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Old 14 July 2015, 19:40   #1
1988
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Which games are using modules?

Hi,

is there a list which games are using modules?

I just know these:

- Amegas
- Crystal Hammer
- Lemmings
- Lotus 2
- Silkworm
- Twintris
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Old 14 July 2015, 20:19   #2
mld
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IIrc, Unexotica has unconverted Game music so:

http://www.exotica.org.uk/wiki/UnExo...t/NoiseTracker
http://www.exotica.org.uk/wiki/UnExo...mat/Protracker
http://www.exotica.org.uk/wiki/UnExo...t/SoundTracker
http://www.exotica.org.uk/wiki/UnExo...at/StarTrekker

/e: alternatively...

http://www.exotica.org.uk/wiki/Protracker
http://www.exotica.org.uk/wiki/NoiseTracker
http://www.exotica.org.uk/wiki/StarTrekker
http://www.exotica.org.uk/wiki/SoundTracker

Last edited by mld; 14 July 2015 at 21:35.
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Old 14 July 2015, 20:39   #3
Predseda
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It depends on how you define "module"...
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Old 15 July 2015, 00:48   #4
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I would say that almost every game used modules for music. Some used short looped samples. There was no other way to get music in games. At least I don`t know any.
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Old 17 August 2015, 16:35   #5
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Super Foul Egg had a pretty good module for its music. Had lots of fun loading that into ProTracker and messing with it
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Old 25 June 2016, 12:48   #6
Solo Kazuki
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Quote:
Originally Posted by daxb View Post
There was no other way to get music in games. At least I don`t know any.
In Theme Park AGA are MIDI files, but that are short tunes for attractions. AFAIK it's only game for Amiga which use MIDI (not as "output", but file type).

Last edited by Solo Kazuki; 25 June 2016 at 12:55.
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Old 26 June 2016, 02:40   #7
idrougge
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Microprose games tended to use MED.
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Old 29 July 2016, 20:24   #8
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easier to ask "what games aren't using modules?"
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