12 December 2002, 21:28 | #1 |
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toki
I have little graphics bugs with Toki.
( with vertical scrolling or vertically moving objects ) They appear with my transferred ( defjam +3 corsair) copy and with Toki (1991)(Ocean)[cr Defjam][t +4 Setrox].zip from tosec. And also this one crashes ( while loading level 3 ) - it's probably not 100 % ok - with the same config of mine. Screenshot: graphics bugs appear for example here but it's hard to shot the gfx bugs ( they simply don't appear in the shot ) I have saved to avi ( here they are saved ) but i don't know how to save an image from a frame. |
12 December 2002, 21:30 | #2 |
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Excuse me i missed the screenshot
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12 December 2002, 23:02 | #3 |
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ARGHH!
OMG...
well, I just test-played the Defjam/Setrox version. Since this game is quite hard, I played with unlimited lives... I had FIVE RANDOM CRASHES with WinUAE 0.8.22 R3 (you absolutely can't foresee them, all of a sudden the picture turns to something undefinable and everything freezes --- after that, it gurus!). Then, I switched to 0.8.17 R3 and only half the amount of crashes occurred --- but the game is still unplayable because no one always wants to start the level from the beginning after a crash. This image seems quite knackered! [EDIT] now I'm playing the Defjam/Defjam version - and no crashes anymore! I've just played it 'til the end - great version! (in the zone) @mtb: could you please upload your Defjam/Corsair version? Thanks. @everybody: could anyone upload a HD-fixed version, please? I want to test how the game behaves in a HD-fixed version. Last edited by andreas; 13 December 2002 at 12:39. |
12 December 2002, 23:40 | #4 |
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You're correct, the graphics aren't O.K. at this point.
However, it's not certain that it doesn't happen on the real thing too. (Remember that tons of graphic bugs in Second Samurai. ) (Toni: Screenshot shows level 3) |
13 December 2002, 14:33 | #5 |
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I'll try to check this.
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13 December 2002, 17:13 | #6 |
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That would be real kind of you.
Christ, this monkey does really look somewhat feather-brained on the screenshot, doesn't it? |
13 December 2002, 18:26 | #7 |
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Just dloaded teh ADF from the zone, and will test it first thiing tomorrow when I get back home
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15 December 2002, 10:57 | #8 |
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I'm uploaded the disk image. [ if someone find it's not 100 % working please let me know ].
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15 December 2002, 11:20 | #9 |
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Thanks...
Hmmm... That seems to be an alternative version of Toki (1991)(Ocean)[cr Defjam][t +3 Defjam].zip Cracked and trained by Defjam, I got that already, the 'Corsair' has no special meaning here. It was pretty hard to download the file, without download manager I couldn't because it didn't stop at 747 KB, but kept loading and loading (Bug?) Last edited by andreas; 15 December 2002 at 11:26. |
30 October 2003, 20:03 | #10 | |
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Re: toki
Quote:
I have to say that on the real amiga the problem doen't appear, it's a little problem of winuae ( i think i have tried with r8, not with the last version but i don't think it has disappeared ). |
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30 October 2003, 21:44 | #11 |
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Does "cycle-exact" option do any good on it?
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31 October 2003, 21:10 | #12 |
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Make sure immediate blitter is disabled.
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03 November 2003, 10:49 | #13 |
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Thank you,
i have discovered that with cycle exact option it works fine . Immediate blitter was already disabled. The problem is that i have found also other 2 or 3 gfx problems with other games, and i tried cycle exact option with them ( no results ) and i have forgot to retry with toki . I'll report these other problems soon. |
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