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Old 13 January 2018, 14:26   #1061
jotd
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CD32 doesn't work from floppy. CD32 uses the RN code which has a floppy version inside, but that would really be for very specify usage: running whdload games from floppy to have quitkey & joypad controls (for games holding on a floppy so mostly no diskimages). Seriously?
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Old 13 January 2018, 16:30   #1062
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Yeah its not really important just curious if anyone did get Large ADFs like Hardfiles working with HxC or Goteck if CD32load would work
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Old 13 January 2018, 22:42   #1063
jotd
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CD32load works on IDE HDDs with FFS or OFS (not PFS, SFS...). I hadn't any success with CF cards even if they're IDE, though, neither on the emulator or real HW.
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Old 13 January 2018, 23:27   #1064
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I've used it on my 1200 with CF HD.
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Old 22 January 2018, 14:08   #1065
Toni Wilen
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Quote:
Originally Posted by jotd View Post
Ok Toni, I created the special slave, will boot my CD32 + RAM + HRTMon tomorrow and will report my findings. If you can add this CIA timer feature, that will be cool, although now with the TerribleFire I can do a lot of things directly on the CD32. That thing rocks!
Any news?
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Old 22 January 2018, 21:58   #1066
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I booted without hrtmon, had put a red flash in the interrupt, only flashed 1 time then stopped. I still have to get the value from that interrupt.
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Old 30 January 2018, 08:43   #1067
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I've had a couple of requests for support for the Paul Willingham PSX adapter on releases. I don't know if support is totally broken with CD32Load but at least on the Moonstone and Turrican releases it doesn't appear to work.

I remembered that Project X didn't work for me (original and official CD32 release) with the PSX adapter and did some digging, it seems that Psygore solved it on the slave. http://www.whdload.de/games/ProjectXSE.html (though this could have possibly been just for buttons 1 and 2)

Assuming it's even possible to fix within CD32Load, I know that broader support for the device would be appreciated given there's not many options for CD32 pads out there between painful Boomerangs and expensive second hand Honeybees.

I don't know the ins and outs of the pad very well, but it seems to ignore whether the Amiga expects it to act like a CD32 pad or a Joystick (for instance, from memory - on Rick Dangerous WHDLoad, it'd only work if you configured the adapter in 1 button mode, it didn't work well you configured the adapter in CD32 mode, but a regular CD32 pad would be fine. I'm not sure how it'd behave in CD32Load in either configuration).

I'm tempted to take a look at the problem myself, but I can leave it if someone else wants to. Any thoughts?

Edit: to be clear, I'm aware the PSX adapter likely doesn't confirm to cd32 pad standards, just if there's a way to support it without breaking support for regular pads I think it may be worthwhile

Last edited by earok; 30 January 2018 at 10:06.
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