English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 05 May 2020, 13:37   #621
buzzybee
Registered User
 
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
I remember the day when we first met at Amiga32, you showed me your game and I could not believe the transparency effect somewhere in there.

Many years have passed since then. Now you are close to the finish line. Congrats!
buzzybee is offline  
Old 06 May 2020, 11:44   #622
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
This game is sooo sweet Looking a lot forward to the release.
nikosidis is offline  
Old 06 May 2020, 11:59   #623
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
@Buzzybee: Thanks, Richie, looking forward to our next meetup and some beers together..

Yesterday when I repaired some stuff on the enemy bullet code (bullets getting blocked by obstacles again, now), I noticed I could make them kill other enemies when they collide.

It looks kind of hilarious, but on the other side the physics feel more believable..

I am torn.
Tigerskunk is offline  
Old 06 May 2020, 12:10   #624
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,415
Re: feature complete, beta start: great stuff
roondar is offline  
Old 06 May 2020, 13:04   #625
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
Quote:
Originally Posted by Steril707 View Post
I noticed I could make them kill other enemies when they collide.
It looks kind of hilarious, but on the other side the physics feel more believable..
Interesting idea. But then the general layout and movement of the enemy waves has to be carefully planned. Id wouldn't make sense when a wave of enemies appears and kills each other.

Also, regarding "more believable": normally an enemy wouldn't try to shoot you through his buddies . So you would then have to implent that enemies would stop firing when another enemy is in the firing line.

Looking forward to see more of the game . Possible a new WIP movie ? *poke*
Konrad is offline  
Old 07 May 2020, 14:21   #626
buzzybee
Registered User
 
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
Quote:
Originally Posted by Konrad View Post
Interesting idea. But then the general layout and movement of the enemy waves has to be carefully planned. Id wouldn't make sense when a wave of enemies appears and kills each other.

Also, regarding "more believable": normally an enemy wouldn't try to shoot you through his buddies . So you would then have to implent that enemies would stop firing when another enemy is in the firing line.
Think so too. I´d try to keep that idea for some other kind of game.
buzzybee is offline  
Old 07 May 2020, 16:56   #627
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,922
Quote:
Originally Posted by buzzybee View Post
I´d try to keep that idea for some other kind of game.
I'd love to see that kind of emergent and randomized stuff in some kind of roguelite shoot'em up.

It's agains traditional shoot'em up design, where everything is usually fixed but could be fun too. I was playing Who Dares Wins 2 (Commando-like) on my Spectrum yesterday and enemy grenades thrown about can kill other enemies too, or blow up your power-up boxes. It makes things much more interesting.
dreadnought is offline  
Old 07 May 2020, 17:11   #628
Gorf
Registered User
 
Gorf's Avatar
 
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,295
Quote:
Originally Posted by Steril707 View Post
@Buzzybee: Thanks, Richie, looking forward to our next meetup and some beers together..

Yesterday when I repaired some stuff on the enemy bullet code (bullets getting blocked by obstacles again, now), I noticed I could make them kill other enemies when they collide.

It looks kind of hilarious, but on the other side the physics feel more believable..

I am torn.
don't be!

Include it in "Inviyya II"
Gorf is offline  
Old 08 May 2020, 08:58   #629
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
Naaah, I won't include it. Already commented out again..

And there won't be an Inviyya 2, I think. Too many shooters already around.
Next game will be the one with the Barbarian in it.

Attached Thumbnails
Click image for larger version

Name:	barb.jpg
Views:	844
Size:	19.4 KB
ID:	67266  
Tigerskunk is offline  
Old 02 June 2020, 11:42   #630
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
I somebody wonders what happened to the game, we are in heavy beta testing phase right now with some people checking out.

But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
Tigerskunk is offline  
Old 02 June 2020, 11:44   #631
VincentGR
Registered User
 
VincentGR's Avatar
 
Join Date: Dec 2012
Location: Greece
Posts: 291
No rush.
VincentGR is offline  
Old 02 June 2020, 13:34   #632
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,415
Quote:
Originally Posted by Steril707 View Post
I somebody wonders what happened to the game, we are in heavy beta testing phase right now with some people checking out.

But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
Good luck and do it at the speed that works for you, we'll wait
roondar is offline  
Old 02 June 2020, 14:05   #633
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,922
Quote:
Originally Posted by Steril707 View Post
repairing old shit that doesn't quite work is a painful process.
Don't worry, when you are the Lead Designer at a big studio you'll have a bunch of minions do it for you
dreadnought is offline  
Old 02 June 2020, 16:47   #634
buzzybee
Registered User
 
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
Quote:
Originally Posted by Steril707 View Post
But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
I think I know how you feel. Had the same with Reshoot R: Approx. four weeks prior to finishing the three-year-project, I was almost giving up on it due to a handful of resistant bugs.

Keep on, it´s worth it!
buzzybee is offline  
Old 14 June 2020, 06:55   #635
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 988
Quote:
Originally Posted by Steril707 View Post
Naaah, I won't include it. Already commented out again..

And there won't be an Inviyya 2, I think. Too many shooters already around.
Next game will be the one with the Barbarian in it.

I concur sir. Barbarian game next. Yup, yip. Do that
Adrian Browne is offline  
Old 14 June 2020, 08:22   #636
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
Damn, I am so tired and feeling burned out on this game right now...
Tigerskunk is offline  
Old 14 June 2020, 08:39   #637
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,542
Quote:
Originally Posted by Steril707 View Post
Damn, I am so tired and feeling burned out on this game right now...
I'm sorry to hear that man! Take care of yourself.
earok is offline  
Old 15 June 2020, 09:21   #638
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 988
Quote:
Originally Posted by Steril707 View Post
Damn, I am so tired and feeling burned out on this game right now...
Then beer...
Adrian Browne is offline  
Old 15 June 2020, 11:14   #639
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
Yeah, lots of beer...
Tigerskunk is offline  
Old 15 June 2020, 13:12   #640
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Hehe, where would we be without beer

Keep on the great work Steril.
nikosidis is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Inviyya - Development Thread (Space Shooter) Tigerskunk project.Amiga Game Factory 79 12 March 2020 10:10
Unfinished shoot 'em up dreamkatcha Retrogaming General Discussion 26 11 December 2016 18:24
Skeet Shoot mai HOL data problems 6 03 July 2013 00:52
[Found: Shoot Out] Looking for an Amiga PD shoot em up ROYALPAVILLION Looking for a game name ? 3 04 July 2010 14:29
Name for a Space shoot'em up? retrogamer Looking for a game name ? 6 13 April 2007 03:32

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:43.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12135 seconds with 14 queries