03 July 2006, 11:03 | #21 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
(example intro1.cps, intro2.cps,intro3.cps,intro4.cps and intro5.cps) I will test uncps.Exe but my problem is to re-pack modified files text.cps & text2.cps with picture containing intro & outro texts translated to see above) |
|
03 July 2006, 12:55 | #22 |
CaptainM68K-SPS France
|
the guy from the site eob2remake told me the CPS file system is the same on both amiga/pc. The CPS files are only GRAPHICS ! please Bertrand check the eob2remake
forum, the guy which has done spectaculum in C++ has explained on the forum everything you want to know about eob 1 and 2 |
03 July 2006, 14:11 | #23 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
all 'INTROx.CPS' file don't contain GFX but IFF/SMUS music and CPS are similar format (same struct between amiga/pc) but not the same ...(amiga decrunched datas are memory bitplans datas not like PC decrunched datas) I had finished to rip Crunch /Decrunch code of EOB here the source code I can now crunch and decrunch all graphics CPS files (except Xanth1.CPS) So Iam just waiting TEXT & TEST 2 images in Polish, Italian & French use PNG or IFF format and sent to me the result. I will can quickly send toyou new text.CPS and Text2.cps files in your native langage PS: Marco, you uncps.Exe work fine but can't crunch datas |
|
03 July 2006, 14:13 | #24 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
yep it's an error, i was checking right now to be sure. oh i so look forward to customize it
|
03 July 2006, 14:15 | #25 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
|
|
03 July 2006, 18:17 | #26 | |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
|
Quote:
What about the pictures you attached? You need translations of them too? |
|
03 July 2006, 18:23 | #27 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
I will soon work on EOB2 transaltion (some in game test and Menu/option screens) Your translattion seems work fine i will send you this evening the compiked text.dat file in polish for test |
|
03 July 2006, 18:35 | #28 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
|
But do I have to DRAW them and send them to you as IFF files (packed with tools you submited) or you just need ASCII TEXT files of words which are there?
|
03 July 2006, 19:31 | #29 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
i am no times to do it , but if you have no times too , send me just ascii translation (perhaps another guy or me later would do the work ps: i can't do all work, it's difficult to found times to whdload's support and another translation works... (more over if many people interested i will try in a first step to done intro/outro in AGA using PC DATAS) ps: Have you an idea about polish support with Lowlevel.library? I try to support automatic langage selection using this library (for whdload's patch only but.... perhaps withan aga version ) |
|
03 July 2006, 19:44 | #30 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
|
Yes I will draw it. Your last e-mail sorted something which was not clear for me. But now everything is OK and I think you should receive the files in an hour.
I must say that you are doing excellent job! Last edited by mailman; 03 July 2006 at 20:09. |
03 July 2006, 19:56 | #31 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
|
|
03 July 2006, 20:57 | #32 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
|
Sorry but I will not make it today. It is pretty difficult to find a proper font. But I come up with the idea how to work around the problem. Unfortunately it will not be as quick as I thought. The work is progressing and I will send you files probably tommorow or on Wednesday.
|
03 July 2006, 21:21 | #33 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
|
|
04 July 2006, 00:48 | #34 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
i think that you will have to save the palette used in the original file if you are working on pc... i've just had a quick check on westpack: the pc and amiga image files not only have a different palette, but are also 1)different (yeah i'm dumb) 2) the right palette is called right only in pc files, amiga is quite hectic, and you have to mutuate it from other grafic files
|
04 July 2006, 00:56 | #35 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
|
crazy but so good
Last edited by Frog; 04 July 2006 at 01:01. |
04 July 2006, 09:03 | #36 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
anothers news LEVELx.INF data contain also texts to translate and i have a good news all files are same format like like CPS..... and I can unpack / packed it I have just to ressource it (but it's more difficult like for TEXT.DAT file because this files contain not only text datas... ps: I have successfully ressourced main files EOB & EOB1 (but not EOB2 for the moment but i have some idea for this...) |
|
04 July 2006, 17:29 | #37 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
you are now officially my favourite geek
|
04 July 2006, 19:56 | #38 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
|
@CFou
Have you considered releasing the packer/depacker as exe files? It could be useful for a normal user. Not everybody is so advanced in ASM |
04 July 2006, 20:38 | #39 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
|
|
05 July 2006, 14:10 | #40 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Can you use joined IFF files with good picture format for the transations?
My apologize but you CAN'T use previous PNG files because it's 256 colors files and if you convert it in IFF 32 colors palette colors are shifted If you write a RAW file (in ppaint) i COUGHT NOT USE it to do CPS file without an hard and long conversion of bitplan structure.... I hope you understand my reason... (Indeed joined ilbm/iff picture use amiga game palette with decunched TEXT.CPS datas) ps: It's normal if text2.iff palette are bad (it's not a problem i need only good bitplan structure) Last edited by CFou!; 05 July 2006 at 14:55. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Buglist] EoB 1 AGA - EoB 1 ECS Multilanguage | Marcuz | project.Amiga Game Factory | 56 | 20 October 2019 13:17 |
[ongoing] Italian Night 1999 - Simulmondo Translation Project | Iena | project.Amiga Game Factory | 12 | 16 September 2017 16:02 |
[obsolete] EoB 1 AGA Project | CFou! | project.Amiga Game Factory | 757 | 21 August 2008 22:49 |
[obsolete] EoB 2 Thread AGA and translations betatesting | Marcuz | project.Amiga Game Factory | 17 | 21 August 2008 22:47 |
GameBase Amiga - Torrents? [OBSOLETE] | eLowar | project.MAGE | 15 | 10 October 2006 17:41 |
|
|