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Old 02 November 2019, 10:24   #21
sandruzzo
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What about a Full 3D Polygons games?
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Old 07 November 2019, 13:38   #22
AmigaHope
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Pretty much every early-mid 1980's arcade game that got a bad OCS port. Some of them were doable on OCS (fed with more RAM) but some of them weren't. Rygar AGA is an example of how you can do an almost arcade perfect port of an old game where it wasn't previously possible.
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Old 07 November 2019, 19:38   #23
redblade
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Quote:
Originally Posted by Amigajay View Post
The DOS version only used 16 colours in game because they wanted it to run in high res mode.
Really I thought it was 256 colours? So it's in 640x480x4 ?!?!

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Originally Posted by AmigaHope View Post
Pretty much every early-mid 1980's arcade game that got a bad OCS port. Some of them were doable on OCS (fed with more RAM) but some of them weren't. Rygar AGA is an example of how you can do an almost arcade perfect port of an old game where it wasn't previously possible.
Yep Prisoner of War, Wardner, Ghouls N Ghosts, Ikari Warriors, Contra

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Originally Posted by sandruzzo View Post
What about a Full 3D Polygons games?
Yes the origional star wars game with filled vectors even in 16 colours would have been nice.

Last edited by redblade; 07 November 2019 at 19:52. Reason: Putting it all in one post
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