15 March 2024, 12:59 | #1 |
mä vaan
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Settlers WHDLoad problem.
The Settlers doesn't start, it gives error
Can't allocate ExpMem. I do have fast ram and no other game has that problem. WHDLoad is lattest from whdload.de and same with slave. Disabling PRELOAD doesn't help. Originally it was downloaded whdownload.com |
15 March 2024, 13:14 | #2 |
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15 March 2024, 13:38 | #3 |
mä vaan
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OK, I do have 13mb ram.
1,5mb 00A00000 - 00B7FFFF 8mb 00200000 - 009fffff 1,5mb 00C00000 - 00D7FFFF and 2mb chip |
15 March 2024, 13:52 | #4 |
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Just tested on my A600 with 2MB Chip and 9,5MB Fast/Slow -> only works when booting without startup-sequence ...
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15 March 2024, 14:17 | #5 |
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Test with WinUAE and it works with 2 MB chip RAM and 8 MB Fast ZII (16bit).
It could depend where Fast RAM is allocated. In WinAUE this 8 MB are 0x00200000 - 0x00800000 |
15 March 2024, 14:31 | #6 |
mä vaan
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Game starts without a startup-sequence, but during the intro I get
Exception "NMI Autovector" ($7C) at $604576 (ExpMem $50576) occured |
15 March 2024, 14:34 | #7 |
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The Settlers can be installed to HD without WHDLoad. Why go through this grief?
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15 March 2024, 14:52 | #8 |
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15 March 2024, 15:35 | #9 |
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Seems that this slave required many fastmemory except lowmem version.
You must have minimum $440000 continues fast memory (use "c:Avail flush" from CLI to check). Dont use strange programs in s-s, which can fragmenting fast memory. If is called as first after loading WB, then must works, if you have 8MB fast. WHDLoad Slave information TheSettlers_lowmem.slave - 08.12.2022 23:19:50 - 6444 bytes required WHDLoad version 17 flags NoError EmulTrap EmulPriv ClearMem Examine required Chip Memory 512 KiB ($80000) required Expansion Memory 2304 KiB ($240000) info name The Settlers/Die Siedler info copy 1993 Blue Byte info install adapted by JOTD & StingRay from Wepl excellent KickStarter 34.005 Thanks to Tony Aksnes & Wepl for disk images Thanks to Olivier Schott for testing & bugreports Version 1.7 (08-dec-2022 23:19:46) Kickstart name 34005.a500 Kickstart size 256 KiB ($40000) Kickstart checksum $f9e3 Configuration C1:B:Skip introduction; TheSettlers_old.slave - 08.12.2022 23:19:50 - 5236 bytes required WHDLoad version 16 flags NoError EmulTrap EmulPriv Examine required Chip Memory 1024 KiB ($100000) required Expansion Memory 4352 KiB ($440000) info name The Settlers / Die Siedler info copy 1993 Blue Byte info install adapted by JOTD from Wepl excellent KickStarter 34.005 Set CUSTOM1=1 to skip introduction Thanks to Tony Aksnes & Wepl for disk images Thanks to Olivier Schott for testing & bugreports Version (16-mai-09 14:45:04) Kickstart name 34005.a500 Kickstart size 256 KiB ($40000) Kickstart checksum $f9e3 TheSettlers.slave - 08.12.2022 23:19:50 - 6444 bytes required WHDLoad version 17 flags NoError EmulTrap EmulPriv ClearMem Examine required Chip Memory 1024 KiB ($100000) required Expansion Memory 4352 KiB ($440000) info name The Settlers/Die Siedler info copy 1993 Blue Byte info install adapted by JOTD & StingRay from Wepl excellent KickStarter 34.005 Thanks to Tony Aksnes & Wepl for disk images Thanks to Olivier Schott for testing & bugreports Version 1.7 (08-dec-2022 23:19:46) Kickstart name 34005.a500 Kickstart size 256 KiB ($40000) Kickstart checksum $f9e3 Configuration C1:B:Skip introduction; |
15 March 2024, 16:18 | #10 | |
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Quote:
Yep, the game has the possibility to use a lot of memory so the WHDLoad virtualisation has to make sure all that memory is available. I'm assuming the low memory WHDLoad version limits it to 1 or 2MB, and the game doesn't allow the maximum sized maps as a result. |
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15 March 2024, 17:36 | #11 | ||
mä vaan
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Quote:
Quote:
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16 March 2024, 00:12 | #12 |
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16 March 2024, 00:24 | #13 | |
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Quote:
Otherwise, games such as Premier Manager which holds the full game in RAM via floppy/gotek on A1200 (or any machine with enough RAM) but behaves like 512+512 on WHDLoad regardless of host config, are best played in the manner they were designed imho. Plus Premier Manager crashed for me after 2 seasons using WHDLoad. |
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