06 January 2011, 14:10 | #1 |
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Shadow Fighter CD32 GFX Glitches
I’m running the CD32 Shadow Fighter (on winuae 2.01 standard Cd32 config) and I’m getting graphical glitches on certain sections of parallax bg and fighters.
For example, a stone pillar in the bg would overlap a part of the fighter’s body, such as his/her legs. Has anyone else experienced this problem? If so can it be fixed (different config or iso, or an undated winuae etc?) Thanx for any help in advance Cheers Tony Last edited by trydowave; 06 January 2011 at 14:16. |
06 January 2011, 14:20 | #2 |
uber cool demi god
Join Date: Jun 2006
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Have you tried the latest WinUAE?
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06 January 2011, 14:40 | #3 |
HOL/FTP busy bee
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Get the latest WinUAE from http://www.winuae.net/ and make sure you have cycle-exact enabled on the chipset panel.
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06 January 2011, 15:12 | #4 |
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i will get the latest winuae.
As for the cycle exact option. Recently (on lemon amiga) I started a thread about why a few games would max out on cpu, causing crackling and slowdown. Shadow fighter was one of those games. The advice I got was to turn of cycke exact and it worked giving me normal cpu activity. I also remember playing the game with cycle exact selected and it didnt fix the parallax problems Cheers Tony |
06 January 2011, 17:13 | #5 |
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got the new version of winuae (havent checked the glitches yet), but the configuration files are all messed up now (i thought it would eba simple case of copying them over).
The display is a bit crappy, like filtered almost, and smaller than before. I downloaded the latest dx9 just before installing. Hope none of this has messed it up? Are there many differences between this version and 2.01? Cheers Tony |
06 January 2011, 17:28 | #6 | |
HOL/FTP busy bee
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Quote:
There's a changelog (Docs\Readme.txt) included if you're interested. |
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09 January 2011, 16:09 | #7 |
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Done all the above. Winuae 2.30 now working perfectly on Direct Draw settings and i've saved the config.
Still got the issues with parallax though on Shadow Fighter. Cheers Tony |
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