19 April 2015, 23:01 | #521 |
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Lol I was hoping to go through in order. Did they release on Dreamcast or Sega Saturn as I thought these may have had a better version?
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20 April 2015, 12:30 | #522 |
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Not that I know of.
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20 April 2015, 13:27 | #523 |
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Yeah, I also think they didn't. Though you could try BOR on Dreamcast.
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20 April 2015, 13:46 | #524 | |
Jackie Chan
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20 April 2015, 13:49 | #525 | |||
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Quote:
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Edit: The brave souls who were interested in playtesting this I'll PM you, I put this here as I think one of you hasn't been on the board for a while. Last edited by leathered; 21 April 2015 at 16:49. |
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24 April 2015, 15:06 | #526 |
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Streets of Rage 3 is actually kinda hard, much harder than the 2nd game for sure.
But everyone loves SoR 2 ,and I think that's exactly because it's an easier game. You can set the difficulty level to "Mania" and have a real challenge, or just play on defaults and breeze along the game, having fun. And I am interested in playtesting this project Even more if you keep on having an ECS version |
24 April 2015, 15:27 | #527 |
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I must admit I'm one of those people! I just don't have the patience for mega-tough games, I see games as kind of like interactive films, I like to enjoy the story not keep doing the same frustrating bits over and over again. I never got past Sodom in Final Fight, whereas I have completed SOR2 many times so yes maybe you're right! But personally I don't think FF is anywhere near as technical or elegant as Street Fighter 2.
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24 April 2015, 16:42 | #528 | |
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Defeating Sodom without pumping in more cash requires a strategy. By far the best longplay I've found is this one: [ Show youtube player ] Also the only place I've ever heard someone say there were 3 buttons in the original game. I'm tidying what I've got for a playtest and then I'll put this out to those who are interested – and yes I'll include the ECS version to the bargain =). Many thanks to Cylon for persevering and prompting an unscheduled debug of the source some time ago. My code lacks the finesse that you would have used, but we (the source and I) have become like an old married couple - for all her faults I know her - so I'm kind of stuck with it! =) |
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11 May 2015, 14:30 | #529 |
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how it progressing?
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11 May 2015, 17:45 | #530 |
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Last update was recent. Leathered sounds like hes in it for the long haul.
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24 September 2015, 22:20 | #531 |
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Just played the Alpha demo. This really, really impressed me. I cant believe one guy managed to pull this off.
Just show what could be done on the Amiga. Just one question. You mentioned an ECS version? Is a cut down version even possible? Cant wait for the finished game. Keep up the great work mate. You're a hero in the Amiga community. Last edited by trydowave; 24 September 2015 at 22:42. |
28 December 2015, 18:55 | #532 |
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Any news? From the demos this looks really promising to be the OpenBOR of the Amiga.
@trydowave There's an ECS version on page 19 of this thread. |
28 December 2015, 21:07 | #533 |
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i tried to make a street fighter 2 ce for amiga.then searching grfx rip in mame and megadrive emulator . i designed robobop game for amiga .robocop game gfx ripped in mame emulator.SF2ce game gfx ripped in megadrive emulator.im programming in c language .but c slow this type for games.i'm learning now 68k assembly language . i dont think to finish this projects .because hardest project all design.it was experience for me
i want to see on amiga .Good fighting port games. i think good conversion FFAGA – Alpha demo for amiga SF2 CE [ Show youtube player ] ROBOCOP LEVEL 1 STAGE [ Show youtube player ] ROBOCOP LEVEL 1 BOSS [ Show youtube player ] |
28 December 2015, 21:59 | #534 |
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@seko
Those look nice. FFAGA is coded in Blitz Basic 2 (which version? 2.1?) as far as I know. Going full assembly for a game is overkill and Blitz can use assembler routines where speed is needed. |
29 December 2015, 01:54 | #535 |
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@seko
they look really nice... Perhaps you could try to finish the easier one... Robocop i suppose. And if you need any help, you can find it in this board. Too bad that the original conversion didn't look like this but i suppose they never had access to the arcade sources and gfx. A Shame !!! If you finally decide to try to finish one and need help, just ask for it. |
29 December 2015, 14:53 | #536 | |
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29 December 2015, 15:34 | #537 |
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Sorry to hear that You stop Your work of FF AGA, but I understood it was challenging.
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01 January 2016, 23:54 | #538 |
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Phew, took a while but finished reading through this complete thread...
Firstly awesome work leathered; well done indeed with all this and your devotion to a dream. Looks really cool and do hope that you finish this (which I'm positive you will) Also nice work turrican3 and dlfrsilver (plus others that have helped along the way). I'm a massive arcade head but also love the Amiga so nice to see a project like this. If I'm honest I thought the original Amiga version by Richard Aplin was pretty good and enjoyed playing it but of course nothing beats the arcade original How close are you to completing this now? |
07 January 2016, 20:59 | #539 |
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Can somebody please help a poor / useless Amiga user (when it comes to anything not .ADF / IPF based)...
Trying to take a look at this demo. Downloaded the file "FFAGA_ALPHA1.5 [select quickstart model a1200.].zip" which I presume is the latest released to date? If I add this file into DF0: and start WinUAE I just have a blank WB background and nothing happens. I then tried having the WB 3.1 in DF0: and the above file in DF1:. Once WB has loaded I can see the folder "ff_demo_alpha1.5" but when opening there are no files so not sure what to do Ok, got a bit further. Right-clicked, selected Window --> Show All Files and can see "runme.exe". Double-clicked on this, loads for a second but that's it. Tried using a "Quickstart A1200 - Basic non-expanded configuration" and a "Quickstart A1200 - 4MB Fast RAM expanded configuration". Last edited by TCD; 07 January 2016 at 21:40. Reason: Back-to-back posts merged. |
07 January 2016, 21:33 | #540 |
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It's probably time to install yourself (or get a preinstalled) Amiga Workbench, Damien. Then you don't have this problems. With a proper WB setup you can simply start the "ff_demo_alpha1.5" file via icon.
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