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Old 28 June 2020, 23:05   #81
robinsonb5
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It looks gorgeous - I see a lot of references to Shadow of the Beast (though I'm sure this will have better gameplay) - it seems like this will be more of a sequel to that game than its actual sequels were!

(I don't mean to knock the sequels, mind you - just saying that they had a different tone.)
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Old 28 June 2020, 23:37   #82
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Seems slower now. Also the main sprite's walking animation is not in sync with his movement.
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Old 28 June 2020, 23:48   #83
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the most background layer moves wrong. should be slowest. otherwise it looks great.
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Old 29 June 2020, 00:59   #84
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Thanks a lot guys for the feedback!.

As disclaimer, I am taking the PC version as main reference, but not yet finished on Amiga, so post here whatever you feel should be improved.

@tarr, seems slower?, maybe the video?. Yes, I will adjust the animations.
@Predseda do you mean the trees at the end?. I will check that.
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Old 29 June 2020, 08:36   #85
Steril707
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Looks amazing. Wouldn't have thought that you would be able to pull of that many parallax layers.

And yes, the most backwards of the layers is moving wrong speed (and even direction?).
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Old 29 June 2020, 09:35   #86
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Do not waste much time with the small details and observations of the video. The video does not show anything final, there is actually a lot of work to be done. As I mentioned earlier, the intention of the video is to show the technical advances that have been made with the new framework and that the project is not dead, it is still in progress, slow, but in progress.
Be patient, we know that we need lot of fine tuning.
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Old 29 June 2020, 10:17   #87
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Quote:
Originally Posted by Tom_Goblins View Post
@Predseda do you mean the trees at the end?. I will check that.
Yes - layers must move: the most front fastest, the most far slowest. Look from the window out of the train for example.

Guys, I really appreciate your work, looking forward to next progress.
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Old 29 June 2020, 10:22   #88
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Do not waste much time with the small details and observations of the video. The video does not show anything final, there is actually a lot of work to be done. As I mentioned earlier, the intention of the video is to show the technical advances that have been made with the new framework and that the project is not dead, it is still in progress, slow, but in progress.
Be patient, we know that we need lot of fine tuning.
Take it as a compliment that people are commenting on fine details as it shows it’s already looking at a very advanced level.

It’s really impressive stuff, looking forward to seeing how it progresses!
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Old 29 June 2020, 11:51   #89
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Looks great!
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Old 29 June 2020, 12:35   #90
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the small details and observations of the video.
Dude, everybody says it looks amazing.
And that wrong parallax layer sticks out like a sore thumb, it's not a small detail..
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Old 29 June 2020, 13:41   #91
kikems
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Take it as a compliment that people are commenting on fine details as it shows it’s already looking at a very advanced level.

It’s really impressive stuff, looking forward to seeing how it progresses!
Yes I know . Until yesterday the biggest concern was if the project was dead or not, today the problem is if a layer has a value of X =-6 instead of x =6, I imagine it is a progress.
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Old 29 June 2020, 13:54   #92
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Dude, everybody says it looks amazing.
And that wrong parallax layer sticks out like a sore thumb, it's not a small detail..
Keep calm and play Cocobanana while we solve our big bugs.
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Old 29 June 2020, 17:16   #93
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Dude, everybody says it looks amazing.
And that wrong parallax layer sticks out like a sore thumb, it's not a small detail..
Yup, but at least is not at the level of Jim Power in Lost Dimension 9_6
[ Show youtube player ]


or even this: What They Were Thinking??? Parallax speeds are reversed...
[ Show youtube player ]
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Old 29 June 2020, 19:16   #94
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Thank you guys for all the comments.

Don't worry about the parallax. As I mentioned in another post, we try to match the PC version. I did the parallax that way, because it is how the PC version works. This is something that can be changed in a line of code, so don't worry and pleas don't fight more on this. I really appreciate you guys pointed it out!.
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Old 29 June 2020, 19:42   #95
Steril707
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Keep calm and play Cocobanana while we solve our big bugs.
I already do, like every other serious Amiga gamer does...
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Old 29 June 2020, 20:21   #96
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(I have it boxed )
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Old 29 June 2020, 20:35   #97
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This is what I meant, excuse the video quality but you will get the idea.

[ Show youtube player ]
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Old 29 June 2020, 20:47   #98
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Yup, now it is correct!
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Old 29 June 2020, 23:53   #99
tarr
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Yup, but at least is not at the level of Jim Power in Lost Dimension 9_6
[ Show youtube player ]


or even this: What They Were Thinking??? Parallax speeds are reversed...
[ Show youtube player ]
That scrolling was really sh*t!!
how to ruin a good game!
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Old 30 June 2020, 06:51   #100
Steril707
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@Tom_Goblins: Yeah, now it works...
What a great effort this game is...
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