01 December 2022, 16:14 | #1 |
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Failing to rip samples off game
I am trying to rip the game samples off Second Samurai, and I can't figure out how.
When I use WinUAE's sample ripping option, it seems to save a gazillion little samples that are all mixed up with whatever is sounding at the time I am playing. What am I doing wrong? Should I be using another tool? I tried to look at Second Samurai game data on the WHDLoad release, loading it into Audacity as raw data, but the audio sounds really bad that way, and I can't quite find the base frequency at which it's at anyway. this is how whatever I managed to pilfer via Audacity looks like, all those peaks are clicky noise: Last edited by Amiga1992; 01 December 2022 at 16:33. |
01 December 2022, 20:15 | #2 |
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Game probably uses software mixing if ripper creates huge amount of samples (because mixed sample means every sample is unique)
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02 December 2022, 19:10 | #3 |
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I might be wrong but I think the Second Samurai doesn't make use of software audio mixing.
Use debugger to mute channels. |
05 December 2022, 21:36 | #4 |
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I can try that but I also don't know if I can turn off the music. I can turn the volume down, but not sure if that makes the ripper not think the music is there.
Is there a way to extract the audio from the data files ? That would be much easier. The result i get in WinUAE is like 100 wave files of the same size, each one contains like little bits of other samples, like they're all crossfaded together if I stitched them al into one. But that's only for samples currently playing. I kinda wanted to get all sound samples from every level, even if I am not currently triggering them. |
06 December 2022, 11:58 | #5 | |
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Quote:
https://manual.audacityteam.org/man/...echniques.html Perhaps it can be workarounded by some script - looks that there is some pattern there... |
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06 December 2022, 12:02 | #6 |
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You can use Eagleripper (inside EaglePlayer) to rip samples directly from game data
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06 December 2022, 16:23 | #7 |
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Interesting. Such things are usually easier said than done though
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06 December 2022, 16:35 | #8 |
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You could also load the ADF file as a sample and check if you can cut the samples. Just checked 'Second Samurai (1993)(Psygnosis)(Disk 1 of 3)[cr FLT]' in MilkyTracker and it seems to work
Edit: Uploaded one sample cut that way as a proof of concept to the zone. |
09 December 2022, 01:19 | #9 | |
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Quote:
Eagleripper though, that's an interesting idea! Will try that out. Thanks Chip! And loading the ADF as a sample? fuck, I didn't think that would work at all, another great idea, thanks TCD! [edit] I just tried TCD's method and tried to rip the same sample I showed above, and it has these peaks again. There must be something about how those particular samples are saved. You clearly do not hear such clicks in game. Will try Eagleripper next. Last edited by Amiga1992; 09 December 2022 at 01:29. |
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09 December 2022, 07:07 | #10 |
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Could you upload the sample (with clicks) that you are trying to rip?
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09 December 2022, 10:07 | #11 |
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Game samples as in SFX? Rather than the music samples?
If you wanted the music samples it is a standard mod. Just download from Exotica, load up in protracker (or whatever) and save out the samples. https://www.exotica.org.uk/wiki/Second_Samurai |
11 December 2022, 18:18 | #12 |
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Yeah I know. I'm looking for the in-game samples.
The sample I am trying to rip is attached. I tried Eagleripper and all it found was the end game module, but no samples whatsoever, in any of the game files of the WHDLoad version. Last edited by Amiga1992; 11 December 2022 at 18:34. |
11 December 2022, 20:09 | #13 |
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This one?
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11 December 2022, 23:01 | #14 |
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Just tried it and could also get the sample. Which method did you use no9?
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11 December 2022, 23:52 | #15 |
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Just loaded ADF as raw sample to audio editor and cut it out.
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11 December 2022, 23:58 | #16 |
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12 December 2022, 01:18 | #17 |
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On the versions I checked the samples on disk 1 and 3 are intact, it's just the ones on disk 2 that are glitchy. That particular sample is ripped from Flash Gordon.
Last edited by Rotareneg; 12 December 2022 at 02:23. |
13 December 2022, 22:40 | #18 | |
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Quote:
Can you explain how you ripped it? What tool and import settings? What frequency? Thankd Rotareneg for snitching the original source of the sample though! |
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14 December 2022, 07:24 | #19 | |
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Quote:
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14 December 2022, 08:14 | #20 |
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I used Audacity by importing the ADF as raw data, 8 bit signed, mono. Endianness shouldn't matter as we're working with bytes.
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