24 November 2017, 02:04 | #21 |
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Are both of them in tosec? I could do a binary compare. I know that there's an issue booting F17 on at least one version (need to put the disc in after booting the console)
Edit: Project now has a canonical home: http://earok.net/game/project-x-special-edition-2017 Edit 2: I own version 2.0 of the double pack, which still seems to have the bug where you can't play F17 challenge unless you boot the "rainbow screen" and then put the disc in Last edited by earok; 24 November 2017 at 07:20. |
24 November 2017, 14:58 | #23 | |
Warhasneverbeensomuchfun
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Quote:
Gradius games are awesome but nearly all of them suffer from the same problem. I've seen people losing like 15 lives one after the other on the SAME SPOT on Gradius III after losing the 1st one because of that shit, it's almost like extra lives are useless |
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24 November 2017, 15:04 | #24 |
Banned
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Slap Fight suffers from this
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24 November 2017, 16:09 | #25 |
Saberman
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Gameplay on YT:
[ Show youtube player ] |
24 November 2017, 17:18 | #26 |
Autistic 'n IRN!
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24 November 2017, 18:29 | #27 |
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24 November 2017, 20:01 | #28 |
Freak
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@Earok:i don't know. But I know is, that in December i would upload both Versions incl Scans and more amiga stuff (Tools, Utilities, Games,...) some of it are hard or very hard to find...Please be Patient. It is a lot of work to Scan all the Cover and Disks or CDs...
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24 November 2017, 22:09 | #29 | |
Warhasneverbeensomuchfun
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25 November 2017, 17:39 | #30 | |
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That's at least 3 series ruined: Gradius, Salamander and Parodius. Am I missing any? Wait, you know, Twinbee can also be a bit like this. Damn you Konami. I love in general how they are/work, but this flaw makes me not play them very often. It's really terrible. |
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26 November 2017, 00:59 | #31 |
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Played it on my A1200 today, and it is awesome! Earock for president!!!
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26 November 2017, 11:36 | #32 |
This cat is no more
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Project-X SE doesn't have "die once and you're toast" syndrome. You just lose 1 power up per weapon, not all, like Project-X.
But yes, it cannot compete with Japanese shmups. 1 type of enemy at a time for instance. Dull... Z-Out is waaay better: euro, 2 player game, hard but doable until level 5, that's the best euro shmup IMHO (not to mention the good graphics & playability & Chris H. music even during the game which PX doesn't have) Last edited by jotd; 26 November 2017 at 12:44. |
26 November 2017, 11:48 | #33 |
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I've had a few requests for an ADF version for Gotek users but it might be a little too hard for me - does anyone else want to jump in and have a look?
I did some preliminary investigation (using the Ministry crack as a base), the executables are stored as imploder files so patching them seems relatively straight forward (and indeed I was able to patch the menu executable on the Ministry Crack to list all five levels). But where I got stuck was this: the code for jumping to a level seems to be quite different between CD32 and floppy releases. Originally the CD32 code for that part seemed to be like this: - Have we selected level 1? branch to level 1 - Have we selected level 2? Assign a few variables (presumably ship load out) and then branch to level 2 - Have we selected level 3? Assign a few variables (presumably ship load out) and then branch to level 3 Since the code for assigning the variables was duplicated, that gave me space to change it like this: - Have we selected level 1? branch to level 1 - Assign variables (for ship loadout?) - Have we selected level 5? branch to level 5 - Have we selected level 4? branch to level 4 - Have we selected level 3? branch to level 3 - We MUST have selected level 2, so branch there. But again, since the code for this stuff seems to be quite different in the floppy release (I have not studied this yet), I'm not quite sure how to patch it to functionally work the same. If someone else wants to take over - great - otherwise I may take another look at it in the future. An alternative and extremely lazy way may be to spread the CD32 files across floppies, copy them all to RAM: on boot and run from there. You'd need a lot of RAM obviously, but disk swapping wouldn't be required afterwards. Edit: Aahh.. the code isn't so different after all, just seems to be that the CD32 version uses offsets based on the PC, whereas the Floppy version uses absolute memory addresses.. I can likely work it out, I just need a block of time to work on it. But of course the offer's still stands for anyone who can do the job quicker and better. Last edited by earok; 26 November 2017 at 13:41. |
26 November 2017, 17:33 | #34 | ||
Warhasneverbeensomuchfun
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Quote:
Quote:
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26 November 2017, 21:05 | #35 |
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I've just zoned an ADF version (Ministry Crack). Like the HDD/CD32 based editions, it features:
- No waggle weapon select - All five levels accessible from menu - Level five can be played on rookie This is NOT thoroughly tested, so I'm considering it a beta just for now please let me know if there are any issues. Edit: Well, ADF edition seems to work on real hardware.. this guy is happy that he can start on the third level right from boot Last edited by earok; 27 November 2017 at 02:48. |
27 November 2017, 07:31 | #36 |
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Tested ADF's on WINUAE & AMIBERRY (Raspberry Pie) all working perfectly as far as I can tell. Works well with 3 disks attached to 3 disk drives (No disk swaps required)
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27 November 2017, 07:35 | #37 |
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Great stuff thanks ransom!
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05 November 2019, 09:37 | #38 |
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I would prefer this version to be converted - Project-X (Europe) (v2.0) (Disk 1).ipf
Old-timer mode is intact (alt music!) Has the newer death penalty 2 button mode built in Probably all the original levels (4 disk) Improved compatibility (a1200) I think the SE version was just a disk count reduction where they shortened levels and removed music. Note, both non SE versions don't have the purple loading image. |
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