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Old 06 September 2002, 23:48   #1
fiath
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Monkey Island JavaScript code wheel

I once saw a JavaScript version of the MI code wheel, but I can no longer find it...

Does anybody know where it is? / Have it?

I want to use it for CAPS codewheels...
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Old 07 September 2002, 00:05   #2
Fred the Fop
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Its not javascript but it is in the zone..looks like this:
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Old 07 September 2002, 07:29   #3
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Cheers for that Frederic,

But the reason I wanted the JavaScript one is that I can adapt it for other codewheels.

For example, one like F-A/18 Interceptor, with 4 wheels and 100's of combination - is not really very practical to scan each one

So if any body knows where to find it - it will be much appriciated!
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Old 07 September 2002, 13:04   #4
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I'm trying to search for it.....

Searching www.google.co.uk for "download javascript codewheel monkey island" brings up the following page:

http://www.elsewhere.org/searches/words.html

God knows how it got here, but looking at the top searches it's disgusting what people are looking for. They should block these words from search engines.

But this monkey island code wheel is at positions 3 & 6, but it's no help as it just links back to google.
 
Old 07 September 2002, 13:28   #5
Paul
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That is discussing. :eek
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Old 07 September 2002, 14:24   #6
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I've given up searching for the MI interactive codewheel.

I'm now searching for any sort of interactive codewheel, to see how it's done.

Then I guess the same design can be applied for interactive versions of MI, Interceptor and the rest...
 
Old 07 September 2002, 18:40   #7
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I suppose I could code that in Flash... seems simple enough. let me know if you want me to try it out.
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Old 07 September 2002, 22:57   #8
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Hi guys thanks for the research. I have also tried - but with about the same amount of sucess

If you find anything more general - then please let me know!

Akira: I did think about Flash, but I really want it to be as cross platform as possible, and I couldn't think of anything more so that either DHTML, JavaScript or Java...

Unless people have better ideas...
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Old 07 September 2002, 23:01   #9
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Does it have to be a true authentic virtual wheel, where you turn all the parts ? I admit that this would look cool but I'm not sure if HTML would be up to it, and Flash is not cross-platform enough.

Or would the following be OK: A simple page where you select the Pirates faces (or the letters if Interceptor) and then press generate and it will reveal the password/code ?

I only ask this as the 2nd method would be a lot simpler to make, and also require less diskspace/bandwith.

Last edited by Jim; 07 September 2002 at 23:35.
 
Old 07 September 2002, 23:48   #10
Jim
 
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Can someone upload a example "pulled apart" codewheel image into the zone.

This can be from any platform/game - but please make sure it is at the best resolution possible.

If you don't want to upload, feel free to point me in the direction fo a website.

I'm not suggesting you pull your own codewheels apart and scan in all the layers, but you can if you want !

This is just so I could have a play.....

The only way in HTML would be to have a image of every rotation of each wheel, this would require a lot of space. HTML cannot rotate images on the fly, even DHTML cannot do this.

I would suggest something like a Flash solution for the PC/Mac, and then maybe a AMOS/Blitz Basic solution for the Amiga, as it is hardly rocket science and doesn't require C/Assembly.

The only work involved is tweaking the scanned graphics to ensure that:

They line up properly
The codes inside the windows are readable.
 
Old 08 September 2002, 00:53   #11
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Quote:
Originally posted by Jim
and Flash is not cross-platform enough.
*bzzzzz* wrong

Flash runs on Windows, Linux, MacOS, PocketPC, and a few others. Besides whatever you code in yoru PC runs in any of the otehr platforms, AND with Flash MX, you have the new System Object that will let you recognize the host system's capabilities and change characteristics accordingly.

Of course it makes no sense for amiga users, but I dont think javascript is properly implemented enough in Amiga browsers either.
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Old 08 September 2002, 00:54   #12
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I want that scan too so I make my Flash version.
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Old 08 September 2002, 01:22   #13
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Akira/All

I have uploaded (to the zone) a basic spinning flash example I made. This is the limit of my crap Flash capabilites.

Regulars might wanna check out the .swf file, Flash coders the .fla for the "source" (haha).

It is unusable as the windows don't change - I need the data to do this, and realise that this sort of thing is better left to a Flashy Flash person.

But once we have the GFX I can code a Amiga version if required.

This is just a test, Akira could work on this - i.e. put in some controls etc... and then we could make the windows transparent etc... and put in all the codes.

P.S. The rotation appears a bit dodgy, but I guess if I'd spent some more time tweaking the scans I could have smoothed out the overlay so no whitespace would appear.

Once we have a working Monkey Island version there would not be too much additional work required to do other codewheels.

I have a interest in this project as I used to love those codewheels !
 
Old 08 September 2002, 01:37   #14
Jim
 
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I've also uploaded some new versions of the GFX. They have the windows cut out transparent.
 
Old 08 September 2002, 02:07   #15
Amiga1992
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Err.. yeh that was quite useless

Shove me scans of both sheets and i'll knock it up in 5 minutes. I dont want to tear apart my codewheel!
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Old 08 September 2002, 02:19   #16
Jim
 
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Fred uploaded a load of scans today, in each possible position I think.

You'd have to work out where to put the codes yourself.

No one has sent in a full scan of the outer wheel and I can't be arsed to keep searching for one.
 
Old 08 September 2002, 02:48   #17
Amiga1992
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Hmm Ill try to scan mine without breaking it... A scan for each position sucks.
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Old 08 September 2002, 03:00   #18
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If you scan it send the images to me please.

I can work on fixing them up proper (e.g. making the codes more readable) and you can work on the Flash code. Scan it at the max resoultion you can (I'm talking 4000 * 4000 or something). This will make the circle cutting/lineup easier.

Why not make it nice & smooth, and play the Monkey Island theme in the background or something ?

We could even go OTT and show the code somewhere else (e.g. bottom right corner) just for readability, but Fiath will be happy with the authenticity. This will require descrambling of all combinations but that's no too difficult either.

Hell, why not use a hand as a cursor.

And after X days the file can refuse to load as it says you've lost the wheel, and instead you get a maze game where you have to find it !

Last edited by Jim; 08 September 2002 at 03:06.
 
Old 08 September 2002, 03:09   #19
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Quote:
Originally posted by Akira
Hmm Ill try to scan mine without breaking it...
Hope I'm not too late with this..
http://sane.myip.org/MonkeyIslandCodeWheel/
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Old 08 September 2002, 03:57   #20
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Sane rocks..

Shame about the huge filesize tho
I'll smash it down to web sizes

Will keep you guys posted!
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