02 May 2017, 20:14 | #181 | |
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Yeah, anything else? Stop dreaming and write code. (I'll put that on hotkey, now...seriously) |
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02 May 2017, 22:45 | #182 | |
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exactly. also, what development tools are we lacking? gcc6 amiga-m68k crosscompiler backend improves as we speak, vbcc is still there, free pascal, a whole native 68k toolchain along with a lot of programs may be compiled for 68k (okay its aros, but you can compile genuine amiga-68k binaries with it, i did a helloworld, more testing would be good, but there is so much else to do..). now, what comes to my mind, as missing, is a reliable way to use gdb with 68k. please notify me, whoever has found the way. okay, back to compiler.. |
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02 May 2017, 23:43 | #183 |
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Just use SAS/C/Codeprobe and forget about gdb
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03 May 2017, 01:27 | #184 |
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i knew i will get useless answers. :P
thats not an option for me on aros. a lot of components need different contemporary features, gcc4 or 5+, odyssey needs stuff like c++11. amiga entusiasts complain about lack of updated system, new features and new software.. if amiga, and i mean 68k is to take advantage of cross platform developments, not only from linux but also whats openly available among the widely understood amiga(ng) scene, one needs to accept common standards. and that is gcc toolchain whether we like it or not. one can use sas/c if 1. one got hold of it at all 2. compiles directly on amiga 3. an own project (ported code would likely cause more issues alone with the compiler than with amiga-m68k gcc backend, not to talk of further tools, dependencies and build system demands) 4. a small project (otherwise on amiga compile time and necessary memory is a limit) advantages of gdb usage along with winuae are obvious i think, i knew people got it to work, but the one i knew, jason, has quit.. imho, we need to establish kind of workflow that allows more people to work on stuff and contribute. and debugging 68k is an open problem here. im really tired of putting debug statements and breakpoints all over the code. it is error prone, tiresome and extremely time consuming. Last edited by wawa; 03 May 2017 at 01:35. |
03 May 2017, 22:36 | #185 | |
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With a bigger / faster FPGA it isn't outlandish to consider a multi core, gigahertz class M68k implementation in the near future. That might actually have enough poke to challenge low end ARM devices (though not on cost). Modern FPGAs and VHDL are making open source chip design a reality. |
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04 May 2017, 00:58 | #186 | ||||
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07 May 2017, 03:49 | #187 |
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07 May 2017, 21:05 | #188 | |
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For native 68k driver development, SAS is still one of the best choices. |
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07 May 2017, 23:01 | #189 | |
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1) GCC 2) vbcc 3) SAS/C Each has advantages and disadvantages but all should be adequate for "68k driver development". |
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08 May 2017, 03:50 | #190 |
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There is a new interview with Hyperion:
http://www.generationamiga.com/2017/...tainment-cvba/ The statements "even Amiga Inc. cannot market or develop or distribute AmigaOS in any way, shape or form" and, specifically in reference to Cloanto, "There is no legal way to interfere with our exclusive source-code license of AmigaOS" would seem to indicate that Cloanto's new Kickstart is illegal. Also it is stated that Hyperion is not legally allowed to open source AmigaOS :-( |
08 May 2017, 20:23 | #191 | |
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I think there are two things to distinct here; AmigaOS (the current form with Kickstart and Workbench combined) and the classic Kickstart and Workbench. As far as I can verify without any prove from Hyperion's side; Cloanto is the owner, perhaps Hyperion has a license (as stated, they have "... an exclusive, worldwide, perpetual, royalty free license to AmigaOS and its source-code ...". But I guess it's time to contact them. |
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08 May 2017, 20:25 | #192 |
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On this moment, I contacted Mike Batillana to get the promised demo-licenses. He hasn't responded up to now, but he's quite busy. I requested an update on the status. When I know more, I'll post this.
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08 May 2017, 20:41 | #193 | |
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As far as I can tell on this moment, Amiga Inc and etc held all the rights until 14th of december in 2009. On that moment, a settlement was made and Hyperion got a perpetual, royalty free and worldwide license to the code and objects. Note, they only got a license, not the rights themselves. On the 11th of march, 2013, the rights were transferred to Cloanto (check my earlier link and open one of the kickstarts for example). A license is just that, a license. So Hyperion doesn't own anything. It's somewhat the same as when you buy Windows, you don't own the product, you have the right to use it. Hyperion got these rights to the source code, so they could develop products. To open source code, you need to be the owner of the copyrights. As far as I'm concerned on this moment, until any party involved (every reader in this forum as well) proves me wrong (with factual documents), Cloanto is the party that has these rights. |
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08 May 2017, 22:40 | #194 | ||
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09 May 2017, 00:28 | #195 | ||
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Mhmm...we had some problems with vbcc's optimizer. Generated code crashed the machine, while working fine when compiled with SAS (optimizer enabled, of course). Frank never got a sample of this, unfortunately, since the critical part ended up being rewritten in asm anyway. |
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09 May 2017, 01:19 | #196 | |
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09 May 2017, 12:02 | #197 | |
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http://www.apollo-core.com/knowledge.php?b=1¬e=5580 they catapulted themselves out of the game game over and soon history |
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09 May 2017, 12:05 | #198 | |
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09 May 2017, 13:18 | #199 | |
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09 May 2017, 15:24 | #200 | |
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