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Old 29 March 2013, 22:22   #21
Vikke
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Joe,

Yes I tried GfxRip earlier today, and it works, but a program optimized for Amiga graphics would be nice.
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Old 29 March 2013, 22:27   #22
Joe Maroni
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What do you mean with optimized for amiga? The tool is able to rip 99% of amiga gfx.
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Old 30 March 2013, 00:21   #23
Vikke
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Joe,

I meant optimized for Amiga graphics, so the program can handle 1-8 bitfields with modulos. By optimizing I mean it would be easier to get the graphics ripped. Gfxrip works, but it would be possible to do the task even better/easier.
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Old 30 March 2013, 09:31   #24
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it already can handle 1-8 bitfields, but i donĀ“t know what you mean with modulos.

can you please give me an example of bitfields with modulos ?

it is already able to skip bytes (which i think you mean as modulos) bitplane by bitplane or picture by picture
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Old 30 March 2013, 18:25   #25
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Yes, GfxRip does work. But I think it could be done better and also GfxRip isn't really a modern software, so even there would be possible to make a lot of changes to the better.
Modulos are something used in Amiga graphics, when the bitfields are larger than the actual screen size, to tell the hardware how many bytes to skip at the end of a rasterline to get to the start of the next line.
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