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Old 05 November 2009, 01:07   #1
Hungry Horace
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Midnight Resistance WHDload Slave Update

Originally requested in this thread: http://eab.abime.net/showthread.php?t=36895

a "brighter" Midnight Resistance.



update:

found palette entries. definately a fault of the conversion.


expect an option in the next WHDload slave to go from this;





to this; (DPaint test only atm)


Last edited by Hungry Horace; 14 November 2009 at 15:11.
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Old 05 November 2009, 02:43   #2
Retro-Nerd
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Great, a brighter palette makes the Amiga port even more superior to the original arcade version.
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Old 05 November 2009, 02:58   #3
Hungry Horace
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cheers R-N.

i've stuck a test version of a whdload slave where the patch is enabled.

A) the patch is non-optional
B) Only for one version of the game
C) Does not include hardware sprites, or the variable palette section (the backround in the weapon shop) - i still have to find all this info, although i am slowly picking it out!
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Old 05 November 2009, 03:04   #4
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Just did a short test on my Sony TV. Looks absolutely great for a test patch. I hope you find all other needed infos too. Maybe Wepl can help you.
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Old 05 November 2009, 03:24   #5
Hungry Horace
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glad you like it R-N.

if anyone can confirm that there are 9 shops (as i think there are), then i think i have that solved also now.

which, afaik, just leaves me with the hardware sprite colours (the money-sticks you collect) to find
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Old 05 November 2009, 10:56   #6
killergorilla
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oooh, look at him go!

Nice work Horace
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Old 05 November 2009, 11:07   #7
s2325
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I always thought that these keys/money are lollipops...
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Old 05 November 2009, 11:12   #8
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Doesn't APB suffer from the same problem?
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Old 05 November 2009, 11:13   #9
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Will try it later Horace If Retro approves it, it can't be that bad
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Old 05 November 2009, 11:31   #10
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Quote:
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Doesn't APB suffer from the same problem?
Yep, Bored added a selectable brightness level via toolype.
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Old 05 November 2009, 11:42   #11
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Ah yeah, I remember now.

Cool
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Old 05 November 2009, 12:03   #12
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WOW! Great news, Hungry Horace.

Thanks for your efforts.
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Old 05 November 2009, 12:40   #13
dlfrsilver
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Thanks hungwyyy nice job !
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Old 05 November 2009, 19:53   #14
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Looks great Horace Even better than my 'result' with brightness and stuff
Just one thing : The .info file was pointing to 'game.slave'. Maybe you can fix that for the beta tests
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Old 06 November 2009, 00:15   #15
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Quote:
Originally Posted by s2325 View Post
I always thought that these keys/money are lollipops...

wollipops.


New slave in the Zone.

- Included 'changing' background colours in the shop.
- CUSTOM1=1 tooltype to switch brightness-mode on.
- Both versions of Midnight Resistance now supported.



Just need to find the h/w sprite colours. I am getting kind assistance with that.

There are a number of other (more obvious) things I'd like to add to the slave before I "ship it out" , so i may stay working on this one for some time. I've always thought this ame deserved the best WHDload treatment
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Old 06 November 2009, 01:56   #16
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it works great Hungwy ^^ Tested the slave on my A1230, very nice thanks !
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Old 07 November 2009, 19:27   #17
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This really beats it all.
20 years after, someone comes along saying "Colors are wrong due to inappropriate way of conversion" and no longer requires REAL Amigans to crank up their 1084's brightness slider!

(Guess what, indeed I always had to do it with this game )

Horace:

We should maybe redo screenshots in HOL after the slave has passed final state. I'm sure color transitions do not match exactly with those of the patched slave.
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Old 07 November 2009, 21:42   #18
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Nice work - I never liked this game because of trhe palette. Roughly how were you able to locate the palette? is it stored in a RAW format?
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Old 08 November 2009, 01:38   #19
Hungry Horace
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it was simple, once i'd worked out the palette values in raw data (e.g. 0F FF being pure white), i was able to search for them in the game data (using the AR3 on my a500 to test "on the fly")

setting all values to pink/black meant i could check for anything that was being changed /missed - such as the shop data. locating that wasnt too hard either once i knew what the values had changed to.

then i extracted all the value that were stored, caluclated what they would be "doubled" and add that to the whdload patch. I'm still in the process of adding other things to it as well, and i have yet to find the 2 colours required for the hardware sprites. (a grey and a red)

edit - if i dont post much on this in the next few days it is because my laptop psu has gone down and i'm conserving the battery until the replacement arrives! looks like im back on the a1200 for actual work on it!
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Old 08 November 2009, 01:53   #20
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Quote:
Originally Posted by andreas View Post
This really beats it all.
20 years after, someone comes along saying "Colors are wrong due to inappropriate way of conversion" and no longer requires REAL Amigans to crank up their 1084's brightness slider!
Coincidentally:
http://mamedev.emulab.it/haze/2009/1...bad-the-future
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