07 May 2007, 17:03 | #1 |
Registered User
Join Date: Jul 2001
Location: Malayasia
Age: 43
Posts: 657
|
Algorithms: Skidmarks-style racing games
I hope this is the right forum for this...
I was mucking around with Amiga Format's Skidmarks demo yesterday and I noticed the track was saved as a big IFF file on disk. This got me thinking as to how such a game would be implemented...particularly certain aspects, such as the bumps in the track and the ramps that make vehicles fly. I was trying to work out if the bitmap was created first (perhaps by hand) and then the track data (boundaries etc) was calculated from that- perhaps by colour - white marks the edge of the track or such like. On the other hand that seems a complicated and quite difficult task. Does anyone have an idea how this type of game is created? I'm just looking for an insight, not code |
07 May 2007, 17:48 | #2 |
Something
Join Date: Feb 2006
Location: Amigaland, Nostalgia
Age: 48
Posts: 757
|
I'm guessing it'd be a two dimensional array (x,y) with height,inclination, and type: collision, water, friction, mud, etc. Isometric to boot.
Their gfx looks 3d generated though. The terrain might be fractal generated. |
07 May 2007, 18:03 | #3 | |
Citizen of Elthesh
Join Date: Sep 2003
Location: UK
Posts: 949
|
Just took a quick look at the first review I found on AMR:
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Your Top 10 Racing Games | Lunde | Nostalgia & memories | 37 | 02 March 2013 19:38 |
Algorithms | Gazzer | Coders. General | 32 | 13 July 2011 14:04 |
very good new racing PC game in old style | s2325 | Retrogaming General Discussion | 1 | 20 February 2007 22:34 |
legacy style racing | tlake | Retrogaming General Discussion | 10 | 30 August 2005 17:18 |
Super Skidmarks / Skidmarks 2 Data Disks | RealaT | request.Old Rare Games | 2 | 04 June 2002 13:47 |
|
|