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Old 05 October 2019, 23:52   #581
amiman99
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@zener
I have a major problem with Redpill 7.1 and 7.2.
I had my game pretty much working. I decided to add some more events to my enemy object.
I saved the project, try to play the game from the main menu. I noticed that when level one started, something weird happened to my enemies. The enemies started ignoring some triggers, disappearing randomly.
When I test the individual level, then the level works fine.
I removed the added triggers from the object to the previous state and saved the project, but when testing my game, the problem persisted.

Normally when the level starts all enemies and player appear at the same start
Glitched level is different, when level starts, the enemies appear first then the player, but when player appears, then one of the enemy disappear.

I tried the v7.1 and v7.2, same problem.
Any ideas?
I could email you my project if you want to examine it.
As a last resort, I could redo everything from scratch.
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Old 06 October 2019, 05:05   #582
apocalypse2012
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What is the purpose behind the name “redpill”?
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Old 06 October 2019, 14:06   #583
Etze
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Originally Posted by apocalypse2012 View Post
What is the purpose behind the name “redpill”?
“This is your last chance. After this, there is no turning back. You take the blue pill — the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill — you stay in Wonderland and I show you how deep the rabbit-hole goes.”
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Old 06 October 2019, 17:09   #584
Lemming880
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@amiman99
I had a similar problem. My game also glitched. The player object mutated to another object in the wrong situation. I double checked the triggers and could find nothing wrong. I had to go back to the last version from before 7.1 to solve it.

Last edited by Lemming880; 06 October 2019 at 17:22.
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Old 06 October 2019, 18:23   #585
amiman99
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Originally Posted by Lemming880 View Post
@amiman99
I had a similar problem. My game also glitched. The player object mutated to another object in the wrong situation. I double checked the triggers and could find nothing wrong. I had to go back to the last version from before 7.1 to solve it.
I'm glad I'm not the only one.
Do you think I can open the 7.2 project with 6.x Redpill, or it's too late?
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Old 06 October 2019, 19:36   #586
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I'd like to add that I'm not 100% sure if my problem was caused by 7.1/7.2. Just a suspicion. But it sounds a lot like what you had. I don't know what happens when you open it in an old version.

Update: it happened again in a version before 7.1 so it's not a 7.1/7.2 problem.

Last edited by Lemming880; 12 October 2019 at 13:41.
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Old 07 October 2019, 09:26   #587
Zener
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Quote:
Originally Posted by amiman99 View Post
@zener
I have a major problem with Redpill 7.1 and 7.2.
I had my game pretty much working. I decided to add some more events to my enemy object.
I saved the project, try to play the game from the main menu. I noticed that when level one started, something weird happened to my enemies. The enemies started ignoring some triggers, disappearing randomly.
When I test the individual level, then the level works fine.
I removed the added triggers from the object to the previous state and saved the project, but when testing my game, the problem persisted.

Normally when the level starts all enemies and player appear at the same start
Glitched level is different, when level starts, the enemies appear first then the player, but when player appears, then one of the enemy disappear.

I tried the v7.1 and v7.2, same problem.
Any ideas?
I could email you my project if you want to examine it.
As a last resort, I could redo everything from scratch.
It is indeed something weird happening, the Trigger system hasn't changed a lot in the last versions. Send me the project and I will find out what is happening.
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Old 08 October 2019, 00:22   #588
amiman99
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Originally Posted by Zener View Post
It is indeed something weird happening, the Trigger system hasn't changed a lot in the last versions. Send me the project and I will find out what is happening.
PM sent
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Old 12 October 2019, 08:48   #589
Yoz Montana
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Hi Zener,

Bug Report : Guru Meditation
Strange Behavior in Sprite sheets Panel

In this sprite sheet Helicopter :
if you select Manual Pick to Helicopter -> Worked -> Press OK
Panel Objects -> My Player -> Icon : 0 -> Press OK
Press Play -> Helicopter move

if you select Auto slice -> Worked -> Press OK
Panel Objects -> My Player -> Icon : 0 -> Press OK
Press Play -> Guru Meditation

Many times, I have been confronted with this type of auto slice behavior.
Attached Files
File Type: zip Helicopter.zip (1.1 KB, 99 views)
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Old 12 October 2019, 08:58   #590
Yoz Montana
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Suggestions for next update

Is it possible to have 2 sprite sheets:
One for the players and another for the enemies.

When I add enemies to the sprite sheets "players", all my mirror animations are shifted.
If we had the opportunity to have another sprite sheets for the enemy, it is very significant.
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Old 13 October 2019, 11:15   #591
Zener
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I've found out the program stack should be bigger to use autoslice, this could the root of the issues you are having. You can do it in the program icon:
https://pasteboard.co/IBdCGdVT.png


Quote:
Originally Posted by Yoz Montana View Post
Hi Zener,

Bug Report : Guru Meditation
Strange Behavior in Sprite sheets Panel

In this sprite sheet Helicopter :
if you select Manual Pick to Helicopter -> Worked -> Press OK
Panel Objects -> My Player -> Icon : 0 -> Press OK
Press Play -> Helicopter move

if you select Auto slice -> Worked -> Press OK
Panel Objects -> My Player -> Icon : 0 -> Press OK
Press Play -> Guru Meditation

Many times, I have been confronted with this type of auto slice behavior.
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Old 13 October 2019, 12:14   #592
Yoz Montana
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Quote:
Originally Posted by Zener View Post
I've found out the program stack should be bigger to use autoslice, this could the root of the issues you are having. You can do it in the program icon:
https://pasteboard.co/IBdCGdVT.png

Thanks Zener. It works !

Can you answer this question?
Is it possible to have 2 sprite sheets:
One for the players and another for the enemies.

When I add enemies to the sprite sheets "players", all my mirror animations are shifted.
If we had the opportunity to have another sprite sheets for the enemy, It would be very appreciated
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Old 13 October 2019, 16:39   #593
Zener
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happy that it worked!

I am taking a look at ways to avoid the shifting in animations when modifiying the sprite sheets, it is not easy but it will come in the future.

The next version is focused on fixing the present issues before adding anything new
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Old 13 October 2019, 23:35   #594
Yoz Montana
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Quote:
Originally Posted by Zener View Post
happy that it worked!

I am taking a look at ways to avoid the shifting in animations when modifiying the sprite sheets, it is not easy but it will come in the future.

The next version is focused on fixing the present issues before adding anything new

Great news
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Old 13 October 2019, 23:42   #595
Zener
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Meanwhile you can try the latest version with some fixes

V0.7.3 - http://tiny.cc/getredpill

News:
-Program stack size increased to 32Kb to avoid unstability and crashes when using autoslice.
-Sorting and rendering by Z has been recoded to avoid objects disappearing.
-Fix: Screen Flash trigger was not working when HUD was on top.
-File requesters now have a maximum size.
-Fixed an issue preventing from changing Var pages when selecting a Var in the triggers.
-Sound module code is now more robust to avoid memory leaks.
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Old 14 October 2019, 07:54   #596
Yoz Montana
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Hi Zener,

I go back to your previous answer.
If I understand correctly, it is not possible to have 2 sprites sheet Players and enemies.

Awesome V0.7.3
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Old 14 October 2019, 10:40   #597
Zener
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It will be possible if they share the same palette
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Old 14 October 2019, 14:21   #598
Yoz Montana
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Quote:
Originally Posted by Zener View Post
It will be possible if they share the same palette

Look forward to testing this new feature.
No problem if they share the same palette
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Old 15 October 2019, 09:32   #599
Yoz Montana
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Hi Zener,

In RedPill, I noticed that it was missing 2 interesting features :
1. The loop for sounds and sound effects
2. The animation by the tiles

Thanks Zener for all the work done on RedPill

Last edited by Yoz Montana; 19 October 2019 at 20:01.
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Old 19 October 2019, 20:01   #600
Yoz Montana
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New video : Alpha v0.6 | Guardian - The legend of flaming sword

[ Show youtube player ]
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