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Old 09 November 2018, 17:28   #321
DamienD
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Originally Posted by dlfrsilver View Post
Well i'm afraid that this could slow down the amiga..... let's give the speech back to McGeezer on that matter.

what do you think of this, can it be done without slowing done the computer ?
Definitely up to Graeme... but if it will slow things down then drop the idea.
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Old 09 November 2018, 17:37   #322
mcgeezer
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It's do-able without slow-down, the horizontal disk armour does 4 16x16 blits per frame, where the circular motion uses only three.

But the danger is what Rygar would look like... You'd have to draw Rygar moving from Right to Left and vice versa along with the chain angles...

I would stay clear of it to be honest... at least until I have the full engine up and running and then can look at experimenting.
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Old 09 November 2018, 22:56   #323
van_dammesque
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Do you forsee at this early stage the limitations of the Amiga AGA version compared to the arcade?

Let me know closer to the engine completion for testing, stone positions, and bonus behaviour (if you do not know already ).
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Old 10 November 2018, 00:05   #324
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Small update here over and above my previous one.

Here I've included placing the destructible stones but also showing the disk armour fully working.

The stones or items are appearing at specific frame times but only if there is an available platform to the right of the play area away from Rygar.

I'm very tired... gonna have a night off tomorrow and spend time with family and watch the boxing.

Youtube.

[ Show youtube player ]

Direct from WinUAE.... (nice)

http://109.228.4.199/rygar19.mp4

Next up will be animating and removing the stones/items from the map and then getting the collision in place.

Geezer
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Old 10 November 2018, 00:38   #325
mcgeezer
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Do you forsee at this early stage the limitations of the Amiga AGA version compared to the arcade?
Yes but difficult to tell at this stage... there are loads of optimisations I can make in the sprite engine which I will need to put in (blitter queuing for one).... lots of other things too.

I think either way, we'll get a game of Rygar, I've now invested too much time in it for it not to get produced... it will just take focus, time, energy, determination and inspiration.

Having been through it with Bomb Jack helps a lot though so I know I can do it.
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