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Old 21 March 2014, 23:28   #41
mr.vince
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Now there's something fishy...

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Originally Posted by BarryB View Post
don't have the development version of DTC[/S]
See news, it's out!
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Old 21 March 2014, 23:28   #42
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Uploaded the Rainbow Arts Action Pack compilation+Lethal Xcess (i misslabeled the latter as part of the compilation, ignore it) into the Zone in CT-Raw. For anybody who wants to test the current WinUAE beta.
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Old 21 March 2014, 23:34   #43
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Now there's something fishy...



See news, it's out!
I have it in my sweaty little mitts (and I've also got the new DTC too!)
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Old 22 March 2014, 02:55   #44
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Quote:
Originally Posted by Supamax View Post
Hi Jim, this would be great (can it really be done?) because I could use it even on my poor old A500 w/2.5MB RAM.
SYBIL's compressor program was designed and written on a stock A500. So was the Supercard Ami series. The ONLY thing you would need to have is a hard drive for your A500 to store the .scp image files because they won't fit on a floppy.

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I did, the Kick Off 2 SCP image compressed better with both 7zip and RAR.

Results:

Original file sizes: 5.53mb CTR vs 15.2mb SCP

RAR'd CTR 3.1mb vs RAR'd SCP 2.65mb
7zip'd CTR 2.85mb vs 7zip'd SCP 2.16mb
SCP stores the raw data as 16 bits per flux transition... that's a LOT of data. I didn't have a choice because of the 25ns capture resolution (vs. Kryoflux's 41.66ns resolution).

That seems to be pretty common for compression though. Most all of my images are 2-3MB compressed. It's great that you can leave the images compressed and use them in WinUAE this way!

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Originally Posted by Supamax View Post
An EAB mate (BlueAchenar) tried to obtain something similar years ago, and I was one of his playtesters, but he didn't succeed .
http://eab.abime.net/showthread.php?t=42048
For the creation of .scp images, you don't have to do anything with the drive speed. The imager would not write back the .scp images. You would use the images in various emulations or write them back using the SuperCard Pro board.

You would need SYBIL to write back the images on an Amiga.

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Originally Posted by mr.vince View Post
I am not impressed. Don't talk what you will do. Do it!
Yeah... like releasing SuperCard Pro? ...or the first color Mac emulation? ...or first Pentium emulation? ...or... etc. etc. etc.

Last edited by TCD; 22 March 2014 at 05:15. Reason: Back-to-back posts merged
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Old 22 March 2014, 03:26   #45
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For the creation of .scp images, you don't have to do anything with the drive speed. The imager would not write back the .scp images. You would use the images in various emulations or write them back using the SuperCard Pro board.
You would need SYBIL to write back the images on an Amiga.
Is the imager far from being realized (too much work), or could it be ready in a relatively short time?

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Originally Posted by JimDrew View Post
SYBIL's compressor program was designed and written on a stock A500. So was the Supercard Ami series. The ONLY thing you would need to have is a hard drive for your A500 to store the .scp image files because they won't fit on a floppy.
Ok, I suppose I would use my A600 HD then

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Yeah... like releasing [...] the first color Mac emulation? ...or first Pentium emulation? [...]
First Mac color emulation / Pentium emulation on Amiga? (which emulators?)
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Old 22 March 2014, 04:22   #46
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The converter is based on the code I wrote in the early 90's, so it is mostly done. I am just having to convert the timing data and MFM over to the .scp format.

I designed the EMPLANT board and it's Mac and Pentium emulations. I followed those up with FUSION and PCx. I created SYBIL to read and write Mac 800K disks with the Amiga drive (as well as to backup copy protected Amiga disks). SYBIL's software included an imager which I used as the base of my new converter.
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Old 22 March 2014, 04:53   #47
dlfrsilver
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Question Jim : Will you support the amstrad CPC computer ? It uses a FDC like the ST and PC ones (compatible i mean). Would love to get SCP files for this computer (i have access to a huge amount of games for this machine!).
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Old 22 March 2014, 06:03   #48
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There are already people copying CPC disks with SuperCard Pro. Check my forums:

http://www.cbmstuff.com/forum/showth...&highlight=CPC
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Old 22 March 2014, 06:47   #49
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OK thanks for the hint ! I guess KBI-19 sectors protection and CAAV-19 won't be anymore a problem yes !!!!. I will then be able to write games using those on 3.5" disks (3" disks are crap really).
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Old 22 March 2014, 15:31   #50
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For some reason, the RAR files wouldn't load in beta11 of WinUAE, bootblock checksum error, but I'm using RAR5 compression so tried normal RAR and the same thing happens?
You need unrar.dll or winrar installed (which installs unrar.dll). RAR license is not compatible, it can't be built-in with GPL licensed programs.
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Old 22 March 2014, 16:09   #51
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Originally Posted by dlfrsilver View Post
The format used to store the C64 games is unpratical to me.

The C64 tapes when recording are noisy, distorted, and cleans not easily.
sorry for going off topic here.


do you know tap clean ?

and the front end
http://www.luigidifraia.com/c64/
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Old 22 March 2014, 16:28   #52
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yes, i used it. The tools for C64 are not as good as the ones available for CPC and spectrum. And the C64 has not a format for tape as compact as the one we have on CPC, the CDT (Cassette Data Tape) format.
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Old 22 March 2014, 16:38   #53
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You need unrar.dll or winrar installed (which installs unrar.dll). RAR license is not compatible, it can't be built-in with GPL licensed programs.
Simples Ta Toni!
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Old 22 March 2014, 21:16   #54
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Quote:
Originally Posted by JimDrew View Post
SCP stores the raw data as 16 bits per flux transition... that's a LOT of data. I didn't have a choice because of the 25ns capture resolution (vs. Kryoflux's 41.66ns resolution).
Actually you HAD a choice, please rethink your statement. Nothing on earth has FORCED you to encode arbitary time intervals of 25 ns resolution using 16 bit integers. It maybe is the simplest way of encoding, it serves your purpose and it has it's pros and cons like ANY encoding does. But you have CHOSEN it.
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Old 22 March 2014, 22:02   #55
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Actually I didn't have a choice. I needed a full range of 16 bits (ALL 16 bits) for the flux data. Flux transitions can be any value from 0-65535 and in the case of NFA's the time is added to the next bitcell time(s). So, there was in fact really no choice - other than storing the transitions using more bits, which is then wasteful.
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Old 04 September 2017, 03:55   #56
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Quote:
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You CAN use PWM effectively to change the drive speed. I used this with Supercard Ami 4.0 to syncronize the index pulses of two drives.

I will be releasing a new FREE version of the popular Supercard Ami/SYBIL converter software that will make .scp images using any Amiga (68000-68060) having w/512K or more of memory. No extra hardware is required, just use your real Amiga.
Hi Jim,
will this imager software be released?
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Old 05 September 2017, 16:55   #57
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Yes, it is on my list of Amiga apps to release. I recently moved and I will be once again developing CBM products as a full time job, so expect a lot of new products in the future.
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