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Old 14 October 2005, 19:13   #1
gifgit
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Ruff `n` Tumble rips

After hours of messing about with the pallette functions on gfx rip,I eventually found the correct pallette for the sprites.The sprites are in st mode and with 6 bitplanes(which is a load of bollocks because they are 32 colour same as the tiles)Here`s the first forest sprites.
Edit :Lvl 2 sprites.
Edit :Lvl 3 sprites.

Last edited by gifgit; 15 March 2006 at 11:24.
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Old 15 October 2005, 13:32   #2
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Here are the first 3 lvl maps,I`ll do lvl 4 later.

Last edited by gifgit; 15 March 2006 at 11:23.
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Old 15 October 2005, 19:23   #3
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Here`s lvl 4.

Last edited by gifgit; 15 March 2006 at 11:23.
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Old 14 November 2005, 22:59   #4
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Having real problems getting the main sprite,anyone got any ideas?
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Old 15 November 2005, 06:04   #5
Bamiga2002
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Drink more cider?
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Old 15 November 2005, 08:33   #6
Joe Maroni
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spend some time for the sprites and you can get them like this...
Attached Thumbnails
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Name:	ruff1.png
Views:	2234
Size:	13.4 KB
ID:	9696  
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Old 15 November 2005, 11:34   #7
gifgit
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WOW! X_TO !!!!!
YOU ROCK
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Old 15 November 2005, 21:55   #8
Joe Maroni
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they were not easy to rip...
each "half" sprite havea different height and the palette canĀ“t be found with GfxRip...

many things todo manually...
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Old 16 November 2005, 12:37   #9
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excellent rips!
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Old 13 April 2006, 09:37   #10
blindfold
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Hi guys.

I have started one small GBA kind of remake using gfx from Ruff'n'Tumble. If you are courious, look at this thread:
http://forums.ngine.de/viewtopic.php?t=1329

Just to let you know, I really appriciate your work with ripping and how it can be used.
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Old 13 April 2006, 16:48   #11
gifgit
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@ Blindfold

I just played it and it looks and feels quite good,can`t wait till it`s finished
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Old 14 April 2006, 02:27   #12
killergorilla
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Hmm.... sounds VERY interesting... start a new thread and keep us informed on here!
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Old 15 September 2006, 03:11   #13
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Hi, Just wondering how one figures out the size of each sprite? I cut a sprite and measured it and came out with 32x52 but it appears slightly off. Is there an easy way to figure this out in general?
 
Old 15 September 2006, 03:22   #14
maVado
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for the main sprites its 640x144 pixel divided by 20 sprites in one row with 3 rows total. so it's 32x48 pixel for each sprite.
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Old 28 January 2008, 20:24   #15
iliak
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Hi there,

I'm looking after sprite and level ripping for ruff'n'tumble. So, if some one have some of them, it will make me happy if he can send them to me

iliak
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Old 31 January 2008, 02:37   #16
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that's all I have on my drive. All credits go to the original ripper gifgit!
Attached Thumbnails
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Name:	RFMAP1.png
Views:	2707
Size:	62.4 KB
ID:	15817   Click image for larger version

Name:	RFMAP2.png
Views:	4020
Size:	63.3 KB
ID:	15818   Click image for larger version

Name:	RFMAP3.png
Views:	1356
Size:	48.5 KB
ID:	15819   Click image for larger version

Name:	RUFF1.png
Views:	3649
Size:	50.6 KB
ID:	15820   Click image for larger version

Name:	RUFF2.png
Views:	2892
Size:	32.0 KB
ID:	15821  

Click image for larger version

Name:	RUFF4.png
Views:	1722
Size:	35.7 KB
ID:	15822   Click image for larger version

Name:	RUFF4MP.png
Views:	1750
Size:	59.5 KB
ID:	15823   Click image for larger version

Name:	RUFF 3.png
Views:	1473
Size:	30.2 KB
ID:	15824  
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Old 31 January 2008, 14:11   #17
iliak
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Thanks for the rips

Btw, if someone have the parameters for ripping under GfxRip...
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Old 01 February 2008, 00:27   #18
maVado
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upload a savestate somewhere and pm me the link I will give you the settings for the sprites and tiles
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Old 01 February 2008, 10:51   #19
iliak
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Here's the level 1_1.

Here's what I would like to rip :
-Level's tiles gfx
-Level data

I dont really need gfx, but parameters to use with gfxrip and LvlRip.

Thanks...
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File Type: zip level1_1.zip (721.9 KB, 548 views)
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Old 01 February 2008, 14:45   #20
maVado
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see attached for GFXRip settings, I don't know how to get the level data ..
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Name:	rnt1-1.png
Views:	1844
Size:	295.6 KB
ID:	15835  
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