18 September 2019, 11:35 | #41 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
... EyeOfTheBeholder2_v0.1_AGA.lha ... EyeOfTheBeholder_v0.2_AGA.lha |
|
18 September 2019, 23:02 | #42 |
Registered User
Join Date: Jun 2019
Location: Oceanside, CA - United States
Posts: 28
|
Wow, that's magic, thanks! I downloaded the items Damien linked and that I found in the search Solo linked. Will compare & contrast before finals. Thank you both.
Last edited by rmzalbar; 19 September 2019 at 02:51. |
19 September 2019, 13:07 | #43 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,301
|
Mind that DamienD give You links to server which You searched via linked finder.
Edit: These versions are both normal and WHDLoad EoB1 EoB2 Last edited by Solo Kazuki; 19 September 2019 at 13:21. Reason: added links |
19 September 2019, 13:34 | #44 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
These games still need a WHDLoad fix for the outro/endsequence and quitting (after you opened the map)…
Would be great if someone wanted to fix the few problems left with the WHDLoad slaves Sources (kindly provided by CFou): https://1drv.ms/u/s!ApMUGr0cuN39gbwL...L9hbg?e=lIKAuh |
19 September 2019, 14:10 | #45 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Does this bug also occur with the "native" hard drive installs? |
|
19 September 2019, 20:23 | #46 |
Registered User
Join Date: Jun 2019
Location: Oceanside, CA - United States
Posts: 28
|
It plays beautifully and runs fast. I'm at 50mhz 030 on my A1200, so I don't know how it performs on a basic machine. What's the basic setup required for WHDLoad slave development, aside from 68k assembly knowledge?
|
19 September 2019, 20:57 | #47 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,301
|
|
20 September 2019, 00:33 | #48 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
Quote:
At http://whdload.de/ there are also some dev archives... Last edited by hexaae; 20 September 2019 at 00:38. |
|
30 September 2019, 16:35 | #49 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
Who's got a savegame at the end of EOB 1 AGA to test the crash, after you open at least once the automap?
|
30 September 2019, 16:36 | #50 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
Quote:
http://mantis.whdload.de/view.php?id=4219 |
|
16 October 2019, 22:57 | #51 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
For more info:
Eye Of the beholder AGA: http://web.archive.org/web/201807041...EOB1+AGA+GAME/ Eye Of the beholder 2 AGA: http://web.archive.org/web/201805210...2%20AGA%20GAME |
17 October 2019, 10:30 | #52 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
Added Xanathar (1 hit left) savegame to quickly test Bug 2: EOB1 AGA crashes after beating the game if you open automap first.
http://mantis.whdload.de/view.php?id=4219 Thanks Marcuz for the original files... Last edited by hexaae; 17 October 2019 at 10:38. |
17 October 2019, 13:50 | #53 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Hi,
For information. I'am never released source code of EOB1&2 AGA. I want first clean 'a bit' source codes. Moreover EOB2 use overlay hunks. Using Barfly i am not again found solution to compile asm in one time. Temporary working solution is in first time to compile main file and overlay nodes in separate files. In second time, i use a external homemade tool (using whdload's slave to keep developement times) to link overlay node & hunk and to make an unique executable file. For moment i dont know if i can (and how) use Barfly + overlay. My solution is working but it's not elegant... In my memory, there are another problem no solved with EOB1 AGA src. Sometimes, if i change size of some hunk, the compiled file seems corrupted (i must just add one or some NOP instruction for good compilation, it's really curious). (In my memory it's relocation table done during compilation which is corrupted) I don't know if it's a bug in source code (created using RESSOURCE6) or in Barfly's compiler. Last edited by CFou!; 17 October 2019 at 17:34. |
17 October 2019, 16:29 | #54 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,161
|
JFY,
I've just noticed also ORIGINAL game for PC has these small gfx glitches with borders around additional character tiles. They usually show up after you open/close inventory or automap: EOB2: ...also EOB1 has similar issue with additional character tiles. EOB2 original PC version comparison (with the same glitches): http://crpgaddict.blogspot.com/2018/...ike-jelly.html |
17 October 2019, 19:08 | #55 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,960
|
Quote:
|
|
17 October 2019, 21:46 | #56 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
Happy to read you In my memory, most of the time no compilation problem, and the file has been resourced in full. In very rare cases, the relocation table created by BarFly was not good... I had not more investigate because it's rare but i have not unterdand the reason in 2006!!. I would have to try again to test (main resourced code 1,1Mo for EOB1 & 1,5Mo EOB2) when I'll have a little free times I'am not sure it's 'cnop' problem because if i add one or 3 'nop' at working source code than not cause problem. only in a rare cases and i had not found recurring causes... but if you follow the principle of ockham's razor, you're right |
|
20 October 2019, 13:17 | #57 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
|
C'est pas fou, c'est dingue ! 500 !!!
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Buglist] EoB 2 AGA | Marcuz | project.Amiga Game Factory | 13 | 23 January 2023 12:22 |
[req] ECS EoB data (CPS etc) extractor on Windows | Marcuz | project.Amiga Game Factory | 18 | 25 August 2009 11:40 |
[obsolete] EoB 1 AGA Project | CFou! | project.Amiga Game Factory | 757 | 21 August 2008 22:49 |
[obsolete] EoB 2 Thread AGA and translations betatesting | Marcuz | project.Amiga Game Factory | 17 | 21 August 2008 22:47 |
Please upload EOB I-AGA once again. | viddi | request.Old Rare Games | 4 | 28 September 2006 15:37 |
|
|