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Old 06 April 2008, 23:05   #1
BippyM
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Rainbow Islands Update

Hi Guys

After chatting with Horace for a bit he has rekindled my asm and I have decided to add a trainer, and support for a 2nd button/cd32 to rainbow islands!

I have already discovered quite a bit, and training it will be easy, I just wanna know what you wanna see added.

I can already train lives, add all upgrades (shoes, 2,3,4 rainbows and fast rainbows) and I can collect the diamonds, and I think in the correct order too

So tell me
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Old 06 April 2008, 23:22   #2
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May sound daft but can you (or maybe you already have) an option to stop the evil water level from rising? ta
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Old 07 April 2008, 12:49   #3
killergorilla
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Can you add the levels from the arcade version please.
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Old 07 April 2008, 13:16   #4
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Quote:
Originally Posted by killergorilla View Post
Can you add the levels from the arcade version please.
You don't want much then eh

If I can figure the game out properly including the mapping, enemy ai etc then I suppose it's possible.. Too ambitious right now tho :P
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Old 07 April 2008, 13:36   #5
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ooohh... mapping.... = future level editor??

you'd need to have it be able to read exported map files though...
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Old 07 April 2008, 14:18   #6
frikilokooo
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Can you make a second part with the graphics of this clone?

Click image for larger version

Name:	jumping.png
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[/U]http://www.mameworld.net/maws/romset/jumping
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Old 07 April 2008, 15:48   #7
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For now i'm going to add support for 2ndbutton and train it..
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Old 07 April 2008, 21:20   #8
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For now i'm going to add support for 2ndbutton and train it..
2ndButton Jump? all the jumping in the game its crappy pressing Up all the time.
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Old 07 April 2008, 21:40   #9
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Yeah button 2 for jump and cd32 pad support, tho I reckon it'll be for trainer options
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Old 07 April 2008, 21:44   #10
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personally i prefer using up to jump. even on a pad.

its quad-rainbows that i'm interested in!
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Old 07 April 2008, 22:29   #11
Graham Humphrey
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personally i prefer using up to jump. even on a pad.
Masochist
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Old 07 April 2008, 23:11   #12
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personally i prefer using up to jump. even on a pad.

its quad-rainbows that i'm interested in!
http://homepage.ntlworld.com/bippym1...20Rainbows.avi
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Old 07 April 2008, 23:22   #13
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cool x 5000
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Old 10 April 2008, 18:14   #14
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a quick update. I've trained lives and credits so far.

I can also force 1,2,3 or 4 rainbows as well as fast feet and rainbows. I can also change the frequency that specials are dropped. It is set to 3 by default. I can also change or force certain items to be revealed from the ground.

Also i have written a routine that forces any gem dropped to be the next gem needed. I still haven't figured out what i need to do to force the game to show the secret room. Not figured out the times yet for water. It's proving to be a bitch. Any idea's or anyone knows where the routine is please give me a shout.
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Old 10 April 2008, 23:43   #15
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When water hits you, you die..
Try tracking what routine is taking 1 life from you. Then see what calls this routine, and keep tracking back, that might help you.. ?
 
Old 12 April 2008, 01:44   #16
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All bonus counters are found and mapped, and can be changed

Working on "Forcing" a bonus of users choice
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Old 15 April 2008, 15:57   #17
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is there actually any interest in this?

If not i'll look for another game. Will be a shame now i've almost figured out the bonus system
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Old 15 April 2008, 16:13   #18
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I personally love this game to bits, I don't normally use any trainers to be honest (I never get very far) but I'm sure I would if there were that level of choice!
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Old 15 April 2008, 16:23   #19
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I personally love this game to bits, I don't normally use any trainers to be honest (I never get very far) but I'm sure I would if there were that level of choice!
I'm certainly interested! Although more in the two-button support than anything else. More Amiga games should be re-hacked to add extra button support imo
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Old 15 April 2008, 16:42   #20
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very interested of course bip

one of the best amiga games around
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