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Old 24 October 2019, 14:19   #1
timeslip1974
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New Game - Rotator

[ Show youtube player ]

Blurb aside Tim Gilbert & I made this game in the mid 90s and was due for a Licenceware release that never happened. After the Success of Black Dawn Rebirth we`ve dusted it off, added new music,graphics and levels to make it what it is now, We thought of releasing it as Rotator 2 but as noone had played the original we dropped the 2!







Psytronik Software is proud to present ROTATOR, a previously unreleased arcade game for the Commodore Amiga. Take control of your ROTATOR craft and carefully manoeuvre it through the varied challenging landscapes collecting diamonds whilst trying to stay above the ever-rising flood level!




ROTATOR will soon be available to order in a superb Collector's Edition Box Set. The specially produced deluxe glossy box will feature artwork printed on all sides. The box will contain the following items:

• ROTATOR game on 2 x 3.5" disks presented with vinyl disk labels.

• Glossy instruction manual.

• Glossy art card.

• Badge.

• Stickers.

• Keyring.

• Hypergloss poster.




** ROTATOR FEATURES **

• 64 colours on screen

• 8 worlds to explore

• 80 fiendish levels

• Multiple choices of levels to attempt

• Automatic replay of your last attempt, letting you jump into the game before your death

• Collect all the diamonds to open the exit portal

• Rising flood water fills each level

• Doors, force fields, spikes and other traps

• Hard drive installable

• Playable on a A500+/A600/Later

• Save game option to store your progress



** ROTATOR CREDITS **

Concept, design, programming & music by Timothy Jon Gilbert

Level design by Timothy Gilbert & Shaun Watters

Playtesting by Shaun Watters, Daniel Smith & Nick Gilbert

Cover artwork by Trevor 'Smila' Storey

Additional packaging elements by Kenz

This game was coded using the Amos development system

A Midnight Banana Production
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Old 24 October 2019, 14:27   #2
DamienD
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Great

Probably a good idea to post the website, which has screenshots as well: http://www.psytronik.net/newsite/ind...ga/121-rotator

Also, digital download please
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Old 24 October 2019, 14:30   #3
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64 colours in AMOS with parallax backgroud, great! Reminds me of Wizzball, Cauldron II and Bouncy (Nokia mobile game).
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Old 24 October 2019, 14:32   #4
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1996 version: Rotator (Midnight Banana)
http://www.grandis.nu:81/eabsearch/s...xclude=&limit=

Demo: http://aminet.net/package/game/demo/Rotator
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Old 24 October 2019, 14:56   #5
malko
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Beautiful box art.
Regarding the video, gfx speaking, the game could have been sell under the "psyclapse" brand BitD
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Old 24 October 2019, 15:04   #6
timeslip1974
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Yup thats the ripped off old version I suppose its a matter of who wants to rip it off or support whats left of the community! Plus you dont get the shiny box with the ripped off old version!
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Old 24 October 2019, 15:05   #7
timeslip1974
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Great

Probably a good idea to post the website, which has screenshots as well: http://www.psytronik.net/newsite/ind...ga/121-rotator

Also, digital download please
Thanks DamienD!
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Old 24 October 2019, 15:08   #8
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The Psytronik looks very similar to Psygnosis? Sorry, are you affiliated with that company? If so my apologies.
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Old 24 October 2019, 15:19   #9
timeslip1974
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The Psytronik looks very similar to Psygnosis? Sorry, are you affiliated with that company? If so my apologies.
Aside from them selling the game - not in any way - Tis very Psygnosisy - as are they boxes - Not that thats a bad thing!
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Old 24 October 2019, 17:37   #10
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No digital download?
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Old 24 October 2019, 17:39   #11
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[ Show youtube player ]

Blurb aside Tim Gilbert & I made this game in the mid 90s and was due for a Licenceware release that never happened.
sorry to stop you here, but from the youtube video of the game,the game-camera make me sick, there is a possibility to fix the camera movement in the game ?
for me it's unplayable

too many jumps, maybe the solution is to not center the camera to the player ?
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Old 24 October 2019, 17:50   #12
timeslip1974
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sorry to stop you here, but from the youtube video of the game,the game-camera make me sick, there is a possibility to fix the camera movement in the game ?
for me it's unplayable

too many jumps, maybe the solution is to not center the camera to the player ?
Its funny developing it the camera never bothered us! Now people are seeing it and mentioning the motion sickness, Yes we are looking into an addition camera option
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Old 24 October 2019, 18:34   #13
Puggsy
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Great looking game!! Can we order a digital copy?
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Old 24 October 2019, 21:54   #14
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I got a very nostalgic feeling watching this video. Nice! Looking forward for the game!

In regards to the camera, I can relate with people complaining about that. It's also one of the first things I noticed. The camera constantly bounching with the character just feels a bit too much. It's good to hear you are considering other options
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Old 24 October 2019, 22:08   #15
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I like the camera, what a technical achievement for amos!
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Old 24 October 2019, 22:51   #16
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Looking and sounding very nice!
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Old 25 October 2019, 01:23   #17
Raislin77it
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Its funny developing it the camera never bothered us! Now people are seeing it and mentioning the motion sickness, Yes we are looking into an addition camera option
thanks
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Old 25 October 2019, 07:05   #18
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I wonder what are the differences between this version and old one? Did they improve something, add new levels, redesign old ones or fix some bugs?
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Old 25 October 2019, 08:27   #19
timeslip1974
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I wonder what are the differences between this version and old one? Did they improve something, add new levels, redesign old ones or fix some bugs?
Hey there the new version has an entirely new level set,new graphics and new music
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Old 25 October 2019, 08:39   #20
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I like it a lot, I second the notion for a digital download
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