01 March 2006, 00:51 | #21 |
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right its a deal will try
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01 March 2006, 01:12 | #22 |
Registered User
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I've got more if you send me your email address ill send u them
I think im manage to find all the gfx now, just a case of putting them together now |
01 March 2006, 19:49 | #23 | |
Something
Join Date: Feb 2006
Location: Amigaland, Nostalgia
Age: 48
Posts: 757
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Quote:
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02 March 2006, 07:34 | #24 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,648
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I really don't want to add a new screen mode unless it is used by atleast a few games, since my time is VERY limited and the sources of GfxRip are a MESS (to say the least) ;-) But I will add some general additions which will help to speedup searching, etc.
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02 March 2006, 08:44 | #25 |
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Tomcat have you ever looked at Ultimate Graphics Ripper for the ST it is done really well and maybe you can take a look and add some of its features.
If you want it let me know. |
02 March 2006, 08:49 | #26 |
Retro Freak
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Location: Slovenia
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To be honest - I have seen it. My Graphics Ripper was really never meant to be anymore than a quick hack to rip some pictures for a few remakes. Thats why the code is COMPLETELY hacked together (anyone can see that) and there is no real interface (apart from a few dialoges), only basic functionality (altough the functionality is far bigger than what was first intended). To continue developing this would take too much time (apart from adding a few things that make life easier and are quickly added). To make a completely new tool with better interface, added sprite modes, etc. would mean even more time which I really lack lately - doing so many things.
The source is provided for anyone who is brave enough to go through it ;-) And to code a graphics ripper like this doesn't really involve huge coding skills, so I think anyone could do it, basically... |
02 March 2006, 17:36 | #27 |
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I hope someone takes you up on the offer
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02 March 2006, 18:55 | #28 |
Zone Friend
Join Date: Feb 2006
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@tomcat.. you're right... it's not difficult.
(though mine is slow as hell using setpixel API) EDIT: Have now figured out a 'screen mode' of sorts to get Bloodwych's graphics. Last edited by method; 03 March 2006 at 16:06. |
03 March 2006, 00:04 | #29 |
Wizard extraordinaire
Join Date: Apr 2005
Location: Home
Posts: 17
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Hey,
sometime ago, Microsoft released some coding tools, Visual C and Visual VB. Now, in a long gone past, I used to code some stuff and I still code simple things like IRC scripts. I never coded in VB so I needed the experience and the disctraction, so I used the opportunity to 'rewrite' gfxripper in VB. It's *horrible* code. I am NOT really a coder, I never really used VB, etc. etc. The code is more or less a direct port from the C-code and I used some really disgusting tricks to get a little extra speed, so readability is way below zero. Additional, I just realised that I might not have all 'bitplane' stuff working like it should? Or, maybe I do? I simply forgot... If someone (method?) really, really, REALLY wants it, I might consider releasing the "code" (if you can call it that :-) here on EAB, you people might be able to make something from it? |
03 March 2006, 14:38 | #30 |
Global Moderator
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Location: Derby, UK
Age: 48
Posts: 9,355
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Bucky.. Nice program with plenty of scope for improvement (If you're up for it )
Here are a couple: Zoom: 1). It seems to be filtered. 2). Make it a seperate window 3). Adjustable zoom levels would be nice (and make life easier too) 4). Make it scrollable so bigger images can be zoomed Main prog: 1). Activate the icons you have at the top so direct figures can be entered 2). Make buttons for each of the keyboard commands 3). Allow saving of the palette (to bmp/png) 4). Resizeble window so I can use all my screen I'm sure there are more things that could be added if you want to support this properly Thanks again edit: just checked the ABOUT menu and you mention it is a conversion of X_to's gfxripper. This is incorrect and is actually a conversion of Tomcats gfx ripper Last edited by BippyM; 03 March 2006 at 14:58. |
04 March 2006, 00:21 | #31 | ||
Wizard extraordinaire
Join Date: Apr 2005
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Posts: 17
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Quote:
2. Good idea 3. I think that's doable, as the OS is doing the scaling (and the unwanted filtering!) so all that's needed is a different multiplier, I think 4. Again. good idea! However, as you may have guessed, I am not up to the task :-) I got this beast working and that was it, for me. Again, if someone that is fluent in VB wants to do something with it... Quote:
2. Hmm, lots of the bottom stuff (status line) is clickable. I think that once, in a long gone past, I wanted to also make all bitmap numbers clickable? 3 and 4. Not up to me. And, yes, you are correct, it's Tomcat's ripper, but ... Well, this was never really meant for public release so I like to think it's a forgivable mistake I should fix that, but I just grabbed an old .exe that I zipped up for EAB, and I really don't want to touch that horrible code ever again! Sorry Tomcat! |
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04 March 2006, 02:55 | #32 |
Global Moderator
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Age: 48
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This is all fair enuff. I don't know VB but send the source over anyway. Always worth a peek
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04 March 2006, 07:58 | #33 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,648
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Hehe, no problem. Would be nice to see a fully GUI-enabled version of the ripper. If you do then please merge in the latest version (I think changes should merge nicely).
Hope someone can pick this VB thingy up. |
04 March 2006, 08:14 | #34 |
Zone Friend
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I'm interested in the code too!!
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04 March 2006, 08:22 | #35 |
Wizard extraordinaire
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It's in the Zone...
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04 March 2006, 09:32 | #36 |
Registered User
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And all i wanted was the bloodwych gfx, what have i dont
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