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Old 14 January 2018, 10:45   #161
Samurai_Crow
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Easier than ECS but still difficult. Did you catch the earlier thread about Metal Slug ports?
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Old 14 January 2018, 10:46   #162
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http://eab.abime.net/showpost.php?p=...5&postcount=42

Need RTG though
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Old 14 January 2018, 11:09   #163
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Easier than ECS but still difficult. Did you catch the earlier thread about Metal Slug ports?
Nope! But I can see, there is a conversion yet!
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Old 15 January 2018, 08:20   #164
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Other projects worth doing on Amiga?
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Old 15 January 2018, 08:25   #165
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I don't know why a mod hasn't pointed this out??? http://eab.abime.net/showthread.php?t=89396
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Old 15 January 2018, 08:25   #166
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If you mean regardless feasibility, i would love a proper port of Strider or Black Tiger
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Old 15 January 2018, 08:26   #167
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I don't know why a mod hasn't pointed this out??? http://eab.abime.net/showthread.php?t=89396

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Old 15 January 2018, 10:35   #168
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Other projects worth doing on Amiga?
I would like to see Blood Bros (the spiritual sequel to Cabal) ported to the Amiga. It's imho very close in fun to the Metal Slug serie, tough a different genre of course.
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Old 15 January 2018, 11:01   #169
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If someone provide me some gfx we can try to do a tech demo for A1200 + fastmem.
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Old 15 January 2018, 12:21   #170
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I don't know why a mod hasn't pointed this out??? http://eab.abime.net/showthread.php?t=89396
Yes noted so threads merged

@amighista; Blood Bros. rocks
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Old 15 January 2018, 12:33   #171
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Someone Have the Trachu's Gfx file?
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Old 15 January 2018, 21:18   #172
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Someone Have the Trachu's Gfx file?
Mate, I don't to rain on your parade.... I mean, I really don't want to tell you what you should do or not do.... but weren't you working at Rygar port and had trouble to keep working on it after like 2 years of development?

-

I have some fun with threads like this, but I know nothing will come from them ever, even more when you notice the more enthusiastic people are usually the ones who have no idea of how to make things

But in all honesty, if you really could code Metal Slug for the Amiga, if you had the knowledge and time to do it... wouldn't be better spent doing a new game?

As a hobbyst game coder, twice I've begun porting/remaking a game and in the middle of the process I was like "Why the hell am I limiting myself to copy this game when I can do more/better/different/whatever the hell I want ?". I can play Metal Slug on its perfect rendition whenever I want. I can't play the new game any of you could do it because you are wasting your time discussing a port that will never happen instead of, you know, actually doing a game.

I mean, if you LOVE the game and would have fun recreating it, ok. Mcgeezer is doing a hell out of a job doing that Bombjack version and its looking awesome. But it seems to be a game he really likes and also its an achieveable goal and he is changing the game to his likes, adding beer as bombs and stuff.

And.. well, I think I am just babbling now. But really, why people are so much crazy about ports which are already awesome on their original renditions and not so much enthusiastic with completely new games? It's not like most people aren't using Winuae, so you guys can use Mame too

Last edited by Shatterhand; 15 January 2018 at 22:18.
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Old 15 January 2018, 22:01   #173
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Good advice from Shatterhand.
How about we get an original game from all you've done with Rygar? Seemed to me like a solid engine was happening there.
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Old 16 January 2018, 07:48   #174
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@Shatterhand

Great Words, but i like testing things. Rygar is my matter, and since isn't professional game a can choose if stop it for a while and then resume. Withoutt support, I can't do more for rygar. I don't have levels to work with.

Bte I never daid to finish it. We wanted to see if Amiga Ecs/Ocs could have been done
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Old 20 January 2018, 23:13   #175
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How about we get an original game from all you've done with Rygar? Seemed to me like a solid engine was happening there.
Not a bad idea this, I was thinking about a prequel to Rygar as a good game concept.

Other ideas I have are to port an upgraded version of Spellbound to the Amiga or Hyperdyne Side Arms. Two other games I absolutely love. Will need a break after Bomb Jack though.
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Old 21 January 2018, 01:56   #176
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Not a bad idea this, I was thinking about a prequel to Rygar as a good game concept.

Other ideas I have are to port an upgraded version of Spellbound to the Amiga or Hyperdyne Side Arms. Two other games I absolutely love. Will need a break after Bomb Jack though.
side Arms was graphically nice but compared to other shooters of the time was a bit rigid; maybe improving playability a bit would help - and btw a little OT: did you know that Forgotten Worlds is a virtual sequel of Side Arms?
Plus, did you realize that the opening of Black Vyper is both a citation of Side Arms (the nuclear war seen from space and the earth turning yellowish) and of Fist of the north Star (especially all natural scenarios at the beginning are echoing the ending of the first season of the animated serie)
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Old 21 January 2018, 02:45   #177
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Side Arms OK : It's a 256 colors game. 8 x 16 colors palettes running on an 8 bit processor Z80 (x3).

I can get the graphics with all the perfect colors.
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Old 21 January 2018, 10:35   #178
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The use of the Rygar engine stuff should go in a separate thread. Thank-you.
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Old 23 January 2018, 12:21   #179
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Side Arms OK : It's a 256 colors game. 8 x 16 colors palettes running on an 8 bit processor Z80 (x3).

I can get the graphics with all the perfect colors.
Yeah, good luck with that.

Are there any action games on the Amiga running in 256 colours at 25 FPS or more?
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Old 23 January 2018, 15:54   #180
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Speaking of games like Vigilante,I started these for pc engine(Kung Fu Master)their 32x64 pixels each.It also has five stages,not many colors onscreen.


Ooooh, i started a supergrafx conversion of this game too

Converting MS on the amiga is a way too hard task because there is so many on screen, and the Ms serie rely outrageously on his enormous cartridge, with tons of animations .
good luck for doing that on a 512/1meg amiga, even on AGA,and degrading the game too much would ruin the game itself IMO.

Sorry for the H.S:
An atari coder made a bullets hell game on atari STE
[ Show youtube player ]

I do not know if the amiga could do the same thing.

Last edited by touko; 23 January 2018 at 16:11.
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