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Old 03 September 2014, 20:36   #41
earok
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Hi Robinsonb5, Steve does the covers. The highest resolution versions of the covers are on the original blog post if you click the "cover" link (eg, the highest resolution version of the Rick Dangerous cover is here). I think that for most games he can't really do a larger version without losing quality as the box scans used are sometimes quite small.
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Old 03 September 2014, 20:51   #42
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Quote:
Originally Posted by earok View Post
I think that for most games he can't really do a larger version without losing quality as the box scans used are sometimes quite small.
Ah I see - well the images will look fine anyway, it's just that the text will suffer a little when printed.

(And I don't mean to be critical - it's just that I work in print, so I notice such things without even meaning to!)

Great work, anyway - makes me wish I still had a CD32!
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Old 03 September 2014, 22:21   #43
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I can probably provide higher quality cover files, to be honest I wanted them all on a website with loads more info on this project, but all my spare time this past 3 months has been taken up doing covers and menu screens etc.

The covers are all the same size, 1384 x 924 pixels. I wouldn't go any higher than this as the artwork online that I am basing the designs on are in general low quality, so I am working with what I can. They have been saved as Jpegs but its likely we could save in a different format and it may provide better results.
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Old 04 September 2014, 12:06   #44
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Supercars Collection

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Old 04 September 2014, 12:13   #45
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**** yeh!
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Old 04 September 2014, 12:39   #46
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Cheers Neil we really appreciate all of the coverage Indie Retro News has been giving to the project.
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Old 04 September 2014, 16:16   #47
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The zip file below contains pdf's of all the artwork so far. When printed on A4 they should come out the perfect size for DVD cases. I shall try to update the zip file everyday.

http://www.gmjelec.co.uk/files/cd32.zip
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Old 04 September 2014, 21:41   #48
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Attached Thumbnails
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Old 05 September 2014, 11:51   #49
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Yeah Baby, yeah! Thank you for these nice Project and Games, GREAT WORK!
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Old 05 September 2014, 12:09   #50
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Kick Off Collection

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Old 05 September 2014, 12:11   #51
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@Dopplegaenger danke

@gazj82 cheers, I've linked to your pdf zip from the original post
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Old 05 September 2014, 12:19   #52
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Those are not my favourite games, but I'm sure that owners of physical Cd32 will be very happy
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Old 05 September 2014, 12:41   #53
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GREAT!!! This KicK Off collection is the best CD32 games collection for me now!
Which version of the competition versions did you use?
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Old 05 September 2014, 14:12   #54
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Kickoff pdf added to the above link
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Old 05 September 2014, 14:22   #55
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Just one more question - I test Rick Dangerous yesterday Would it be possible to better map controls for pad? Like have different buttons for shoot, jump and place dynamite. Those games are one-fire-button heavy oriented and usually mapping those actions for more buttons made gameplay more satisfy , but did any body test it? In Rick there's lot of combination like press button or place sliding dynamite.
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Old 05 September 2014, 14:23   #56
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So I got myself a CD32 and burned a couple of these. Sadly my CD32 cant read CDRs. The pot tweak didn't work. New laser ordered.
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Old 05 September 2014, 16:20   #57
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Ewww football, but ok
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Old 05 September 2014, 23:45   #58
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@neil79 haha, we've got one more Soccer Collection and two more standalone releases to do

@ddni sorry to hear that, hope the new laser works for you

@zegzolka unfortunately not, WHDLoad games only support whatever extra controls were programmed into the slave, and the Rick Dangerous slaves don't support any additional controls. There are some games we can run without WHDLoad that we're adding our own control scheme to however

@riempie I'm not 100% sure what the versions are, but I sourced them from whdownload.com
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Old 06 September 2014, 01:15   #59
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This is really impressive stuff!
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Old 06 September 2014, 13:02   #60
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The Great Giana Sisters

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