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Old 30 January 2019, 02:38   #1
Hedeon
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Master of Orion for WarpOS

Putting the final touches on a MOO1 port for WarpOS:

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Old 31 January 2019, 02:41   #2
grelbfarlk
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Good job, one less reason to try to run this in Dosbox. Though I'll call vaporware if it's not up on Aminet by the time I complete this post. Which is now.
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Old 31 January 2019, 02:55   #3
Hedeon
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SDL is currently undergoing some changes. I don't want to up it to Aminet before that is done.
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Old 31 January 2019, 05:29   #4
BULI
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Quote:
Originally Posted by Hedeon View Post
Putting the final touches on a MOO1 port for WarpOS:

Attachment 61816
Attachment 61817
Attachment 61818
Oooo coool
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Old 04 February 2019, 22:13   #5
Hedeon
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For testing:

http://eab.abime.net/zone/MasterOfOrion_WOS.lha
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Old 10 February 2019, 22:28   #6
apex
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So fantastic to see new WOS releases, thank you for this!!!
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Old 12 February 2019, 18:16   #7
BULI
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Quick test- and game works fine.
Game need different assign (like USER etc), and in Icon we must have change to IconX, but gameplay is well- thank you





Quote:
Originally Posted by Hedeon View Post
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Old 10 March 2019, 09:18   #8
Hedeon
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Quote:
Originally Posted by BULI View Post
Quick test- and game works fine.
Game need different assign (like USER etc), and in Icon we must have change to IconX, but gameplay is well- thank you
You don't need iconx. I think lha strips the s bit from the script.

protect MasterOfOrion +s

should do

I added a fake USR: and ETC: assign to the script. The last 4 weeks saw some improvements to SDL, so the game was recompiled. It can be found on Aminet today/tomorrow. I tested it on 640x400 on a CSPPC 200MHz in full screen and window and it seems to work fine.
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Old 13 March 2019, 22:33   #9
BULI
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Quote:
Originally Posted by Hedeon View Post
You don't need iconx. I think lha strips the s bit from the script.

protect MasterOfOrion +s

should do

I added a fake USR: and ETC: assign to the script. The last 4 weeks saw some improvements to SDL, so the game was recompiled. It can be found on Aminet today/tomorrow. I tested it on 640x400 on a CSPPC 200MHz in full screen and window and it seems to work fine.

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Old 14 March 2019, 23:52   #10
apex
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Just installed it, great work! Maybe also part 2 will be ported?
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Old 21 March 2019, 14:50   #11
starship
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Thank you hedeon for this port works great
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