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Old 05 November 2008, 00:04   #21
Retro1234
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Quote:
Originally Posted by bippym View Post
Mine above is out of gfxrip
Doesnt GfxRip only output in BMP - 8 BitPlanes? So 6 becomes 8
So ive converted the pic to 6 bit RAW but once I do this I get a colour shift is there anyway GfxRip would be able to get the palette back to the same as your orginal grab this is how it looks after convertion.
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Old 05 November 2008, 05:33   #22
BippyM
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I saved to clipboard and then pasted in photoshop, then saved as PNG!
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Old 05 November 2008, 11:54   #23
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Quote:
Originally Posted by bippym View Post
I saved to clipboard and then pasted in photoshop, then saved as PNG!
Unforchantly this is just a screen grab and is a true 24 bit colour image I dont think PhotoShop suports outputing 6 Bit -
Something like an Expanded version Exl`s Fogger Edit would be perfect for Ripping and Importing Amiga Sprites.

Please! could you check the below file in GFXrip and see if the original Pallete is in there - Please! If not Im out of Ideas:-(
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Old 05 November 2008, 15:19   #24
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Forget above post
Finaly Ive done it inserted a hole new background.

@Viddi It probably wont be that hard to edit the existing backgrounds if you want have a play I could do a liitle guide - You only need GFXRip,PPaint and ARTPro

But I havent sorted out the Packing so you get graphic glitches.
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Old 05 November 2008, 20:28   #25
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Quote:
Originally Posted by Boo Boo View Post
@Viddi It probably wont be that hard to edit the existing backgrounds if you want have a play I could do a liitle guide - You only need GFXRip,PPaint and ARTPro

Yes, please.
I have PPaint. Would you please gimme the other proggies?
Thanks in advance.
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Old 05 November 2008, 22:04   #26
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Have a look theres still problems cos of the compression but ill keep trying.


First UnPack the background you want - Stick with Stage3 for now - The BackDrops in SSF2 are called STAGE_.DAT
Use XFDMaster from aminet - Theres already a uncompressed STAGE3.DAT at top of page


GFXRip - Windowz
http://retrospec.sgn.net/download.ph.../GfxRip108.zip
ArtPro - You can get a new version but this is good
http://aminet.net/gfx/conv/Art-PRO090.lha
PPaint - This is the version of PPaint Im using dont know if theres a difference?
http://www.guildserver.co.uk/AMR/ami...1997_04_d1.zip
Palatte
Attachment below is the only Palette Ive done its of Stage3 - Untill I find an easyer way of doing this

Start GfxRip load the uncompressed STAGE3.DAT
Thanks to BippyM we already know where to look
X=480
Y=200
Mode=ST
BIT=6

Press P and Save this as Stage3.BMP
Now we have the Ripped BackDrop.

Convert the BMP to IFF I Use ART PRO
ART PRO - STAGE3.BMP to> RAM: STAGE3.IFF

PPAINT
Change Image Format
DBLNTSC : High Res
Screen 480 - 200
Image 480 - 200
Colours 256

Load STAGE3.IFF and stay! in DBLNTSC - High Res

Now save the Pallete Out
Colour/Pallete/Save/Save Out.col

Now load the in game pallete
Colour/Pallete/Load/InGame.col

Make the edits you want but probably stay in the pallete?
Change Image Format to Colours = 64 this is now a 6 Bit Pic

Pallete again
Colour/Pallete/Load/SaveOut.Col

Save this pic to Ram as FINAL.IFF

Now use Art Pro To convert the IFF to RAW Interleaved save this strate into your SSF2 Data folder as STAGE3.DAT

Now Start SSF2 when it Starts you might think its not worked this I think is because of the compression but once you begin to play you will see the new backdrop.
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Old 05 November 2008, 22:07   #27
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Thanks a lot, Boobster.

And thanks for all the efforts you put into this project.
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Old 06 November 2008, 00:56   #28
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Could you test this file I think the compression is done just unzip and drop this file in your SSF2 Data folder it should load perfectly! with no Graphic coruption.
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Old 06 November 2008, 10:42   #29
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I´ll check it out.
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Old 06 November 2008, 10:55   #30
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Yeah, brilliant.
It works perfectly!!
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Old 06 November 2008, 12:25   #31
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Okay, now I have all stages as IFF pictures.

Two questions:
Do I have to adjust the palettes manually?

Do I have to use DBLNTSC or can I use NTSC as well?
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Old 06 November 2008, 13:27   #32
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Im working on more ingame palettes - Ive done about 5
Once Ive done all the Palettes your be able to edit all the Stages BackDrops

Each stage is set a palette - So you have to use this palette but you can definitely improve the picture within the palette for me a lot of the background look squashed this id like to improve.

I dont know about DBLNTSC I just left it as this as it seemed to wotk ;-)
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Old 06 November 2008, 14:43   #33
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Quote:
Originally Posted by Boo Boo View Post
Im working on more ingame palettes - Ive done about 5
Once Ive done all the Palettes your be able to edit all the Stages BackDrops
Cool.

Can´t wait to get my hands on the .col files.
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Old 06 November 2008, 16:19   #34
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Ive done about 8 so enjoy - I want some pics of your edited backdrops
Theres some stuff here
http://www.bghq.com/bgs.php?system=s.../sf2&mode=game
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Old 06 November 2008, 16:51   #35
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You´re genial! Thanks.
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Old 07 November 2008, 11:46   #36
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Hi again.

Well, you saved the iffs as NTSC Hires, right?

Okay, I opened Stage7.iff, edited it and saved it in 64 colours.

But I don´t understand why and HOW I have to do the following:

Quote:
Originally Posted by Boo Boo View Post
Pallete again
Colour/Pallete/Load/SaveOut.Col
So, I skipped that part, converted the piccy in RAW Interleaved and saved it as STAGE7.DAT.


The background seems to be there but it´s corrupt.
It appears everywhere I go with the player sprite.

What am I doing wrong?

Last edited by viddi; 02 December 2008 at 23:24.
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Old 07 November 2008, 11:54   #37
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ARGH! Just wait a minute...I think I forgot something...
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Old 07 November 2008, 12:12   #38
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No. Still the same

Would you please be so kind and explain it again based on the attached files in post #34.
Thank you so much.
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Old 07 November 2008, 13:43   #39
Retro1234
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Quote:
Originally Posted by viddi
What am I doing wrong
Nothing I just guessed most of it keep guessing ;-)
Quote:
Originally Posted by viddi
Well, you saved the iffs as NTSC Hires, right?
I dont change the screen mode this how its set so I just leave it

Quote:
Originally Posted by viddi
Okay, I opened Stage7.iff, edited it and saved it in 64 colours.
But I don´t understand why and HOW I have to do the following:
Quote:
Originally Posted by Boo Boo
Colour/Pallete/Load/SaveOut.Col
Edit: Load InGame7.IFF - Make some small changes first - and stay with in the palette of the orginal Backdrop convert to 64 colours
Load your SaveOut.Col - This put the picture in a palette the game understands.
Quote:
Originally Posted by viddi
It will "appear" everywhere I go with the player sprite.
This will happen untill the file is compressed -

*If not just Atach your edited file and ill have a look

Last edited by Retro1234; 07 November 2008 at 13:53.
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Old 07 November 2008, 13:53   #40
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Quote:
Originally Posted by Boo Boo View Post
Load Stage7.IFF - Make some small changes first - and stay with in the palette of the orginal Backdrop convert to 64 colours
Load your SaveOut.Col - This put the picture in a palette the game understands.

This will happen untill the file is compressed -

*If not just Atach your edited file and ill have a look

Mhh...so I can use the Stage7.IFF from post 34?
I´m not sure about it because it already has the right palette.

But I think it should work because you said the gfx errors have something to do with the compression.

So, how to compress it right?

The attached file only has some minor cleanups (floor / goddess)!
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File Type: zip STAGE7.zip (38.4 KB, 183 views)
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