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Old 11 August 2012, 10:27   #1
NovaCoder
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Massive by skarla

Trying to get this to run on my 32mb Apollo 1260, so far all I get is a flashing screen and then a crash....anyone got some tips?
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Old 11 August 2012, 12:32   #2
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Is your VBR moved to fast ram? AFAIR the demo won't like that. And it has to be started from a native screen, it won't work from RTG screens.
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Old 11 August 2012, 15:02   #3
NovaCoder
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Hiya StingRay,

I'm using RemApollo so my VBR will be in FASTRAM. I tried using a 3.1 boot disk but still get the same crash.

Maybe I just haven't got enough memory to run it, anyone know how much it needs?

Last edited by NovaCoder; 11 August 2012 at 15:07.
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Old 11 August 2012, 17:09   #4
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Code:
							MASSIVE
						  Skarla 2011
					   Marvin Norm Jamie

This demo was released for the revision 2011, you need a 68060 and 16 megas 
to run the show. Only 50% of the optimization are present, wait the final 
version to judge the speed. This demo was tested on winuae 2.3.1 version,
if you use the 2.3.0 version it will not work:( 

Thanks to Kalms for support all my question and Winden for his division tricks.

Contact Marvin at mb@monsterbanks.com	http://www.facebook.com/pages/MBROWN/22776198564
Contact Norm at eyegabooom@gmail.com	http://www.flickr.com/photos/skarla/
Contact Jamie at fmacre@bioware.com 	http://www.namdoolabs.com/
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Old 12 August 2012, 05:39   #5
NovaCoder
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Tried it without RemApollo and still got a crash.

Has anyone got this to run on an Apollo?
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Old 12 August 2012, 12:48   #6
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Can't get it to run even with the latest WinUAE, just sound but no GFX. I don't bother to search the working settings.
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Old 12 August 2012, 13:39   #7
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Works just fine with Blizzard 1260.

Very nice demo
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Old 12 August 2012, 13:58   #8
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Quote:
Originally Posted by zipper View Post
Can't get it to run even with the latest WinUAE, just sound but no GFX. I don't bother to search the working settings.
I have already mentioned the reason for this:
Quote:
Originally Posted by StingRay View Post
And it has to be started from a native screen, it won't work from RTG screens.
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Old 12 August 2012, 15:19   #9
zipper
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> This demo was tested on winuae 2.3.1 version,
if you use the 2.3.0 version it will not work >
I was trying on PAL mode.
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Old 19 August 2012, 07:44   #10
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I can confirm I ran this on my Apollo 1260 (32MB 80MHz). I can't recall if anything special was required to get it going, unfortunately the system is disassembled at the moment. I had a hacked 3.1 ROM installed and was running the cpu library from the mmulib package. Usually, if a demo didn't work from WB, I could boot with no startup-sequence, run setpatch (and maybe some of the mmulib tools), then start the demo without any problem.
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Old 19 August 2012, 10:23   #11
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I'm using the official Apollo 1260 library (patched for RemApollo).

I'll try making a boot disk that uses the MMU 060 library to see if that helps...

Last edited by NovaCoder; 20 August 2012 at 09:02.
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Old 06 October 2012, 02:14   #12
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Ok finally got this to work and it also allowed me to run TBL's Silkcut on my 32mb Apollo 1260.

Here's what I did:

1) Created a 3.1 boot disk
2) Copied my 'dummy' 68040.library and Cosmos's updated 68060.library over to the libs folder on the floppy boot disk
3) That was it actually.




BTW Massive is very very cool @ 80Mhz, must do a video

Video done -> [ Show youtube player ]

Last edited by NovaCoder; 06 October 2012 at 03:33.
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Old 06 October 2012, 21:33   #13
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Massive runs just fine at 66MHz too. Actually it´s still okay even at 50MHz. Not a "we come in peace" or anything like that.
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Old 06 October 2012, 22:34   #14
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i was watching the video and happenrd to see one of your other vids,the one with tfx on nova would you say it was playable.yes i have the game.


yeah,we come in peace is a nice demo.

Last edited by roy bates; 06 October 2012 at 22:40.
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Old 07 October 2012, 08:13   #15
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Hiya Roy,

Yep TFX is just about playable on my system so it should run quite nicely on yours

I'll do a write-up when I get the time.
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Old 08 December 2012, 15:05   #16
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Anyone can tell me what's necessary to activate/deactivate in winuae to run that? i managed it once, but i can not find that comb ination of winuae functions which did the trick for me
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Old 19 August 2017, 04:53   #17
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Sorry to bring up an old topic, but thought it might be better than starting a new thread and other people who search may find an answer.

But Stingray - can you please define exactly "how" one does this?

Quote:
Originally Posted by StingRay View Post
And it has to be started from a native screen, it won't work from RTG screens.
I tried starting the demo using an -aga switch like elude demos but i hear the music but see no visuals.
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Old 20 August 2017, 03:47   #18
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Open screenmode and select a Pal (or ntsc) screenmode
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