16 July 2005, 05:21 | #1 |
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WinUAE Save State Problem
Hello, I've been having a problem with WinUAE for a while now: Whenever I try to save to a save state, WinUAE will crash, though it manages to save the state before it crashes. It doesn't matter what game I'm trying to save a state for, though I'm not trying to use a save state with a HD game. I'm currently running WinUAE v1.0.0, though this has been a consistent problem in every version I have ever used. I'm running Windows XP Service Pack 2 on an Intel Pentium 4 1.6 GHZ.
Loading a state works just fine, there's no problems with that. WinUAE will also properly load states that it crashed while creating. If there is any way to fix this, your help would be most appreciated. I'm rather sick of having to reload WinUAE every time I want to save my progress. |
16 July 2005, 11:15 | #2 |
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Do you have correct zlib1.dll? (comes with WinUAE)
Does it still crash if you select uncompressed state file? (click "save as type"-select box when WinUAE asks for filename) Anything interesting in log? (enable from misc-panel, file is called winuaelog.txt) |
16 July 2005, 17:12 | #3 |
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I have zlib1.dll. I tried saving an uncompressed state, and it still crashed. Here's a log I made of me loading the game, loading my save state, and then saving another one after the state was loaded: http://s37.yousendit.com/d.aspx?id=1...00DRM4J7GSGB7B
I don't know what's causing it, but I hope that it can be fixed. |
16 July 2005, 17:59 | #4 |
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Argh. That web-file thing is ugly and slow..
Please, attach the log or email it.. btw, try deleting the zlib1.dll. |
16 July 2005, 19:12 | #5 |
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Sorry, I wasn't aware that this board supported attachments. (I guess I didn't scroll down far enough). anyway, here's the log.
By the way, what purpose does zlib1.dll serve? |
16 July 2005, 19:35 | #6 |
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You said you didn't use harddrives but your log shows harddrives, picasso96 etc.. "expansion" hardware that isn't supported by state files..
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16 July 2005, 20:04 | #7 |
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oh, I was running the game from an ADF, but there were hard drives in the configuration. I thought that you only couldn't save a state of a game running on a hard drive.
Well, thank you for your help, I'll remove the hard drives from that configuration. Sorry if I wasted your time. |
18 October 2007, 20:00 | #8 |
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I have a similar problem. I'm loading OS 3.9 (Picasso/16MB GFX mem/512 FAST, two hardfiles etc.) Now I load JaguarXJ220 via WHDLOAD. I play game, then I try to save. First state saves without problems. But when I load this state and try second state save - I'm get a message "Crash detected. Minidump saves as...". What's up doc??? I'n VERY angry...
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18 October 2007, 20:47 | #9 | ||
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Quote from Toni:
Quote:
Quote:
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18 October 2007, 22:33 | #10 |
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Yes! But I disabled EVERYTHING before I save state (HDD/GFX RAM/Z3-RAM/68040/68060) support. And still I get this error. WinUAE1.3.3 ist better...
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18 October 2007, 23:19 | #11 |
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That doesn't help, as far as I see, your Amiga setup still runs with (HDD/GFX RAM/Z3-RAM/68040/68060). So your savestate will have these settings too.
After a hard-reset in WinUAE these new values will be used. |
18 October 2007, 23:35 | #12 |
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Yes, but as I say - WinUAE 1.3.3 is better. This version make any problems with save states.
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19 October 2007, 03:58 | #13 |
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19 October 2007, 07:54 | #14 |
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Ok, do you want to just complain or be annoying and still expect free support?
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19 October 2007, 09:55 | #15 |
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I know, but I don't know WHAT is the reason my problems. In 1.3.3 I disable only HDD support and save state works fine. In 1.4.4 I disabled everything (not only HDD) and save state don't work. My config in both cases is the same. I want only to know, where is problem.
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19 October 2007, 11:17 | #16 | |
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Quote:
Crash has probably something to do with new HDD/P96 statefile support. |
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07 March 2008, 16:07 | #17 |
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savestate does not retain disk names in diskswapper
I am playing "Flight Of The Amazon Queen" using the diskswapper in WinUAE 1.4.4.
To record my progress in the game I use the savestate function. However, when I load the savestate file back in I find that the links to the disk files in the diskswapper are missing so that in order to change disks and play the game I have to re-input the names of the 11 disks. Is this normal or is there a setting I am not setting to facilitate this? Any information would be greatly appreaciated. TIA. |
07 March 2008, 16:12 | #18 | |
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07 March 2008, 16:24 | #19 | |
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Quote:
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11 March 2008, 16:30 | #20 |
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Hi Toni,
Thanks for that. Managed to find a solution by loading the original configuration to get the game running and then used load state to take me to where I was in the game. Worked fine after that. |
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