29 April 2017, 23:37 | #1 |
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Location: UK
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It's the little things...
Working on my game and looking in the manual to try and sort out sprite collisions I came upon this gem:
SpritesHit (Sprite#,X,Y,Sprite#,X,Y) Sprites Hit function will calculate whether the rectangular areas occupied by 2 sprites overlap. SpritesHit will automatically take th e sprite handles into account. If the 2 sprites overlap, Sprit sHit will return true (-1), otherwise SpritesHit will return false (0). Care should be taken with the pronunciation of this command |
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