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Old 07 April 2005, 20:43   #1
BippyM
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Ripping - Captive

Started another!

I really need to stay commited to the one game eh!!

Anyway this is my all time fave amiga game so I just had to do this!!

It's a difficult one to categorise too as it is mission based, but each mission gfx varies.. so I have just named them Captivex.png etc

The outdoor levels are always same gfx, so are named captivex(outdoor).png

Also only differences between base gfx are the wall tiles, I'll upload the new wall tiles as I finish the respective bases

Last edited by BippyM; 22 February 2006 at 18:23.
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Old 08 April 2005, 00:19   #2
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Only the Space Station gfx left to rip I think
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Old 17 September 2005, 16:25   #3
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hi bippym

Hi, captive is my favoret amiga game to!!, im new to this web site i was just wondering do you no of any way i can copy my original captive game save disk from 15 years ago, so i can play it on my pc with winuae, ive tryed load's of programs but the image never works. any help would be welcome.
 
Old 17 September 2005, 17:02   #4
Toni Wilen
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rawread (search older threads) may work with captive's savedisk. (If I remember correctly, it has non-standard format so regular adf readers won't work)
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Old 17 September 2005, 18:01   #5
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If it's from an original copy then I don't know, do as Toni suggests!

If its from the Classic crack then it writes to a standard Amigados formatted disc and can be converted to adf with any of the current adf progs (Check aminet)
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Old 19 September 2005, 14:02   #6
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Quote:
Originally Posted by Toni Wilen
rawread (search older threads) may work with captive's savedisk. (If I remember correctly, it has non-standard format so regular adf readers won't work)
Thanks
I will try this and let you no how i get on...and i will search older threads as well
 
Old 23 September 2005, 00:35   #7
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Quote:
Originally Posted by Toni Wilen
rawread (search older threads) may work with captive's savedisk. (If I remember correctly, it has non-standard format so regular adf readers won't work)
hi had a go with no luck but!!!!! I downloaded a whdload package specially designed for captive installed it on my original amiga 1200 with hd and i am now transfering it to the pc emulator...i'll keep you posted it looks like it might work, i will have my saved game from 15 years ago on pc forever!! ....I feel like its cheating though, i still havant done what i set out to do.... that is, copy the save game disk into an image on the pc.

Last edited by deepshadow; 23 September 2005 at 22:32.
 
Old 23 September 2005, 22:37   #8
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Quote:
Originally Posted by bippym
If it's from an original copy then I don't know, do as Toni suggests!

If its from the Classic crack then it writes to a standard Amigados formatted disc and can be converted to adf with any of the current adf progs (Check aminet)
yes yes yes it worked, if anyone would like a save state of my captive game just email, its on mission 4 or 5...its been so long i cant remember!, it has special memoreis for me because it was me and my brother who used to play it my name is sean my brothers was clive, he died in 1991 and it just brings back memories playing it.
SEAN.DONOHUE1@NTLWORLD.COM
 
Old 19 February 2006, 12:26   #9
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As discussed in the Knightmare thread, here's a comparison shot of some of the problem images. Basically, anyting with a range of blues or reds in will display the problem (water, clipboard guards, blue doors, fire sprites, etc).

You've swapped the darkest blue with the next one, plus they are a fair bit different from the actual blues.

The red palette has some kind of flesh colour in there, not the rich orange from the game.

Ignore my comments about bright greens -- I realised these must be mapped to the flashing colours in game.

Also, your colours are a bit more washed out which makes me think you may have captured in 16-bit mode rather than 24.

Hope this helps!
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Old 19 February 2006, 12:47   #10
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Ahh.. I see.. I'll fix this over the next few days
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Old 22 February 2006, 18:23   #11
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Okay I have decided to re-rip these using the files directly out of the release

Here we go.. any colour problems please let me know
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Old 22 February 2006, 18:24   #12
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All files are named as they are in the actual game
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Old 22 February 2006, 18:26   #13
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Next 5
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Old 22 February 2006, 18:27   #14
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next batch
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Old 22 February 2006, 18:28   #15
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more
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Old 22 February 2006, 18:29   #16
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Last set

As you can see the complete set is here now (minus the title screen which I'll do later as it uses a different palette)
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Old 23 February 2006, 00:00   #17
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Quote:
Originally Posted by bippym
Okay I have decided to re-rip these using the files directly out of the release
??? Are these on the floppy in a readable format then?

Sweet rips though! Nice job indeed.
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Old 23 February 2006, 00:02   #18
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Sort of.. they are RNC compressed and stored as RAW binary files!

I simply decompressed them and loaded the file into the gfx ripper.. Then it was just a case of sorting out the palette on the first one and then re-using the palette for the rest of the rips (The game uses same palette throughout!!)
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Old 02 September 2007, 14:58   #19
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Bringing an old thread back to life!

I've been reverse engineering Captive for a couple of months now and saw you guys rippped its graphics from the Amiga version (I'm RE'ing the Atari ST version which is 99% identical). I've found the location of the graphic files and they do begin with "RNC", but the only two RNC decompressors I've found say "CRC error". What did you use to decompress the files?

Ps. Tried to contact bippym privately, but never could find his email address
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Old 02 September 2007, 18:20   #20
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The Rob Northen Computing (RNC) compressor also has an option to pass a serial key to the file when being packed, does Captive require a serial key to depack?

If you edit the header of the file, you will see the 'RNC' header and the next byte after that should have 1, 2 or 3 to tell you what pack type was used.

There exists RNC depackers on Amiga and PC and I would assume ST, if you are using the ST version, consider using one of the other two as there maybe improvements considering RNC Propack (to give it its full name) was used considerably longer on Amiga than it was on ST.
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