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Old 08 July 2017, 14:58   #201
donnie
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Its just the game looks fucking fantastic. One of the few new amiga games ive seen that looks 100% professional. You have great skills as an pixel artist. This is just the type of game i want to see on amiga. Awesome bitmap brother euro graphics PlAYABLE on a a500 from diskette. No bullshit aga/accellerated/cdrom crap.

And like galahad said. When it gets close to finished. You should hook up with psytronik or something. I would pay 30 euro for this thing if it came with cool box with nice art.
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Old 08 July 2017, 18:25   #202
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I will buy it, no compromises.
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Old 09 July 2017, 16:21   #203
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Quote:
Originally Posted by donnie View Post
Its just the game looks fucking fantastic. One of the few new amiga games ive seen that looks 100% professional. You have great skills as an pixel artist. This is just the type of game i want to see on amiga. Awesome bitmap brother euro graphics PlAYABLE on a a500 from diskette. No bullshit aga/accellerated/cdrom crap.

And like galahad said. When it gets close to finished. You should hook up with psytronik or something. I would pay 30 euro for this thing if it came with cool box with nice art.
Thankyou for the supportive comments! I am pouring all of my skills into this game, every pixel is placed in DPaint and none have been generated or converted down to Amiga. It will run on a 1MB Amiga 500 and already I am incredibly proud of it, Magnus is amazing to work with.

You have gotten me thinking about psytronik but I really wanted to handle packaging and distribution myself. I am looking at all options, of course...I will need to speak to Magnus about this.
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Old 09 July 2017, 16:22   #204
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I will buy it, no compromises.
Thankyou
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Old 21 July 2017, 00:12   #205
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New boss

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Old 21 July 2017, 00:17   #206
DamienD
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New boss
Nice one Wayne and Magnus

...to me the boss has an Inca / Mayan type feel
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Old 21 July 2017, 00:21   #207
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Nice one Wayne and Magnus

...to me the boss has an Inca / Mayan type feel
I love their style and it lends itself to a pixelated representation of something similar.
Magnus came up with the boss design, (2-headed snake that fired out fireballs from random segments of its body) and asked me to design a suitable boss for it, I won't lie, this one was tough to make nice. I am super proud of how it came out!
Even Stoo Cambridge liked it (on F.B).
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Old 21 July 2017, 01:27   #208
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This game is just looking better and better! I'm really looking forward to it, excellent work so far
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Old 21 July 2017, 03:53   #209
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very cool!
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Old 21 July 2017, 07:48   #210
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That is a super nasty boss, I really like him!!!
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Old 09 August 2017, 20:41   #211
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Ok folks, I am not allowed to say very much about this but I can tell you there is some very very exciting news coming regarding this game very very soon.
I wish I could tell you more, I really do. All I can say is Magnus has been working so so hard lately and I got to see the fruits of his labour recently and my jaw was on the floor.
I expect there will be a teaser video released as soon as we can, (probably in a few weeks) and after that there will be a steady stream of development videos.

I know there are some who are worried this game will never materialise, but trust me, it is coming and work continues.

Thankyou for being so patient!
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Old 09 August 2017, 20:50   #212
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Woah so looking forward to this game, wondering what news that are coming !!
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Old 10 August 2017, 06:30   #213
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Show me, show me, show me
I will wait for that video, I will try to be calm, but it's very hard
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Old 12 November 2017, 12:16   #214
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Hello all!

Firstly, I am sorry the game is taking so long to develop, when you get to play it you will see why. There are only 2 of us making it and so we really appreciate your patience!

Ok, some good news! As you may or may not have known, the original engine didn't support in-game music and we had decided to make a sound effect soundscape instead...well, there have been some developments on that front and without revealing too much (we want to save it for a trailer) we have music by Triace and Vedder (both of Insane demogroup).
All of this under-the-hood work has allowed me to take the opportunity to go back to some of the in-game graphics and improve them a lot.

I have attached a before/after image to show you what I mean. This is the new Shopkeeper on the right...everything is a lot smoother and generally nicer and this is down the fact that I got to tweak the palette just a tiny bit.

Again, thankyou all for your patience regarding this game. It will be completely FREE when released, our little gift to the community. There will be a boxed version for those wanting such a thing and will likely take the form of a CD with an .adf file on there and various other goodies (videos, art files and maybe even a making-of video).
There will be a trailer to come in the not-too distant future so I will make a noise about that when it is created.
The game is still very much alive and now looking/sounding/playing/running better than ever.



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Old 12 November 2017, 14:17   #215
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AHh great news !!
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Old 12 November 2017, 15:30   #216
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Nice to see some progress now I want more.
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Old 12 November 2017, 16:21   #217
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I need it!
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Old 13 November 2017, 15:52   #218
LuMan
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Looking excellent... Getting excited now
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Old 13 January 2018, 22:08   #219
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New teaser showing off the new full-screen engine.

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Old 13 January 2018, 22:11   #220
donnie
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whooly fuck. Looking fucking great.

You should start a kickstarter. Get a little attention, some money.

This game has mass appeal.
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