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Old 18 May 2017, 20:06   #1
HardStep
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Lands of Lore Amiga port

Hi,

Has anyone come across any articles or info which explaines why there was no Amiga port of Lands of Lore?

We got Eye of the Beholder I and II, but why not LoL? It came out on 1993 on dos, did Westwood consider Amiga not powerful enough, although it doesnt look much more demanding than EoBs. It is a great game, I have fond memories of it, but started to wonder why they didn't release it.
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Old 18 May 2017, 22:24   #2
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I can only guess but I think it is quite obvious
  • the game took over 11 MB (8× 1,44" floppy disks)
  • require hard drive
  • require 386/16 Mhz
  • released January 1993

A1200 was released only 3 months before so the market was very small at the the time of release. No HD floppy, no hard drive, way too slow. Nobody would bother...
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Old 19 May 2017, 10:20   #3
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The title got me hopeful that someone was working on a port!

I'm sure an A1200/CD32 version would have been possible, a slightly stripped back version perhaps, a few corners cut here and there. Games requiring more disks have been released.

Probably just not worth the effort on Westwood's part, considering Commodore's death spiral.
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Old 19 May 2017, 10:40   #4
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Must say away from DM & Chaos Strikes Back, LOL was one of my favourite RPG's back in the early PC Days. It would be amazing if it was ported to Amiga.

A while back we spoke about that Thimbleweed Park PC was technically able to be ported from PC to Amiga obviously with intense coding. SO I do not see why not LOL cannot be ported stripped from all the glitz and glamour and converted as a bare basic RPG like EOB.

I guess someone who is dedicated and has more time then ever it may be a possibility?
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Old 19 May 2017, 12:04   #5
gimbal
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SO I do not see why not LOL cannot be ported stripped from all the glitz and glamour and converted as a bare basic RPG like EOB.

I guess someone who is dedicated and has more time then ever it may be a possibility?
Yes... but it wouldn't really be LOL anymore. Dreams of porting should not incorporate words such as "stripped"!
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Old 19 May 2017, 12:09   #6
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Quote:
Originally Posted by ExiE View Post
I can only guess but I think it is quite obvious
  • the game took over 11 MB (8× 1,44" floppy disks)
  • require hard drive
  • require 386/16 Mhz
  • released January 1993

A1200 was released only 3 months before so the market was very small at the the time of release. No HD floppy, no hard drive, way too slow. Nobody would bother...
Ambermoon takes 8mb on hard drive (crunched that is, decrunched it's a 20mb game OCS-ECS-AGA game).

it requires a hard drive

it requires mostly a 68020 or better a 68030@50mhz accelerator

released in 1993
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Old 19 May 2017, 12:40   #7
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Yes... but it wouldn't really be LOL anymore. Dreams of porting should not incorporate words such as "stripped"!
LOL is my way of describing the game in my laziness form.
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Old 19 May 2017, 13:31   #8
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Nice to see some LOL fans here. I think it's the best RPG of that era. Or of all times.
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Old 19 May 2017, 14:51   #9
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DM is still the best RPG ever. An all time classic.

Now back on topic. I wonder someone with coding skillz can answer wether LOL is able to be ported to amiga?
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Old 19 May 2017, 16:11   #10
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I remember playing this on Nova's ScummVm port
 
Old 19 May 2017, 18:16   #11
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This is Eye of the beholder on the next level, i bet it would need a 030, AGA, and some fast RAM to run it properly. Funny because i was looking at some good DOS games that came around 1993/94 but didnt't do it to the Amiga and this is one of the best.
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Old 19 May 2017, 18:56   #12
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The title got me hopeful that someone was working on a port!
ScummVM version works great even on expanded Amiga, so why spend time on another port.

Quote:
Originally Posted by twiggy View Post
Games requiring more disks have been released.
Well I can think of 3 games that required more than 12 floppies and that's it. Biggest game as far as I know was Biing! from 1995 taking 19 floppies but required HD install.
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Old 19 May 2017, 19:00   #13
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This is Eye of the beholder on the next level
Westwood and SSI had artistic differences over a Eye of the Beholder 3, so Westwood chose to make their own RPG without the restrictions from the D&D rule set.
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Old 19 May 2017, 20:10   #14
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Lands of Lore>EOB3 in my opinion
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Old 19 May 2017, 20:50   #15
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Lands of Lore>EOB3 in my opinion
yes !
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Old 21 May 2017, 18:40   #16
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I remember playing this on Nova's ScummVm port
Quote:
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ScummVM version works great even on expanded Amiga, so why spend time on another port.
Well, I just tried this WinUAE in NovaCoder's "ScummVM_AGA_040.lha 1.5.0.004" port and there are small graphics issues:



Played around with numerous settings / options but can't get the random "squares" to disappear
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Old 21 May 2017, 18:51   #17
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Well, I just tried this WinUAE in NovaCoder's "ScummVM_AGA_040.lha 1.5.0.004" port and there are small graphics issues:
I'm using ScummVM 1.3.1 without any issues even on a 030.
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Old 21 May 2017, 18:54   #18
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I'm using ScummVM 1.3.1 without any issues even on a 030.
Interesting... When emulating ScummVM via WinUAE I've always used NovaCoder's latest release v1.5.0.004...

Works perfectly with "Day of the Tentacle" & "The Dig"

Where can I get the Amiga ScummVM v1.3.1 from to test / try out with "Lands of Lore: The Throne of Chaos"?

It's not on Aminet
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Old 21 May 2017, 19:02   #19
jeff b00toNic
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It is zoned.
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Old 21 May 2017, 19:08   #20
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Thank you kind sir, will give it a bash with this game and report back
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