17 October 2018, 21:15 | #61 | |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
If an artist is found, don't overlook the retroguru mascot. He is cool in his own right. Some dancing on hot coals, lying on a bed of nails, charming a cobra would be fun. Naturally phx already knows this. The debugger was the Solid Gold game too. I don't remember if the game uploaded to aminet had it. It had to be assembled with -DDEBUG to enable it. There was a bouncing color bar during the game. The only way I ever saw it was pressing HELP. Don't do this if you're playing for keeps because there is no return. Last edited by clenched; 18 October 2018 at 04:59. Reason: retroguru |
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18 October 2018, 12:18 | #62 |
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Join Date: Dec 2012
Location: Greece
Posts: 289
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It looks amazing!!!
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08 November 2018, 08:59 | #63 |
Puttymoon inhabitant
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The floppy is NDOS, can someone prepare a WHD installer for it please?
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09 November 2018, 15:40 | #64 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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I already talked with StingRay many weeks ago, and he even has the game's source text. I also asked him not to publish the passwords and to wait until the final release was done.
The graphician is currently busy to rework everything. I'm sure there will be a WHDload version for the final release. |
09 November 2018, 16:20 | #65 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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09 November 2018, 18:47 | #66 |
Puttymoon inhabitant
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It is a shame I can not have HDD install for party version as I wanted to bring to an upcoming Amiga party and I do not have FDD od Gotek in my Amiga But it is your game and I respect that of course.
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15 November 2018, 09:33 | #67 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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I am also looking forward seeing how the graphics are improved (or not? ) by that other guy.
Anyway, amazing game, Frank. |
15 November 2018, 14:04 | #68 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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All the menu, story, loading, etc. graphics are reworked now, and I had a chance to see them yesterday. It is a noticeable improvement, without changing the original style.
Now "only" the tiles and monster animations have to be reworked. BTW, the final release will also include some bug fixes, of course. For example, a long-time test at the Maker-Faire in Salzburg last weekend showed that there is a memory leak. |
15 November 2018, 15:19 | #69 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Have there been changes to the overall colour palette of the game?
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15 November 2018, 18:18 | #70 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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01 January 2019, 22:16 | #71 |
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Age: 43
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03 January 2022, 11:31 | #72 |
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Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
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No WHDLoad slave yet? I would love to add this to my XBench setup.
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04 March 2022, 06:43 | #73 |
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