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Old Yesterday, 12:15   #1
Join Date: Jan 2019
Location: France
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New Bubble Story

Hi Amiga Enthousiasts

This thread is dedicated to "New Bubble Story", an Amiga (500 and beyond) game designed under the label 'Agima' that I hope will be finished in 2021.

Yesterday (04 july 20) Mike Parent (the main graphist of the game) spoke a little bit about the game at the end of an interview (the main interview was about the projects of BitBeamCannon).
You can see this interesting interview here : [ Show youtube player ]

In fact New Bubble Story is a refactoring (with completly new levels) of a game I wrote 25 years ago : Super Bubble Remix.
This game was also a remake of a 1987 commercial game called Bubble Ghost by Ere Informatique.

When I considered Super Bubble Remix in the middle of 2010s, after I wanted to dev on A500 again, because of the "Rink a dink redux" demo (https://www.pouet.net/prod.php?which=61182),
I've seen at least these flaws :
- Super Bubble Remix needs an A1200 config (actually a 020+ and 2Mb of chip memory) even if it is an OCS game (because of Amos)
- The difficulty is too high from level 4 (the game has 40 levels)
- The bonus system is not good and some of the 40 levels are not interesting.

So the idea was to completly rewrite the engine in order to make it work on a standard A500 (with 512Kb chip and 512Kb fast) and do new levels with better gameplay that will replace the
old levels. To sum up a new game for the A500.

So I've rewritten the engine during the last years.
But I wanted also to improve the graphics and in particular to redraw the old main character (a little ghost) to clearly mark the difference with the previous versions.
An important step arrived at the beginning of this year when Mike Parent, the designer of future great games like Daemon Claw and of course Metro Siege (https://bitbeamcannon.com/metro-siege/)
accepted to work on the game.
Mike has brilliantly redesigned the ghost, improved a lot the graphics of the first gfx environnment and drawed a full new environnement to add variety to the game's visual
(so New Bubble Story will have two nice graphics "worlds").

In April, the great demoscener musician mAZE joins the project and has already composed 4 excellent musics. Thanks a lot mate !
I think the audio part of 90s version, Super Bubble Remix, was pretty good. Ixien a friend has done a good job but I hope it will even better and much more diverse in New Bubble Story.
The samples that you can hear in the little video (link at the end of this looonng text) is done by Ixien (taken from Super Bubble Remix). Perhaps he will do other things on the project.

So here we are.
The current version of New Bubble Story works on an A500 with the main engine in 50fps (of course in Amos ;-) ), has 14 of the 32 levels that will be finally available,
4 musics (the goal is have even more than that), a drawn splash screen, two gfx environnements and a lot of other things.
The first 16 levels will be designed done in the first environnement (in the castle), and the last 16 will be designed with the second environnement.
The bonus system is far better and the counter of the blow (see the video or the screenshots) is now in the level area.
I also use the copper to increase the number of colors or to implement level gameplay ideas.

I hope the game will be finished in 2021 and will be distributed in a nice box.

Here is some screenshots and a video of the two first levels.

A screenshot that shows a comparison between the first level of Super Bubble Remix and the first one of New Bubble Story.
We can see that the 2 levels are different and enjoy Mike's work on the ghost and the shadows of the stones.
Click image for larger version

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An example of the second environnement (in Tiled). This level will be not probably a real level but a test of the second environnement.
Click image for larger version

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A little video of the 2 first levels (running in winuae with an A500 config) :
[ Show youtube player ]

I will publish future infos on the game in this thread.

Aghnar / Agima

Last edited by alain.treesong; Yesterday at 14:33. Reason: Syntax
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Old Yesterday, 12:22   #2
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Really cool and full of nostalgia buzz!
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Old Yesterday, 19:33   #3
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Great Amos games appear lately on Amiga. I am really happy that there are talented coders who know how to use AMOS properly. Looking forward!
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