15 March 2019, 15:11 | #41 | |
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Quote:
If you save config after booting, does order of entries also change in config file? |
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15 March 2019, 16:48 | #42 | |
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It makes Amix much slower (and unstable because when prefetch and cache emulation is combined with MMU, there are some still not yet fully handled situations..) EDIT: But it it would be great to have some easier and simpler way to duplicate the problem than olinit.. Last edited by Toni Wilen; 15 March 2019 at 16:54. |
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15 March 2019, 20:04 | #43 |
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No. I loaded config, start emulation, press F12, saved config, quit WinUAE. Ran it again, loaded config. Order was correct again. [I should probably note I'm testing on Linux/Wine at the moment.]
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15 March 2019, 20:09 | #44 |
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420b1 introduced customizable list view fields and sort order (sorting obviously is not allowed everywhere) so it could be wine problem. Input panel is one that supports sorting, does it work correctly? (note that there are 3 sort order steps, default, ascending and descending, not the usual 2)
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15 March 2019, 21:01 | #45 |
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I think the input panel sorting is working correctly in Wine. At least, I compared to Windows 10 and behaviour is the same. (If you click twice is succession, the second click is ignored, probably because it's considered to be a double-click?)
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16 March 2019, 19:27 | #46 |
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This probably makes no difference but better check it too: clear[ListViews] ini section/registry key and don't touch harddrives panel listview column titles. Does order change still happen?
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19 March 2019, 13:40 | #47 |
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I started using WinUAE again after a 2-month hiatus (up to 4.2.0 b1) and noticed something new under the "Display" section: "VRR monitor. Do not tick!". Has this got anything to do with Virtual Reality?
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19 March 2019, 17:01 | #48 |
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23 March 2019, 16:34 | #49 |
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VRR button is beta only. It is experimental stuff that isn't very useful at the moment.
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23 March 2019, 16:44 | #50 |
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http://www.winuae.net/files/b/winuae_4200b6.7z
http://www.winuae.net/files/b/winuae64_4200b6.7z Beta 6: (very close to final, estimated relase date: first week of April) - On the fly switching to built-in AROS ROM with low memory config (like basic A500) crashed. - Tape emulation: only support reads/writes if CDB fixed bit is set, emulated drive is not variable block size compatible and it was wrong anyway. - Activate debugger if entering halted state and debugger is in use (for example breakpoint active) - ATAPI tape: ATAPI identity response device type was CD-ROM, not Sequential access device. |
24 March 2019, 01:10 | #51 |
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Is there any possibility of implementing Vulkan within WinUAE?
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27 March 2019, 16:45 | #52 |
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XIII can't open a PiP window on any of these betas, it was working (slow) with beta 0, 2019.01.06.
WinUAE_Logs.zip http://aminet.net/package/demo/aga/xiii-Oxy |
27 March 2019, 18:23 | #53 | |
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Offtopic (see first post). And already explained in other threads. (quickly: it makes no sense, Vulkan (and DX12) is designed for rendering huge amount of dynamic stuff, huge amount of triangles, huge amount of objects optimally. 2D rendering means 2 triangles, 2-4 textures..)
Quote:
Fixed soon.. |
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27 March 2019, 19:03 | #54 | |
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Quote:
Obviously I don't know your full plans, but VRR appears to work very nicely. There are issues, of course, hence why it is "beta", "do not tick" etc., etc. but I thought you might like the early feedback. |
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27 March 2019, 19:20 | #55 | ||
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Quote:
Quote:
struct CLUTEntry in BoardInfo also isn't correct, it contains some kind of default palette. |
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27 March 2019, 19:58 | #56 |
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LOL! Yeah ok, not had a freesync monitor before so I didn’t know that! Just assumed VRR was doing it
Last edited by MartinW; 27 March 2019 at 20:28. |
28 March 2019, 21:17 | #57 | |
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Quote:
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29 March 2019, 18:51 | #58 |
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http://www.winuae.net/files/b/winuae_4200b7.7z
http://www.winuae.net/files/b/winuae64_4200b7.7z Beta 7: - ELF executable ROM loader crash fix. - Borderblank + horizontally bitplane ending before display window end: part of right border was drawn using wrong color (borderblank color vs color 0). - uaegfx and Picasso IV 8-bit palette overlay mode was not implemented. Fixes XIII/Oxyron PIP mode. - Fixed uaegfx overlay corruption if allocated overlay bitmap width was not divisible by pixel byte size. (PiP_View + image with "unaligned" width) - Disassemmbling 68020+ full format extension type (an,dn,xxxx.w/.l) didn't print an part. |
02 April 2019, 02:11 | #59 |
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Using Beta 7 now and I can no longer select a Blizzard 1260 in the CD& Hard Drives section on winuae. It is set in Expansions but will not show up as a selectable option yet a CyberStorm MKIII does is there a fault somewhere?
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02 April 2019, 12:39 | #60 | |
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Quote:
(and obviously this is not beta related and older versions have exact same behavior) |
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