17 January 2013, 10:46 | #81 | |
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Read Galahad's post above, he clearly expresses he has NOT ditched the project, he's just been lacking in time. Don't read Meynaf's posts which spread untrue libel. |
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17 January 2013, 11:03 | #82 |
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Meynaf has finished 3 ST to Amiga conversions, so I'd say there's nobody with more knowledge when it comes down to it. If the problem with it really is only a control problem, then Meynaf could probably help with it.
The only things Galahad has mentioned so far is a slow screen update and a control problem. So is it 90% complete? Or is it actually more like 10% complete and there's a flood of bugs and unpatched Atari ST code still to adapt? Galahad could clear this up by posting the demo or say what percentage the game is at. |
17 January 2013, 11:09 | #83 |
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Or maybe him and Meynaf could combine forces and do the port together (or atleast help out), however after these posts I can't see that happening
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17 January 2013, 15:23 | #84 | |
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Cheers Sascha |
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17 January 2013, 15:26 | #85 |
Old fart
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17 January 2013, 15:32 | #86 |
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17 January 2013, 17:32 | #87 |
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18 January 2013, 06:48 | #88 |
Phone Homer
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Might interest you http://eab.abime.net/showthread.php?t=56426
+1 |
18 January 2013, 10:04 | #89 | |
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hitchhikr already pointed out that many of those are japanese games and so they're almost unplayable but it's definitely a helpful list. I created a new thread here: http://eab.abime.net/showthread.php?p=862532#post862532 Cheers Sascha |
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19 January 2013, 09:49 | #90 | |||||
son of 68k
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I said i had nothing to add, but people here apparently can't read and have added more...
Quote:
When i did my game ports i did them BEFORE posting anything. Seems you're following the same road and there is nothing wrong here. Quote:
Do you really want that : http://eab.abime.net/showthread.php?t=9755 to happen again ? He promised that port and never did it. Was the port too difficult ? Well, i know if it was or not, as I did it. Quote:
Yes i see. But please come back here in a few years, and we'll see if you still think the same. Also please read that Super Sprint thread and tell me what you think of it. Looks a lot like this one doesn't it ? See what happened there at the end ? Quote:
If he has not ditched the project and just lacks time, why not accepting some help like tomcat666 suggested ? Ask Galahad, not me, as we had a few PMs about that and he didn't seem to be willing to get any help. Quote:
In addition, perhaps "pushing" Galahad this way, could help him find the motivation, who knows. If it's just about slow screen update, or control problem, i know these and can help. They're not the tough part for me. |
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19 January 2013, 09:57 | #91 | |
son of 68k
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First problem that comes out is : absolute addressing. A real pain, you never know if something is a data or an address. Specific to ST, usage of GEM is not quite easy to handle. Dirty tricks, dynamic code loading, are big pests too. YM2149 emulation has its problems and is a world by itself. In some cases (such as Super Sprint) it's quite easy (when you have the relevant tools) but if envelope (chip registers 11,12,13) is used, especially with a very small period, then it becomes a different story... In all cases, having the experience of coding on a real ST is irreplaceable. |
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19 January 2013, 11:29 | #92 | |
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@GMs By all means, can this thread be closed until Galahad has a demo or any news? |
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19 January 2013, 12:00 | #93 | |
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Closing the thread will just mean nobody can reply and eventually another thread will be started with either an update about the game or people saying "whatever happened to that conversion". Leave the thread open for goodness sake and let's hope Galahad posts an answer. (After all, he has been on EAB in the last few days so he is around). |
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19 January 2013, 12:06 | #94 |
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Antagonism between different Amiga groups has been going as long as the Amiga it self
meynaf you have experience porting both Mac 68k and ST maybe you could help with other ports:-) |
19 January 2013, 12:20 | #95 |
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I don't see a reason to let meynaf ramble on. It's clear that Phil doesn't want to reply for now, so it might be an idea to let this thread go the way of all the other 'on hold' projects indeed. If meynaf wants to get het up about something else I could provide some links
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19 January 2013, 13:10 | #96 |
Going nowhere
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I don't want the thread closed, but its my project and i'll post a WIP when I am ready and not before.
i'll not be coerced into something for other peoples satisfaction, you either believe my progress or you don't, I don't really care either way, to put it bluntly, I owe no-one. The reason I abandoned Super Sprint was two fold, firstly the game simply isn't very good, sure nostalgia has people remembering a great game, but it was only great with two other mates all playing at the same time, but when its 1 player versus the computer, which is how the majority will certainly play it, the computer AI is woeful, and people would get bored of it very quickly, other than the happiness that its been converted, they'd soon want something else. Secondly, the way the game was written I wasn't happy about, I didn't think I could successfully resource the game and make my way around the code satisfactorily. Meynaf has far more experience on the Atari ST than i'll EVER have, that gives him a helping hand right from the off. MY intention was to simply write it from scratch as it is quite a simple game, but, it brought me back to point 1 of this post, that without other players, its just not a great game, its your mates getting involved that made it such a great game back in the 80's. Now i've explained my position (and again with SS!), and i don't expect to have to repeat it again, its my project, and it'll be ready when its ready, because the end goal is to NOT have to actually use WHDLoad to run the game, I intend it to be standalone, and I also intend it NOT to require 68020+ to run it either. I fully intend to get this running FULL speed on an A500. This will be ready when its ready, if you don't like that, or don't like how I approach this, I don't know what else to say, but I have little enough free time as it is, how I choose to spend that free time is my business. Thanks to those with messages of support, its appreciated. |
19 January 2013, 14:13 | #97 |
mä vaan
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This game actually looks nice and it offers something new or at least something wich we haven't seen for long time.
Good work. |
19 January 2013, 16:25 | #98 |
Martin Shaw
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19 January 2013, 16:42 | #99 |
Going nowhere
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20 January 2013, 09:08 | #100 | |
son of 68k
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For this you need to convert all graphics routines, ST screen conversion can't be fast enough. Btw I have no personal feeling against you or anyone else here, despite what some people think. But I can't work on that port as long as your project is running, and i've been asked to do that game (among others). As you have cleared things up here, fine with me. |
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