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Old 12 July 2018, 11:07   #101
Clydos
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Great to read, Tsak!

I have to admit that I have big trouble completing level 14. :-) This is really driving me insane. :-)
I also have a bit difficulties with the controls, especially in this level where timing seems to have be nano second perfect. I think my problem is, that the player sprite always moves a complete "tile length", even if I slightly press the joypad in one direction, so it just to often happens that I make a step to much in a direction. :-( Do you know what I mean?
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Old 12 July 2018, 18:49   #102
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Originally Posted by Clydos View Post
Great to read, Tsak!

I have to admit that I have big trouble completing level 14. :-) This is really driving me insane. :-)
I also have a bit difficulties with the controls, especially in this level where timing seems to have be nano second perfect. I think my problem is, that the player sprite always moves a complete "tile length", even if I slightly press the joypad in one direction, so it just to often happens that I make a step to much in a direction. :-( Do you know what I mean?
This is the concept of this game. Nothing strange in it.
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Old 12 July 2018, 19:11   #103
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I have to admit that I have big trouble completing level 14. :-) This is really driving me insane. :-)
I think level 14 is one of the hardest in game and it took me quite many attempts before I managed to finish this level. Level 30 and 32 was pretty hard as well
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Old 12 July 2018, 19:21   #104
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Old 12 July 2018, 22:54   #105
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Originally Posted by Clydos View Post
Great to read, Tsak!

I have to admit that I have big trouble completing level 14. :-) This is really driving me insane. :-)
I also have a bit difficulties with the controls, especially in this level where timing seems to have be nano second perfect. I think my problem is, that the player sprite always moves a complete "tile length", even if I slightly press the joypad in one direction, so it just to often happens that I make a step to much in a direction. :-( Do you know what I mean?
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This is the concept of this game. Nothing strange in it.
That's right. The game has tile based movement (as also noted in the manual) similar to many games in the maze-running genre. This way you can land blows, activate and especially hide from enemies with 100% precision.

You can actually use this to your advantage to beat level 14. You only need to make sure the 2 patroling enemies above won't see you until you kill the first enemy below. From then on it's pretty straight forward.
Level 7 actually has the same concept (it's like a tutorial level) though it's much easier to pull off.
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Old 12 July 2018, 23:10   #106
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I think level 14 is one of the hardest in game and it took me quite many attempts before I managed to finish this level. Level 30 and 32 was pretty hard as well
Level 14 seems deceptively simple but it's tough indeed!
From what I've seen from your solution it takes a big leap of faith and a bit of luck to pull it off like you did (I mean for your second step, where you allow the enemies above to see you, while you have the third enemy activated and before you kill him). On the other hand this solution grants maximum time bonus so I guess it's ideal for a playthrough going for max score like yours

Oh and needless to say, your solution to level 30 just blew us away!
Super risky but gives a really high amount of bonus. Btw there are at least other 5 solutions I know of for this level.

Last edited by Tsak; 12 July 2018 at 23:18.
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Old 12 July 2018, 23:41   #107
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On the other hand this solution grants maximum time bonus so I guess it's ideal for a playthrough going for max score like yours

Oh and needless to say, your solution to level 30 just blew us away!
Super risky but gives a really high amount of bonus. Btw there are at least other 5 solutions I know of for this level.
That's the gaming master hipoonios' style
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Old 13 July 2018, 04:28   #108
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Level 14 seems deceptively simple but it's tough indeed!
Yep.

And Amiga Bill had some problems to beat level 14 as well. So we are not the only ones that think this level is tough

[ Show youtube player ] (skip 2 hours)

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Oh and needless to say, your solution to level 30 just blew us away!
Super risky but gives a really high amount of bonus. Btw there are at least other 5 solutions I know of for this level.
5 other solutions? Wow! I have only found 2

Think I will play some more Worthy this weekend. Many of the later levels (levels 20-39) can be improved and played much faster than I did in the longplay video
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Old 13 July 2018, 08:35   #109
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Did hipoonios make a longplay of Worthy? I can't see it on his YT channel.

Last edited by PopoCop; 13 July 2018 at 08:35. Reason: ...
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Old 13 July 2018, 10:06   #110
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Originally Posted by mailman View Post
This is the concept of this game. Nothing strange in it.
Didn't say it is strange, just that I have problems with it. :-)

@tsak and all: I know what you mean and yeah, probably you can use that as an advantage.
Oh, thanks for the hint so somehow manage it that they don't see me. One time I was in the last "cave" with the 3 swords although the 2 guards saw me from the beginning, but I was so "f*ck yeah", that I hit the button to late to kill the 3 last guards. :-( What a frustrating moment. :-)

Yeah, I would also like to know where to find hipoonios' video!
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Old 13 July 2018, 10:36   #111
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Originally Posted by hipoonios View Post
Yep.

And Amiga Bill had some problems to beat level 14 as well. So we are not the only ones that think this level is tough

[ Show youtube player ] (skip 2 hours)
True, however note that as soon as he was tiped with the solutions he actually managed step one in his very first try! (skip to 2:12:50)
Doing step 2 (i.e. redoing the loop without getting seen but with the 3rd enemy activated) seems more difficult but it's actually a repeat of the exact same moves as step 1. I think Bill would have finished the level much sooner if he was less distracted by the stream

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Think I will play some more Worthy this weekend. Many of the later levels (levels 20-39) can be improved and played much faster than I did in the longplay video
Wow, I'd really like to see that! Only thing I'm worried is people thinking that these are the 'normal' ways to beat each stage (your near perfect score-run playthrough requires some serious gaming balls to pull off)!
You should give a big warning to kids not to try this at home

Oh and psst, you can improve your score on some of the earlier stages also
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Old 14 July 2018, 00:01   #112
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Only thing I'm worried is people thinking that these are the 'normal' ways to beat each stage (your near perfect score-run playthrough requires some serious gaming balls to pull off)!
You should give a big warning to kids not to try this at home
You should record your own playthrough showing how the levels are meant to be played - The slow but safer way to complete the game

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Oh and psst, you can improve your score on some of the earlier stages also
Any big improvements? I know many levels can be completed 1-2 seconds faster and level 32 is one I can do much better now. I can do this level with 42 seconds left. I also kill the blue blobs instead of the red ones for a slightly higher score.

1 second is worth 10 points and overall I think I can play through the game 100 seconds faster at most. This will just give me 1000 more points (.. and maybe I can get 500 more points for killing blue blobs too). This is cool, but not sure if a 1500 higher score is worth the time recording a better longplay.

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Did hipoonios make a longplay of Worthy? I can't see it on his YT channel.
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Yeah, I would also like to know where to find hipoonios' video!
I recorded a longplay the same day the game was released. But wanted (and was suggested) to wait a few weeks before uploading. I had planned to upload today as today it is one month since game was released. But hear now the physical release was a bit delayed so maybe better to wait a little more?

Last edited by hipoonios; 14 July 2018 at 00:40.
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Old 14 July 2018, 23:06   #113
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@Tsak: Thanks for your hint regarding level 14! Now I managed it. :-) Now I am in Level 17. Interesting; have no real idea how to handle that but I'll work that out. :-)

@hipoonios: Ah, ok, yeah, I think it is ok if you keep waiting for publishing it.
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Old 15 July 2018, 09:07   #114
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@Clydos: Great! Have fun

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Originally Posted by hipoonios View Post
You should record your own playthrough showing how the levels are meant to be played - The slow but safer way to complete the game
I'd preffer to let people find their own solutions I think
Other than that, it's super useful for us to watch footage and get feedback from various players like you or Bill f.e. Gives us a great insight on the merits and issues of level design, gameplay and game design in general.

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Any big improvements? I know many levels can be completed 1-2 seconds faster and level 32 is one I can do much better now. I can do this level with 42 seconds left. I also kill the blue blobs instead of the red ones for a slightly higher score.

1 second is worth 10 points and overall I think I can play through the game 100 seconds faster at most. This will just give me 1000 more points (.. and maybe I can get 500 more points for killing blue blobs too). This is cool, but not sure if a 1500 higher score is worth the time recording a better longplay.
You're right. No major improvements, just small ones. The way the game is designed basically, it leaves the later, more complex and harder levels with more solutions and thus a larger window of opportunity for a bigger profit.
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Old 16 July 2018, 08:42   #115
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Another bit of small news I forgot to mention earlier. Everyone who purchased the boxed version will ALSO recieve a printed A3 poster into the package

This was a last second addition basically.
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