Truth.
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