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Old 19 February 2007, 18:16   #21
Solid Snake
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Desert Wolf seems to be a nippy flight-sim arcade shooter.
http://hol.abime.net/333

I've managed to decode the main menu:

New Campaign
Continue Campaign
List Pilots
Base
Statistics

Anyone know what the ingame control keys are?
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Old 19 February 2007, 19:48   #22
Joe Maroni
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Quote:
Originally Posted by Solid Snake
Desert Wolf seems to be a nippy flight-sim arcade shooter.
http://hol.abime.net/333

I've managed to decode the main menu:

New Campaign
Continue Campaign
List Pilots
Base
Statistics

Anyone know what the ingame control keys are?

perhaps one of the polish EAB members could tell you more..
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Old 19 February 2007, 20:40   #23
s2325
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shift-alt or cursors - fly speed, enter - change weapon, space - mark targets, m - map
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Old 19 February 2007, 21:39   #24
Solid Snake
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Here is a quickstart guide to Desert Wolf.
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Old 29 August 2008, 08:28   #25
haynor666
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Additionally Atlantyda needs one.
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Old 02 September 2008, 08:35   #26
Asman
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Hi Haynor.

I'm working on Atlantyda WHD version and you know that and my pre alpha version seems to works, but there is still some work to do.
Last week I'm hard working on LastSoldier ( crap Amos game ) and I fixed two stupid bugs ( I hate amos compilator code ) and game works on my a1200/030.
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Old 02 September 2008, 10:45   #27
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Do you have sound fx in Last Soldier? I remember them from my Amiga 500, but on WinUAE I can hear music only.
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Old 02 September 2008, 12:03   #28
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Hi s2325,

Yeah, I have sound fx in Last Soldier in my WHD version.

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Old 02 September 2008, 16:24   #29
haynor666
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How's Ebonstar and Emerald Mine ?
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Old 03 September 2008, 11:48   #30
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Hi Haynor,

Ebonstart WHD is short story, there is a bug which I can't detect yet.

Emerald Mine WHD is so long story .
You want more detailed info about that ?
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Old 03 September 2008, 13:02   #31
haynor666
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Please, short version
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Old 04 September 2008, 09:02   #32
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Hi,

When I started working on EM then Mark Knibbs gave me some clues / ideas about EM patching ( many thanks Mark ).
In fact EM was patched long time ago and works ( with some game bugs ).

About two or three months ago I started to eliminate a bug which appear sometimes ( when you finish a level then sometimes game crash or there is no reaction on joystick ).
I spent about two weeks to fix that game bug ( hard to reproduce that error ).

There are still some ( many ) things to do.

Here you are short list of fixes and improvments ( not all finished )
- game relocated to fast mem ( stack pointer too if I remember )
- fixed title music ( a lot of fixes )
- fixed game bugs
- gfx copied to fast mem and changed on fly into interleaved gfx
- blitter routines optimized ( one blit instead of four )
- blitter routines may be changed into processor routines ( optimization )
- game screen changed to interleaved ( optimization )
- sprite copy routine optimized
- joystick emulation added, is possible to play team mode from keyboard
( keys are configured )

Future things

- support for other clones based on engine version 2 ( for example: title picture from Amidasher, gfx from AceMine, sound fx from AceMine, levels from Emerald Mine )
- support for save space disk ( for example levels are joined into one file: lvl.EmeraldMine, furthermore this file can be packed )
- added hidden menu in title menu ( on fly change gfx, sound fx, or levels )

Regards
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Old 08 December 2008, 15:56   #33
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can someone put alien target into the zone please.
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Old 08 December 2008, 17:38   #34
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Quote:
Originally Posted by DDNI View Post
can someone put alien target into the zone please.
If you're talking about the ADFs then you can grab them from PlanetEmu > Amiga > Commodore Amiga - Games - ADF (0.29) > A
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Old 08 December 2008, 18:44   #35
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sry DD I meant a WHDload installed version... which I now see does not exist
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Old 09 December 2008, 20:10   #36
haynor666
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Hmm, I wonder what Asman is doing right now
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Old 10 December 2008, 02:40   #37
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AFAIK he is very busy unfortunetly. And in free time working on Last Soldier.
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Old 10 December 2008, 07:47   #38
haynor666
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I hope he will continue work on Atlantyda.
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Old 04 February 2009, 16:42   #39
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Hi

I just create some ugly site for beta slaves http://asman.eu.interii.pl/. There are three slaves for beta testing. AlfabetSmierciAGA, Last Soldier, PacMan87. Short instalation note. Just create folders for games and make directory data in every folder. For AlfabetSmierci ( genre: polish adventure ) just copy disk images to data folder. For Last Soldier and PacMan 87 copy all files to data folder. And ofcoz launch WHDLoad from hand.

Regards
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Old 04 February 2009, 20:45   #40
haynor666
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No Atlantyda
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